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- Updated TODO list
- commented out savegame check, which lets you use old savegames. I'm not closing the bug, as I'm not convinced it was this easy -- if the game data changes, then the savegame data is invalidated, so in theory one should check for game data version instead of binary version.
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TODO
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TODO
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@ -10,3 +10,4 @@
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- the video refresher loader code in src/vid_menu.c needs cleaning up, it's
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utter bollocks at the moment. all the structs are very fragile, depending
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on specific ordering of each element.
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- fix va_list as per http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html, http://www.quakeforge.net/cgi-bin/viewcvs.cgi/quakeforge/libs/util/dstring.c.diff?r1=1.8&r2=1.9
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@ -501,11 +501,13 @@ void ReadGame (char *filename)
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gi.error ("Couldn't open %s", filename);
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fread (str, sizeof(str), 1, f);
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/*
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if (strcmp (str, __DATE__))
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{
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fclose (f);
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gi.error ("Savegame from an older version.\n");
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}
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*/
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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@ -477,11 +477,13 @@ void ReadGame (char *filename)
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gi.error ("Couldn't open %s", filename);
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fread (str, sizeof(str), 1, f);
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/*
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if (strcmp (str, __DATE__))
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{
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fclose (f);
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gi.error ("Savegame from an older version.\n");
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}
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*/
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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