- Updated TODO list

- commented out savegame check, which lets you use old
  savegames.  I'm not closing the bug, as I'm not convinced
  it was this easy -- if the game data changes, then the
  savegame data is invalidated, so in theory one should
  check for game data version instead of binary version.
This commit is contained in:
Jamie Wilkinson 2002-04-26 02:52:53 +00:00
parent 5ce536142f
commit 6879113806
3 changed files with 5 additions and 0 deletions

1
TODO
View File

@ -10,3 +10,4 @@
- the video refresher loader code in src/vid_menu.c needs cleaning up, it's
utter bollocks at the moment. all the structs are very fragile, depending
on specific ordering of each element.
- fix va_list as per http://gozer.quakeforge.net/list-archives/quakeforge-cvs/2002-April/000151.html, http://www.quakeforge.net/cgi-bin/viewcvs.cgi/quakeforge/libs/util/dstring.c.diff?r1=1.8&r2=1.9

View File

@ -501,11 +501,13 @@ void ReadGame (char *filename)
gi.error ("Couldn't open %s", filename);
fread (str, sizeof(str), 1, f);
/*
if (strcmp (str, __DATE__))
{
fclose (f);
gi.error ("Savegame from an older version.\n");
}
*/
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
globals.edicts = g_edicts;

View File

@ -477,11 +477,13 @@ void ReadGame (char *filename)
gi.error ("Couldn't open %s", filename);
fread (str, sizeof(str), 1, f);
/*
if (strcmp (str, __DATE__))
{
fclose (f);
gi.error ("Savegame from an older version.\n");
}
*/
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
globals.edicts = g_edicts;