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- Confirmed icon support for SDL drivers. (icculus patchset #9)
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parent
3cea7ff14a
commit
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1 changed files with 27 additions and 28 deletions
55
src/rw_sdl.c
55
src/rw_sdl.c
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@ -652,39 +652,38 @@ int GLimp_Init( void *hInstance, void *wndProc )
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}
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#endif
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static void SetSDLIcon(void)
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{
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static void SetSDLIcon(void) {
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#include "../data/pixmaps/q2icon.xbm"
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SDL_Surface *icon;
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SDL_Color color;
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Uint8 *ptr;
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int i, mask;
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SDL_Surface * icon;
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SDL_Color color;
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Uint8 * ptr;
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int i, mask;
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icon = SDL_CreateRGBSurface(SDL_SWSURFACE, q2icon_width, q2icon_height, 8,
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0, 0, 0, 0);
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if (icon == NULL)
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return; /* oh well... */
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SDL_SetColorKey(icon, SDL_SRCCOLORKEY, 0);
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icon = SDL_CreateRGBSurface(SDL_SWSURFACE, q2icon_width, q2icon_height, 8,
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0, 0, 0, 0);
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if (icon == NULL)
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return; /* oh well... */
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SDL_SetColorKey(icon, SDL_SRCCOLORKEY, 0);
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color.r = 255;
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color.g = 255;
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color.b = 255;
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SDL_SetColors(icon, &color, 0, 1); /* just in case */
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color.r = 0;
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color.g = 16;
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color.b = 0;
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SDL_SetColors(icon, &color, 1, 1);
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color.r = 255;
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color.g = 255;
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color.b = 255;
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SDL_SetColors(icon, &color, 0, 1); /* just in case */
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color.r = 0;
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color.g = 16;
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color.b = 0;
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SDL_SetColors(icon, &color, 1, 1);
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ptr = (Uint8 *)icon->pixels;
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for (i = 0; i < sizeof(q2icon_bits); i++) {
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for (mask = 1; mask != 0x100; mask <<= 1) {
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*ptr = (q2icon_bits[i] & mask) ? 1 : 0;
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ptr++;
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}
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}
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ptr = (Uint8 *)icon->pixels;
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for (i = 0; i < sizeof(q2icon_bits); i++) {
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for (mask = 1; mask != 0x100; mask <<= 1) {
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*ptr = (q2icon_bits[i] & mask) ? 1 : 0;
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ptr++;
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}
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}
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SDL_WM_SetIcon(icon, NULL);
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SDL_FreeSurface(icon);
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SDL_WM_SetIcon(icon, NULL);
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SDL_FreeSurface(icon);
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}
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/*
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