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https://git.code.sf.net/p/quake/quake2forge
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- Fixed path to game when looking in the current directory
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parent
fabdaefc7a
commit
755750cbf2
1 changed files with 10 additions and 6 deletions
16
src/main.c
16
src/main.c
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@ -234,8 +234,9 @@ void Sys_UnloadGame(void) {
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/* Loads the game dll */
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void *Sys_GetGameAPI (void *parms) {
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gameapi_t * GetGameAPI;
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cvar_t * gamename;
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cvar_t * game;
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char path[MAX_OSPATH];
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char name[MAX_OSPATH];
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char * str_p;
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setreuid(getuid(), getuid());
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@ -244,21 +245,24 @@ void *Sys_GetGameAPI (void *parms) {
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if (game_library)
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Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
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gamename = Cvar_Get("gamedir", BASEDIRNAME, CVAR_LATCH|CVAR_SERVERINFO);
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game = Cvar_Get("game", "", CVAR_LATCH|CVAR_SERVERINFO);
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Com_Printf("------- Loading %s -------\n", gamename->string);
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Com_Printf("------- Loading %s -------\n", game->string);
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/* set the module search path */
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snprintf(path, MAX_OSPATH, ".:"PKGLIBDIR"/%s", gamename->string);
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snprintf(name, MAX_OSPATH, "%s",
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game->string[0]?game->string:BASEDIRNAME);
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snprintf(path, MAX_OSPATH, "./%s:"PKGLIBDIR"/%s", name, name);
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Com_Printf("searchpath: %s\n", path);
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lt_dlsetsearchpath(path);
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/* load the module */
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game_library = lt_dlopenext("game.so");
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if (game_library) {
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Com_MDPrintf("LoadLibrary (%s)\n", gamename->string);
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Com_MDPrintf("LoadLibrary (%s)\n", name);
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} else {
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Com_MDPrintf("LoadLibrary (%s)\n", gamename->string);
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Com_MDPrintf("LoadLibrary (%s)\n", name);
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//str_p = strchr(lt_dlerror(), ':'); // skip the path (already shown)
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str_p = (char *) lt_dlerror();
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if (str_p != NULL) {
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