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- Confirm SDL CD audio looping fix from Robert B�uml.
(icculus patchset #12)
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1 changed files with 25 additions and 30 deletions
55
src/cd_sdl.c
55
src/cd_sdl.c
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@ -1,30 +1,26 @@
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/*
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snd_sdl.c
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CD code taken from SDLQuake and modified to work with Quake2
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Robert Bäuml 2001-12-25
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W.P. van Paassen 2002-01-06
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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/* $Id$
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*
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* CD code taken from SDLQuake and modified to work with Quake2
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*
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* Copyright (c) 2001 Robert Bäuml.
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* Copyright (c) 2002 W.P. van Paassen.
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* Copyright (c) 2002 The Quakeforge Project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <stdio.h>
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#include <SDL.h>
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@ -223,9 +219,8 @@ void CDAudio_Update()
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if(playLooping &&
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(SDL_CDStatus(cd_id) != CD_PLAYING) &&
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(SDL_CDStatus(cd_id) != CD_PAUSED))
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{
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CDAudio_Play(lastTrack, true);
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(SDL_CDStatus(cd_id) != CD_PAUSED)) {
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CDAudio_Play(lastTrack, true);
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}
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}
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