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- Created data/ and subdirectories that gets installed and creates
the datadir for users to install the pakfiles into. (Closes: #48) - Moved default config file from baseq2/ to data/baseq2. - Changed header files from EXTRA_DIST to noinst_HEADERS.
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parent
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commit
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8 changed files with 9 additions and 6 deletions
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@ -1,6 +1,7 @@
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# $Id$
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SUBDIRS = libltdl src
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SUBDIRS = libltdl src data
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EXTRA_DIST = quake2.dsp quake2.dsw quake2.mak \
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HACKING \
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baseq2 bsd docs irix null pixmaps rhapsody solaris win32
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@ -423,6 +423,8 @@ AC_CONFIG_FILES([
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src/ctf/Makefile
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src/xatrix/Makefile
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src/rogue/Makefile
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data/Makefile
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data/baseq2/Makefile
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])
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AC_OUTPUT
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@ -22,7 +22,7 @@ REF_SOFT_COMMON = r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c \
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r_sprite.c r_surf.c \
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q_shared.c q_sh.c glob.c
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EXTRA_DIST = adivtab.h anorms.h anormtab.h asm_draw.h asm_i386.h block8.h \
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noinst_HEADERS = adivtab.h anorms.h anormtab.h asm_draw.h asm_i386.h block8.h \
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block16.h cdaudio.h client.h console.h crc.h d_ifacea.h game.h \
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gcc_attr.h gl_local.h gl_model.h glob.h glw.h input.h keys.h \
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mdfour.h q_shared.h qasm.h qcommon.h qfiles.h qgl.h qmenu.h \
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@ -16,7 +16,7 @@ game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_svcmds.c g_combat.c \
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p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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q_shared.c
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EXTRA_DIST = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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m_boss32.h m_brain.h m_chick.h m_flipper.h m_float.h \
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m_flyer.h m_gladiator.h m_gunner.h m_hover.h m_infantry.h \
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m_insane.h m_medic.h m_mutant.h m_parasite.h m_player.h \
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@ -11,7 +11,7 @@ game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_ctf.c \
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p_weapon.c \
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q_shared.c
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EXTRA_DIST = g_ctf.h g_local.h m_player.h p_menu.h
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noinst_HEADERS = g_ctf.h g_local.h m_player.h p_menu.h
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AM_CFLAGS = -fPIC -Wall -Werror -pipe @OPT_CFLAGS@
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AM_CPPFLAGS = -I$(top_srcdir)/src
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@ -21,7 +21,7 @@ game_la_SOURCES = dm_ball.c dm_tag.c \
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p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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q_shared.c
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EXTRA_DIST = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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m_boss32.h m_brain.h m_carrier.h m_chick.h m_flipper.h \
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m_float.h m_flyer.h m_gladiator.h m_gunner.h m_hover.h \
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m_infantry.h m_insane.h m_medic.h m_mutant.h m_parasite.h \
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@ -18,7 +18,7 @@ game_la_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
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p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
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q_shared.c
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EXTRA_DIST = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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noinst_HEADERS = g_local.h m_actor.h m_berserk.h m_boss2.h m_boss31.h \
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m_boss32.h m_brain.h m_chick.h m_fixbot.h m_flipper.h \
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m_float.h m_flyer.h m_gekk.h m_gladiator.h m_gunner.h \
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m_hover.h m_infantry.h m_insane.h m_medic.h m_mutant.h \
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