- Added library detection to configure.in, to detect

SVGAlib, X, GL, SDL, and GLIDE.  Modified the
  Makefile.am's to match the new configure variables.
  Now people don't have to manually hack src/Makefile.am to
  build their targets.
- Fixed a typo in src/qgl.h with the #define
- Added new automake generated files to bootstrap's clean
  command.
- Added build requirements to HACKING, as we now need
  automake 1.6.
- Removed note in README about the asm FPE bug, as I seem to
  have inadvertently fixed this without meaning to.
This commit is contained in:
Jamie Wilkinson 2002-07-01 04:53:50 +00:00
parent 163207551b
commit 9743e9dcce
9 changed files with 513 additions and 245 deletions

View File

@ -1,6 +1,11 @@
HACKING on quake2
=================
To build quake2 from CVS, you will need the following software:
- automake, 1.6
- autoconf, 2.50 or higher
- GNU make
Note to developers: bsd/, irix/ and solaris/ are NO LONGER PERTINENT!
linux/ was renamed src/, so hack in there. As we port to more arch/os's,

3
README
View File

@ -7,9 +7,6 @@ Compiling
If you are checking this out from CVS, run the bootstrap command first to set
up configure. Then follow the instructions in INSTALL.
Use --disable-asm on the configure line if you want to use the software
refreshers on i386, or better yet, fix the bug in the asm!
Save Games
----------

View File

@ -58,3 +58,173 @@ AC_DEFUN(AC_TYPE_VA_LIST,
if test $ac_cv_type_va_list_array = yes; then
AC_DEFINE(VA_LIST_IS_ARRAY, 1, [Define if va_list is an array])
fi])
# Configure paths for SDL
# Sam Lantinga 9/21/99
# stolen from Manish Singh
# stolen back from Frank Belew
# stolen from Manish Singh
# Shamelessly stolen from Owen Taylor
# Jaq borrowed this from Quakeforge
dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS
dnl
AC_DEFUN(AM_PATH_SDL,
[dnl
dnl Get the cflags and libraries from the sdl-config script
dnl
AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)],
sdl_prefix="$withval", sdl_prefix="")
AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)],
sdl_exec_prefix="$withval", sdl_exec_prefix="")
AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program],
, enable_sdltest=yes)
if test x$sdl_exec_prefix != x ; then
sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix"
if test x${SDL_CONFIG+set} != xset ; then
SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config
fi
fi
if test x$sdl_prefix != x ; then
sdl_args="$sdl_args --prefix=$sdl_prefix"
if test x${SDL_CONFIG+set} != xset ; then
SDL_CONFIG=$sdl_prefix/bin/sdl-config
fi
fi
AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
min_sdl_version=ifelse([$1], ,0.11.0,$1)
AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
no_sdl=""
if test "$SDL_CONFIG" = "no" ; then
no_sdl=yes
else
SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags`
SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs`
sdl_major_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
if test "x$enable_sdltest" = "xyes" ; then
ac_save_CFLAGS="$CFLAGS"
ac_save_LIBS="$LIBS"
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$SDL_LIBS"
dnl
dnl Now check if the installed SDL is sufficiently new. (Also sanity
dnl checks the results of sdl-config to some extent
dnl
rm -f conf.sdltest
AC_TRY_RUN([
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
char*
my_strdup (char *str)
{
char *new_str;
if (str)
{
new_str = malloc ((strlen (str) + 1) * sizeof(char));
strcpy (new_str, str);
}
else
new_str = NULL;
return new_str;
}
int main (int argc, char *argv[])
{
int major, minor, micro;
char *tmp_version;
/* This hangs on some systems (?)
system ("touch conf.sdltest");
*/
{ FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); }
/* HP/UX 9 (%@#!) writes to sscanf strings */
tmp_version = my_strdup("$min_sdl_version");
if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, &micro) != 3) {
printf("%s, bad version string\n", "$min_sdl_version");
exit(1);
}
if (($sdl_major_version > major) ||
(($sdl_major_version == major) && ($sdl_minor_version > minor)) ||
(($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro)))
{
return 0;
}
else
{
printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version);
printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro);
printf("*** best to upgrade to the required version.\n");
printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n");
printf("*** to point to the correct copy of sdl-config, and remove the file\n");
printf("*** config.cache before re-running configure\n");
return 1;
}
}
],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
fi
if test "x$no_sdl" = x ; then
AC_MSG_RESULT(yes)
ifelse([$2], , :, [$2])
else
AC_MSG_RESULT(no)
if test "$SDL_CONFIG" = "no" ; then
echo "*** The sdl-config script installed by SDL could not be found"
echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
echo "*** your path, or set the SDL_CONFIG environment variable to the"
echo "*** full path to sdl-config."
else
if test -f conf.sdltest ; then
:
else
echo "*** Could not run SDL test program, checking why..."
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"
AC_TRY_LINK([
#include <stdio.h>
#include <SDL.h>
], [ return 0; ],
[ echo "*** The test program compiled, but did not run. This usually means"
echo "*** that the run-time linker is not finding SDL or finding the wrong"
echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
echo "*** to the installed location Also, make sure you have run ldconfig if that"
echo "*** is required on your system"
echo "***"
echo "*** If you have an old version installed, it is best to remove it, although"
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
[ echo "*** The test program failed to compile or link. See the file config.log for the"
echo "*** exact error that occured. This usually means SDL was incorrectly installed"
echo "*** or that you have moved SDL since it was installed. In the latter case, you"
echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ])
CFLAGS="$ac_save_CFLAGS"
LIBS="$ac_save_LIBS"
fi
fi
SDL_CFLAGS=""
SDL_LIBS=""
ifelse([$3], , :, [$3])
fi
AC_SUBST(SDL_CFLAGS)
AC_SUBST(SDL_LIBS)
rm -f conf.sdltest
])

View File

@ -17,7 +17,8 @@ if [ "$1" = "clean" ]; then
fi
find . -name Makefile.in -print | xargs rm -f
rm -f aclocal.m4 install-sh missing mkinstalldirs \
stamp-h.in tags configure config.*
stamp-h.in tags configure config.* \
compile depcomp stamp-h
rm -rf autom4te.cache
else

View File

@ -42,6 +42,159 @@ dnl --------------------
dnl Checks for libraries
dnl --------------------
dnl Check for SVGAlib
AC_ARG_WITH(svgalib,
[ --with-svgalib=DIR use SVGAlib found in DIR],
HAVE_SVGALIB=$withval, HAVE_SVGALIB=auto)
if test "x$HAVE_SVGALIB" != xno; then
if test "x$HAVE_SVGALIB" != xauto; then
SVGALIB_CFLAGS="$SVGALIB_CFLAGS -I$withval/include"
SVGALIB_LIBS="$SVGALIB_LIBS -L$withval/lib"
dnl The default system location is /usr/include or
dnl /usr/local/include and we don't need to set CFLAGS
dnl for that
fi
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $SVGALIB_CFLAGS"
AC_CHECK_HEADER(vga.h, HAVE_SVGALIB=yes, HAVE_SVGALIB=no)
CPPFLAGS="$save_CPPFLAGS"
dnl make sure -lvga works
if test "x$HAVE_SVGALIB" = xyes; then
AC_CHECK_LIB(vga, vga_getmousetype,
SVGALIB_LIBS="$SVGALIB_LIBS -lvga"
HAVE_SVGALIB=yes,
HAVE_SVGALIB=no,
[$SVGALIB_LIBS]
)
fi
if test "x$HAVE_SVGALIB" != xyes; then
SVGALIB_CFLAGS="" SVGALIB_LIBS=""
fi
fi
AC_SUBST(HAVE_SVGALIB)
AC_SUBST(SVGALIB_CFLAGS)
AC_SUBST(SVGALIB_LIBS)
dnl Check for GLIDE
AC_ARG_WITH(glide,
[ --with-glide=DIR use GLIDE 2.x found in DIR],
HAVE_GLIDE=$withval,
HAVE_GLIDE=auto)
if test "x$HAVE_GLIDE" != xno; then
AC_CHECK_LIB(glide, grGammaCorrectionValue,
GLIDE_LIBS="-lglide",
AC_CHECK_LIB(glide2x, grGammaCorrectionValue,
GLIDE_LIBS="-lglide2x",
GLIDE_LIBS=""
)
)
if test "x$HAVE_GLIDE" != xauto; then
GLIDE_CFLAGS="$GLIDE_CFLAGS -I$withval/include"
GLIDE_LIBS="$GLIDE_LIBS -L$withval/lib"
else
GLIDE_CFLAGS="$GLIDE_CFLAGS -I/usr/include/glide -I/usr/local/include/glide"
fi
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $GLIDE_CFLAGS"
AC_CHECK_HEADER(glide.h, HAVE_GLIDE=yes, HAVE_GLIDE=no)
if test "x$HAVE_GLIDE" != xyes; then
HAVE_GLIDE=no
else
AC_DEFINE(HAVE_GLIDE, 1, [Define this if you have Glide])
fi
CPPFLAGS="$save_CPPFLAGS"
fi
AC_SUBST(GLIDE_CFLAGS)
AC_SUBST(GLIDE_LIBS)
dnl Check for X11
AC_PATH_XTRA
if test "x$no_x" = x; then
HAVE_X=yes
XTRA_LIBS="-lX11"
AC_CHECK_LIB(Xext, XShmQueryExtension,
XTRA_LIBS="$XTRA_LIBS -lXext",
HAVE_X=no,
[ $X_LIBS $XTRA_LIBS $X_EXTRA_LIBS ]
)
if test "x$HAVE_X" = xyes; then
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $X_CFLAGS"
AC_CHECK_HEADER(X11/extensions/xf86vmode.h,
dnl Make sure the library works
AC_CHECK_LIB(Xxf86vm, XF86VidModeSwitchToMode,
XTRA_LIBS="$XTRA_LIBS -lXxf86vm",
HAVE_X=no,
[$X_LIBS $XTRA_LIBS $X_EXTRA_LIBS]
),
HAVE_X=no,
[#include <X11/Xlib.h>]
)
CPPFLAGS="$save_CPPFLAGS"
fi
if test "x$HAVE_X" = xyes; then
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $X_CFLAGS"
AC_CHECK_HEADER(X11/extensions/xf86dga.h,
AC_CHECK_LIB(Xxf86dga, XF86DGAQueryVersion,
XTRA_LIBS="$XTRA_LIBS -lXxf86dga",
HAVE_X=no,
[$X_LIBS $XTRA_LIBS $X_EXTRA_LIBS]
),
HAVE_X=no,
[#include <X11/Xlib.h>]
)
CPPFLAGS="$save_CPPFLAGS"
fi
if test "x$HAVE_X" != xyes; then
XTRA_LIBS=""
fi
fi
AC_SUBST(HAVE_X)
AC_SUBST(XTRA_LIBS)
dnl Check for OpenGL
AC_ARG_WITH(gl,
[ --with-opengl=DIR use OpenGL in DIR ],
HAVE_OPENGL=$withval,
HAVE_OPENGL=auto)
if test "x$HAVE_OPENGL" != xno; then
if test "x$HAVE_OPENGL" != xauto; then
OPENGL_CFLAGS="$OPENGL_CFLAGS -I$withval/include"
OPENGL_LIBS="$OPENGL_LIBS -L$withval/lib"
fi
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $OPENGL_CFLAGS"
AC_CHECK_HEADER(GL/gl.h, HAVE_OPENGL=yes, HAVE_OPENGL=no)
CPPFLAGS="$save_CPPFLAGS"
if test "x$HAVE_OPENGL" = xyes; then
AC_CHECK_LIB(GL, glBegin,
OPENGL_LIBS="$OPENGL_LIBS -lGL"
HAVE_OPENGL=yes,
HAVE_OPENGL=no,
[$OPENGL_LIBS]
)
fi
if test "x$HAVE_OPENGL" != xyes; then
OPENGL_CFLAGS=""
OPENGL_LIBS=""
fi
fi
AC_SUBST(HAVE_OPENGL)
AC_SUBST(OPENGL_LIBS)
AC_SUBST(OPENGL_CFLAGS)
dnl Check for SDL
AC_ARG_ENABLE(sdl,
[ --disable-sdl disable checking for SDL],
)
if test "x$enable_sdl" != xno; then
AM_PATH_SDL(1.2.0,
HAVE_SDL=yes,
HAVE_SDL=no)
AC_SUBST(HAVE_SDL)
fi
#AC_CHECK_LIB(GL, glBegin)
# FIXME: Replace `main' with a function in `-lX11':
#AC_CHECK_LIB(X11, [main])
@ -51,14 +204,9 @@ dnl --------------------
#AC_CHECK_LIB([Xxf86dga], [main])
# FIXME: Replace `main' with a function in `-lXxf86vm':
#AC_CHECK_LIB([Xxf86vm], [main])
#AC_CHECK_LIB(dl, dlopen)
#AC_CHECK_LIB(m, sin)
# FIXME: Replace `main' with a function in `-lossaudio':
#AC_CHECK_LIB([ossaudio], [main])
# FIXME: Replace `main' with a function in `-lpthread':
#AC_CHECK_LIB([pthread], [main])
# FIXME: Replace `main' with a function in `-lvga':
#AC_CHECK_LIB([vga], [main])
dnl -----------------------
dnl Checks for header files
@ -134,18 +282,18 @@ if test "x$ac_cv_func_dlopen" != "xyes"; then
fi
AC_SUBST(DL_LIBS)
SDL_FLAGS=`sdl-config --libs`
AC_SUBST(SDL_FLAGS)
#SDL_FLAGS=`sdl-config --libs`
#AC_SUBST(SDL_FLAGS)
dnl -------------------
dnl Checks for asm junk
dnl -------------------
AC_MSG_CHECKING(to see if assembler can be used)
AC_MSG_CHECKING(if assembler can be used)
case "${host}" in
i?86-*-*)
AC_MSG_RESULT(yes)
AC_MSG_CHECKING(to see if asm is disabled)
AC_MSG_CHECKING(if asm is disabled)
AC_ARG_ENABLE(asm,
[ --disable-asm disable assembler optimisation ],
AC_MSG_RESULT(yes),
@ -164,7 +312,7 @@ dnl ---------------------------------------------------
dnl Check if the xatrix and rogue sources are available
dnl ---------------------------------------------------
AC_MSG_CHECKING(to see if xatrix source is available)
AC_MSG_CHECKING(if Xatrix missionpack source is available)
if test -f src/xatrix/g_main.c; then
AC_MSG_RESULT(yes)
DO_XATRIX=yes
@ -172,7 +320,7 @@ else
AC_MSG_RESULT(no)
fi
AC_MSG_CHECKING(to see if rogue source is available)
AC_MSG_CHECKING(if Rogue missionpack source is available)
if test -f src/rogue/g_main.c; then
AC_MSG_RESULT(yes)
DO_ROGUE=yes
@ -183,14 +331,65 @@ fi
AM_CONDITIONAL(DO_XATRIX, test "$DO_XATRIX" = "yes")
AM_CONDITIONAL(DO_ROGUE, test "$DO_ROGUE" = "yes")
dnl ---------------------------------
dnl Work out what refreshers to build
dnl ---------------------------------
VID_REFS=""
if test "x$HAVE_SVGALIB" = xyes; then
VID_REFS="$VID_REFS ref_soft.so"
BUILD_SOFT="yes"
fi
if test "x$HAVE_X" = xyes; then
VID_REFS="$VID_REFS ref_softx.so"
BUILD_SOFTX="yes"
fi
if test "x$HAVE_SDL" = xyes; then
VID_REFS="$VID_REFS ref_softsdl.so"
BUILD_SOFTSDL="yes"
fi
if test "x$HAVE_X" = xyes -a "x$HAVE_OPENGL" = xyes; then
VID_REFS="$VID_REFS ref_glx.so"
BUILD_GLX="yes"
fi
if test "x$HAVE_X" = xyes -a "x$HAVE_GLIDE" = xyes -a "x$HAVE_SVGALIB" = xyes; then
VIDREFS="$VID_REFS ref_fxgl.so"
BUILD_FXGL="yes"
fi
if test "x$HAVE_X" = xyes -a "x$HAVE_OPENGL" = xyes -a "x$HAVE_SDL" = xyes; then
VID_REFS="$VID_REFS ref_sdlgl.so"
BUILD_SDLGL="yes"
fi
AM_CONDITIONAL(BUILD_SOFT, test "x$BUILD_SOFT" = xyes)
AM_CONDITIONAL(BUILD_SOFTX, test "x$BUILD_SOFTX" = xyes)
AM_CONDITIONAL(BUILD_SOFTSDL, test "x$BUILD_SOFTSDL" = xyes)
AM_CONDITIONAL(BUILD_GLX, test "x$BUILD_GLX" = xyes)
AM_CONDITIONAL(BUILD_FXGL, test "x$BUILD_FXGL" = xyes)
AM_CONDITIONAL(BUILD_SDLGL, test "x$BUILD_SDLGL" = xyes)
AC_SUBST(VID_REFS)
dnl -----------
dnl Dump it out
dnl -----------
AC_CONFIG_FILES([Makefile
src/Makefile
src/baseq2/Makefile
src/ctf/Makefile
src/xatrix/Makefile
src/rogue/Makefile])
AC_CONFIG_FILES([
Makefile
src/Makefile
src/baseq2/Makefile
src/ctf/Makefile
src/xatrix/Makefile
src/rogue/Makefile
])
AC_OUTPUT
AC_MSG_RESULT([
Video refreshers: ${VID_REFS- no}
])

View File

@ -2,127 +2,112 @@
SUBDIRS = . baseq2 ctf xatrix rogue
bin_PROGRAMS = quake2 \
ref_soft.so ref_softx.so ref_softsdl.so \
ref_glx.so ref_sdlgl.so
# ref_fxgl.so
bin_PROGRAMS = quake2 @VID_REFS@
quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \
\
cl_cin.c cl_ents.c cl_fx.c cl_input.c cl_inv.c \
cl_main.c cl_parse.c cl_pred.c cl_tent.c cl_scrn.c cl_view.c \
cl_newfx.c console.c keys.c menu.c qmenu.c \
\
snd_dma.c snd_mix.c snd_mem.c \
\
checksum.c cmd.c cmodel.c common.c crc.c cvar.c files.c \
mdfour.c net_chan.c \
\
sv_ccmds.c sv_ents.c sv_game.c sv_init.c sv_main.c \
sv_send.c sv_user.c sv_world.c \
\
cd.c snd.c \
\
q_shared.c pmove.c \
\
m_flash.c \
\
#snd_mixa.S
EXTRA_PROGRAMS = ref_soft.so ref_softx.so ref_softsdl.so \
ref_glx.so ref_sdlgl.so ref_fxgl.so
REF_GL_COMMON = q_sh.c q_shared.c glob.c \
qgl.c \
\
gl_draw.c \
gl_image.c \
gl_light.c \
gl_mesh.c \
gl_model.c \
gl_rmain.c \
gl_rmisc.c \
gl_rsurf.c \
# Common source files
REF_GL_COMMON = q_sh.c q_shared.c glob.c qgl.c \
gl_draw.c gl_image.c gl_light.c gl_mesh.c \
gl_model.c gl_rmain.c gl_rmisc.c gl_rsurf.c \
gl_warp.c
# GLX
ref_glx_so_SOURCES = $(REF_GL_COMMON) gl_glx.c
# 3dFX
#ref_fxgl_so_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c
# SDL
ref_sdlgl_so_SOURCES = $(REF_GL_COMMON) rw_sdl.c
REF_SOFT_COMMON = \
r_aclip.c \
r_alias.c \
r_bsp.c \
r_draw.c \
r_edge.c \
r_image.c \
r_light.c \
r_main.c \
r_misc.c \
r_model.c \
r_part.c \
r_poly.c \
r_polyse.c \
r_rast.c \
r_scan.c \
r_sprite.c \
r_surf.c \
q_shared.c \
q_sh.c \
glob.c
REF_SOFT_COMMON = r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c \
r_image.c r_light.c r_main.c r_misc.c r_model.c \
r_part.c r_poly.c r_polyse.c r_rast.c r_scan.c \
r_sprite.c r_surf.c \
q_shared.c q_sh.c glob.c
if ASM_ARCH
REF_SOFT_ASM = \
r_aclipa.S \
r_draw16.S \
r_drawa.S \
r_edgea.S \
r_scana.S \
r_spr8.S\
r_surf8.S \
math.S \
d_polysa.S \
r_varsa.S \
REF_SOFT_ASM = r_aclipa.S r_draw16.S r_drawa.S r_edgea.S r_scana.S \
r_spr8.S r_surf8.S math.S d_polysa.S r_varsa.S \
sys_dosa.S
else
REF_SOFT_ASM =
endif
# SVGAlib
if ASM_ARCH
ref_soft_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_svgalib.c rw_in_svgalib.c d_copy.S
else
ref_soft_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_svgalib.c rw_in_svgalib.c
endif
# X11
ref_softx_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_x11.c
# SDL
ref_softsdl_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_sdl.c
AM_CFLAGS = -Wall -Werror -pipe -I/usr/X11R6/include $(shell sdl-config --cflags) -DOPENGL -fPIC
quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \
\
cl_cin.c cl_ents.c cl_fx.c cl_input.c cl_inv.c \
cl_main.c cl_parse.c cl_pred.c cl_tent.c cl_scrn.c \
cl_view.c cl_newfx.c console.c keys.c menu.c qmenu.c \
\
snd_dma.c snd_mix.c snd_mem.c \
\
checksum.c cmd.c cmodel.c common.c crc.c cvar.c \
files.c mdfour.c net_chan.c \
\
sv_ccmds.c sv_ents.c sv_game.c sv_init.c sv_main.c \
sv_send.c sv_user.c sv_world.c \
\
cd.c snd.c \
\
q_shared.c pmove.c \
\
m_flash.c
# \
# #snd_mixa.S
quake2_LDFLAGS = -lm -pthread @DL_LIBS@
ref_glx_so_LDFLAGS = -shared
ref_glx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lGL
#AM_CFLAGS = -Wall -Werror -pipe -I/usr/X11R6/include $(shell sdl-config --cflags) -DOPENGL -fPIC
AM_CFLAGS = -Wall -Werror -pipe
# ref_glx
if BUILD_GLX
ref_glx_so_SOURCES = $(REF_GL_COMMON) gl_glx.c
ref_glx_so_CFLAGS = -fPIC @X_CFLAGS@ @OPENGL_CFLAGS@
ref_glx_so_LDFLAGS = -shared
#ref_glx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lGL
ref_glx_so_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
endif
# ref_fxgl
if BUILD_FXGL
ref_fxgl_so_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c
ref_fxgl_so_CFLAGS = -fPIC @GLIDE_CFLAGS@ @X_CFLAGS@ @SVGALIB_CFLAGS@
#ref_fxgl_so_LDFLAGS = -shared -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga
#ref_fxgl_so_LDFADD = -L/usr/local/glide/lib -L/usr/X11R6/lib -L/usr/local/lib -lX11 -lXext -lGL -lvga
ref_fxgl_so_LDFLAGS = -shared
ref_fxgl_so_LDADD = @GLIDE_LIBS@ @X_LIBS@ @SVGALIB_LIBS@
endif
sdl_flags = @SDL_FLAGS@
# ref_sdlgl
if BUILD_SDLGL
ref_sdlgl_so_SOURCES = $(REF_GL_COMMON) rw_sdl.c
ref_sdlgl_so_CFLAGS = -fPIC @SDL_CFLAGS@ -DOPENGL @OPENGL_CFLAGS@
ref_sdlgl_so_LDFLAGS = -shared
ref_sdlgl_so_LDADD = $(sdl_flags)
ref_sdlgl_so_LDADD = @SDL_LIBS@ @OPENGL_LIBS@
endif
# ref_soft
if BUILD_SOFT
if ASM_ARCH
SOFT_ASM=$(REF_SOFT_ASM) d_copy.S
rgreelse
SOFT_ASM=$(REF_SOFT_ASM)
endif
ref_soft_so_SOURCES = $(REF_SOFT_COMMON) $(SOFT_ASM) \
rw_svgalib.c rw_in_svgalib.c
ref_soft_so_CFLAGS = -fPIC @SVGALIB_CFLAGS@
ref_soft_so_LDFLAGS = -shared
ref_soft_so_LDADD = -lvga
ref_soft_so_LDADD = @SVGALIB_LIBS@
endif
# ref_softx
if BUILD_SOFTX
ref_softx_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_x11.c
ref_softx_so_CFLAGS = -fPIC @X_CFLAGS@
ref_softx_so_LDFLAGS = -shared
ref_softx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm
#ref_softx_so_LDADD = -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm
ref_softx_so_LDADD = @X_PRE_LIBS@ @X_LIBS@ @XTRA_LIBS@ @X_EXTRA_LIBS@
endif
# ref_softsdl
if BUILD_SOFTSDL
ref_softsdl_so_SOURCES = $(REF_SOFT_COMMON) $(REF_SOFT_ASM) rw_sdl.c
ref_softsdl_so_CFLAGS = -fPIC @SDL_CFLAGS@
ref_softsdl_so_LDFLAGS = -shared
ref_softsdl_so_LDADD = $(sdl_flags)
ref_softsdl_so_LDADD = @SDL_LIBS@
endif

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@ -440,7 +440,7 @@ extern BOOL ( WINAPI * qwglSetDeviceGammaRampEXT ) ( const unsigned char *pRed,
#endif
/* FIXME: this ifdef sucks */
#ifdef __linux__ || __FreeBSD__
#if defined __linux__ || defined __FreeBSD__
// local function in dll
//#ifndef qwglGetProcAddress // FIXME

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@ -2,72 +2,24 @@
if DO_ROGUE
bin_PROGRAMS = game.so
game_so_SOURCES = \
dm_ball.c \
dm_tag.c \
g_ai.c \
g_chase.c \
g_cmds.c \
g_combat.c \
g_func.c \
g_items.c \
g_main.c \
g_misc.c \
g_monster.c \
g_newai.c \
g_newdm.c \
g_newfnc.c \
g_newtarg.c \
g_newtrig.c \
g_newweap.c \
g_phys.c \
g_save.c \
g_spawn.c \
g_sphere.c \
g_svcmds.c \
g_target.c \
g_trigger.c \
g_turret.c \
g_utils.c \
g_weapon.c \
m_actor.c \
m_berserk.c \
m_boss2.c \
m_boss3.c \
m_boss31.c \
m_boss32.c \
m_brain.c \
m_carrier.c \
m_chick.c \
m_flash.c \
m_flipper.c \
m_float.c \
m_flyer.c \
m_gladiator.c \
m_gunner.c \
m_hover.c \
m_infantry.c \
m_insane.c \
m_medic.c \
m_move.c \
m_mutant.c \
m_parasite.c \
m_soldier.c \
m_stalker.c \
m_supertank.c \
m_tank.c \
m_turret.c \
m_widow.c \
m_widow2.c \
p_client.c \
p_hud.c \
p_trail.c \
p_view.c \
p_weapon.c \
q_shared.c
#AM_CFLAGS = -fPIC -Wall -Werror -pipe
AM_CFLAGS = -fPIC -pipe
AM_CPPFLAGS = -I..
LDFLAGS = -shared
game_so_SOURCES = dm_ball.c dm_tag.c \
g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
g_items.c g_main.c g_misc.c g_monster.c g_newai.c \
g_newdm.c g_newfnc.c g_newtarg.c g_newtrig.c \
g_newweap.c g_phys.c g_save.c g_spawn.c g_sphere.c \
g_svcmds.c g_target.c g_trigger.c g_turret.c \
g_utils.c g_weapon.c \
m_actor.c m_berserk.c m_boss2.c m_boss3.c \
m_boss31.c m_boss32.c m_brain.c m_carrier.c \
m_chick.c m_flash.c m_flipper.c m_float.c m_flyer.c \
m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
m_insane.c m_medic.c m_move.c m_mutant.c \
m_parasite.c m_soldier.c m_stalker.c m_supertank.c \
m_tank.c m_turret.c m_widow.c m_widow2.c \
p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
q_shared.c
#game_so_CFLAGS = -fPIC -Wall -Werror -pipe
game_so_CFLAGS = -I.. -fPIC -pipe
game_so_LDFLAGS = -shared
endif # DO_ROGUE

View File

@ -2,62 +2,21 @@
if DO_XATRIX
bin_PROGRAMS = game.so
game_so_SOURCES = \
g_ai.c \
g_chase.c \
g_cmds.c \
g_combat.c \
g_func.c \
g_items.c \
g_main.c \
g_misc.c \
g_monster.c \
g_phys.c \
g_save.c \
g_spawn.c \
g_svcmds.c \
g_target.c \
g_trigger.c \
g_turret.c \
g_utils.c \
g_weapon.c \
m_actor.c \
m_berserk.c \
m_boss2.c \
m_boss3.c \
m_boss31.c \
m_boss32.c \
m_boss5.c \
m_brain.c \
m_chick.c \
m_fixbot.c \
m_flash.c \
m_flipper.c \
m_float.c \
m_flyer.c \
m_gekk.c \
m_gladb.c \
m_gladiator.c \
m_gunner.c \
m_hover.c \
m_infantry.c \
m_insane.c \
m_medic.c \
m_move.c \
m_mutant.c \
m_parasite.c \
m_soldier.c \
m_supertank.c \
m_tank.c \
p_client.c \
p_hud.c \
p_trail.c \
p_view.c \
p_weapon.c \
q_shared.c
#AM_CFLAGS = -fPIC -Wall -Werror -pipe
AM_CFLAGS = -fPIC -pipe
AM_CPPFLAGS = -I..
LDFLAGS = -shared
game_so_SOURCES = g_ai.c g_chase.c g_cmds.c g_combat.c g_func.c \
g_items.c g_main.c g_misc.c g_monster.c g_phys.c \
g_save.c g_spawn.c g_svcmds.c g_target.c g_trigger.c \
g_turret.c g_utils.c g_weapon.c \
m_actor.c m_berserk.c m_boss2.c m_boss3.c \
m_boss31.c m_boss32.c m_boss5.c m_brain.c \
m_chick.c m_fixbot.c m_flash.c m_flipper.c \
m_float.c m_flyer.c m_gekk.c m_gladb.c \
m_gladiator.c m_gunner.c m_hover.c m_infantry.c \
m_insane.c m_medic.c m_move.c m_mutant.c \
m_parasite.c m_soldier.c m_supertank.c m_tank.c \
p_client.c p_hud.c p_trail.c p_view.c p_weapon.c \
q_shared.c
#game_so_CFLAGS = -fPIC -Wall -Werror -pipe
game_so_CFLAGS = -I.. -fPIC -pipe
game_so_LDFLAGS = -shared
endif # DO_XATRIX