- Erk, the module loaders were still trying to load

module.so, and so weren't finding the modules (cunningly
  hidden by the fact that old .so files weren't being
  cleaned up by the makefile).  Fixed that up good.
This commit is contained in:
Jamie Wilkinson 2002-07-05 01:31:36 +00:00
parent b1e6dd79d7
commit 101e724922
2 changed files with 2 additions and 2 deletions

View file

@ -256,7 +256,7 @@ void *Sys_GetGameAPI (void *parms) {
lt_dlsetsearchpath(path);
/* load the module */
game_library = lt_dlopenext("game.so");
game_library = lt_dlopenext("game");
if (game_library) {
Com_MDPrintf("LoadLibrary (%s)\n", name);

View file

@ -417,7 +417,7 @@ void VID_CheckChanges (void)
cl.refresh_prepped = false;
cls.disable_screen = true;
sprintf( name, "ref_%s.so", vid_ref->string );
sprintf( name, "ref_%s", vid_ref->string );
if ( !VID_LoadRefresh( name ) )
{
if ( strcmp (vid_ref->string, "soft") == 0 ||