Commit graph

224 commits

Author SHA1 Message Date
Anton E. Gavrilov
f48c974c01 Added cl_deadbodyfilter and cl_gibfilter cvars 2000-08-02 22:50:28 +00:00
Jeff Teunissen
cf2f9a1233 Add teamplay.[ch] to makefiles, also found some necessary files that would
be missed by make dist.
2000-08-02 22:49:41 +00:00
Anton E. Gavrilov
fb545cb638 Intial checkin (just the header) 2000-08-02 21:09:46 +00:00
Bill Currie
92baf1a751 add gl_skymultipass to conroll whether the skydome is single or double pass.
Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Dabb
c29a59f262 VID_SetCaption (title) support. 2000-07-14 16:10:26 +00:00
Dabb
f934609bf2 Define GL_BGR, GL_BGRA if missing from gl.h. (win32 builds have v1.1 gl.h) 2000-07-06 09:36:31 +00:00
Forest Hale
968efda8ed Fixed up Endy's EXTEND support - everything should work now. 2000-07-01 04:56:13 +00:00
Forest Hale
99836b2862 Another include fix for software... (ugh) 2000-06-30 23:15:16 +00:00
Forest Hale
674e537a72 Includes for recent fixes. (forgot to upload them) 2000-06-30 23:10:23 +00:00
Zephaniah E. Hull
750457b368 Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00
James Brown
68ae22b1ac More changes, rendering effects like alpha and colormod SHOULD work :) 2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602 source/vid_glx.c:
#if 0 the signal code. wouldn't compile otherwise, but not game to
	nuke it just yet
include/win32/version.h:
	buggered if I know. fscking configure/cvs :)
include/glquake.h:
	remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
	32 segments in a circle now instead of 16 and change the pointer
	math to cope
source/gl_warp.c:
	nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5 The end of Z_*!!
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Forest Hale
f17ed670d5 Fixed min and max redefinition complaint on win32. 2000-06-26 12:31:47 +00:00
Bill Currie
9bd5bd4ffb include/modelgen.h include/spritegn.h:
remove the INCLUDELIBS blocks
include/win32/version.h:
	ws changes. don't know why it's there in the first place (or generated
	by configure, but too bad)
2000-06-26 03:25:31 +00:00
Joseph Carter
39dcc9fdf3 The "Save Endy's Life" commit
Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
089a0a35d0 Patched for QSG Standard 2 (Extend Protocol).
Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
James Brown
3a77f62a33 Fixing the console build enviroment. 2000-06-24 05:57:11 +00:00
Joseph Carter
957068392d It is now possible to use 32bpp textures. It's not currently possible to
load them.  That comes later.
2000-06-23 08:43:32 +00:00
Bill Currie
5c0eb38c1b alpha doesn't do anything useful for flames, so remove it. 2000-06-22 08:02:36 +00:00
Joseph Carter
2693901bd1 gl_particles added - disable it to make particles not happen 2000-06-20 15:31:29 +00:00
Bill Currie
70b3327d77 gl client now builds again (thanks knghtbrd;) 2000-06-19 22:56:28 +00:00
Bill Currie
1246b26046 gl_fires/r_firecolor patch. Software client still builds and runs correctly,
but as I don't have GL at work, I have no idea if gl client still works, or if
rocket trails work (default to off). This is mostly a blind patch taking the
code from oldtree to newtree.
2000-06-19 22:15:18 +00:00
Anton E. Gavrilov
6024c0ce7f Solution for stufftext problem 2000-06-18 14:24:19 +00:00
Joseph Carter
32b13fb303 gl_finish - it's done
gl_ztrick - here's the hat, but no rabbit

considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone.  gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Bill Currie
ee3f88d57d add format checking to our printf style functions and correct the consequences
of this.
2000-06-17 12:27:59 +00:00
Bill Currie
18a9900b21 merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a revert Endy's HL changes. Sorry endy but what would you rather have: HL
support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Loring Holden
26c36382db client.h - add needed define of CL_ParseEntityLump() 2000-06-12 06:14:34 +00:00
James Brown
1d1529cb4b Sky & warning fixes. 2000-06-11 04:44:19 +00:00
Anton E. Gavrilov
092e377dc1 Add $-expansion code. 2000-06-11 02:57:08 +00:00
Zephaniah E. Hull
d3dbe394ce Woops, frogot to cvs add this one on the HL fix.. 2000-06-10 21:48:01 +00:00
Zephaniah E. Hull
b8a92f28dc Newtree compiles again, no promices that it will work though..
I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
James Brown
957873f3bb Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :) 2000-06-10 03:36:28 +00:00
Joseph Carter
3287c0e38b ARB multitexture for glx, wgl, and 3dfx targets 2000-06-09 21:34:21 +00:00
Anton E. Gavrilov
3644a3056e host_frametime --> sv_frametime for server;
CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Anton E. Gavrilov
39b83b626b Rename client_state_t to sv_client_state_t;
client_state_t cls ---> client_static_t cls;
2000-06-09 18:47:12 +00:00
Joseph Carter
a3e32e213e Draw_Character -> Draw_Character8
Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8

You know what this means right?  Draw_*16 is coming soon.  Very soon.
2000-06-05 01:05:25 +00:00
Joseph Carter
9a348350df Multitexture for GLX, sortof. It's useless to you unless you've got
SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!)  Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Joseph Carter
19afb34084 This adds multitexture for win32 back into the game. 2000-06-03 22:32:53 +00:00
Marcus Sundberg
1af69a110f Replaced 40 lines of silly shellscript code in configure with a pair of
nice and clean #ifdefs in glquake.h
2000-05-31 22:53:07 +00:00
Marcus Sundberg
a087ac10b3 If we have stdarg.h and sys/types.h we include them here. 2000-05-31 22:51:53 +00:00
Joseph Carter
0f9bcaf22f -gamma for Linux! No you can't control it from the menu, it has to be
done on the cmdline at the moment.  Menu support later if possible.
2000-05-31 17:46:59 +00:00
Joseph Carter
38daae8b5a Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
DGA because the way we hide it doesn't mesh with Mesa+Glide.  There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter
efb2d99e22 some oldtree cruft for rogue/hipnotic removed (we'll support them in a
very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)

fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
2000-05-29 12:45:05 +00:00
Dabb
b3a9432b70 Minor change for some borland defs. 2000-05-28 13:29:55 +00:00
Joseph Carter
ef1c6be3df New Cvar function: Cvar_SetFlags. Yes, it's there for completeness.
Some minor changes to DGA code I couldn't be bothered to back out before
I committed.  They don't hurt anything, but they don't really improve
matters much either.  The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal.  I'm rewriting the damned DGA code from scratch to Get It Right
this time.
2000-05-27 16:40:36 +00:00
Jeff Teunissen
30d1dc1c87 Minor fixes. 2000-05-27 04:33:09 +00:00
Jeff Teunissen
2d0932e00e Configuration stuff. include/win32/version.h is now Autoconfiscated (but
still has to be in CVS, because Win32 people generally won't be able to
rebuild it).

configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
2000-05-27 04:19:24 +00:00
Joseph Carter
bf576c54d0 HAS_DGA -> HAVE_DGA (undefined in both cases) for win32
win32 global config is now .\global.cfg
Changed "        #define" to "#^idefine" for the 3dnow stuff..
2000-05-27 02:31:47 +00:00
Thad Ward
9761dc6732 added FS_SHAREPATH and FS_USERPATH 2000-05-26 03:40:13 +00:00
Dabb
16c06526c9 Borland fixes, to get it compile 2000-05-25 14:04:47 +00:00
Loring Holden
9e65b2c06d Make sure math.h is included before M_PI is tested 2000-05-25 06:08:12 +00:00
Bill Currie
43b5a87fbd some fixes to make quakeforge build on solaris. not quite done yet as the
server doesn't get linked with the network libs yet.

.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
	snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
2000-05-25 05:01:20 +00:00
Dan Olson
af98ae5fa5 Rename all Server_List_* to SL_* as well as some code cleanup. Does not fix
segfault
2000-05-25 01:38:52 +00:00
Joseph Carter
82c68a482b Explosions are temporarily PURPLE, deal with it.
Made dlight colors RGB as opposed to RGBA, the alpha doesn't make a whole
lot of sense.
2000-05-24 23:55:43 +00:00
Anton E. Gavrilov
4acb725dec Remove all remaining references to cachedir. 2000-05-24 10:44:29 +00:00
Bill Currie
b1da890046 alsa sound support is alive and kicking 2000-05-24 06:52:19 +00:00
Bill Currie
72ff6cb80b FS_.*PATH have been eliminated as fs_userpath and fs_sharepath default to . and
can be configured by ${sysconfdir}/quakeforge.conf
2000-05-24 05:57:56 +00:00
Bill Currie
7f193522f3 fix make dist 2000-05-24 02:32:47 +00:00
Jeff Teunissen
a45cefb3e0 Cvar fixups... 2000-05-24 02:07:53 +00:00
Jeff Teunissen
02eaf75b18 cvar cleanups. 2000-05-23 21:46:17 +00:00
Jeff Teunissen
5c27b5fa9d Remove obsolete glquake2.h 2000-05-23 18:05:49 +00:00
Bill Currie
3951d1fe4c bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
Thad Ward
55d2328c77 added include/win32/version.h for the non-automake win32 builds will have a common place to get the version number.
also commented out the section of include/win32/?c/config.h that defined the versions and replaced with an include statement
2000-05-23 06:10:22 +00:00
Joseph Carter
3d59dfed98 Before I can fix the (MANY!) problems with newtree, I have to fix the
little problem of mixed QFile and FILE.  Since we're not using ZLib in
this tree, QFile makes no real sense.  That didn't fix the real problem
I am having though.
2000-05-22 21:16:22 +00:00
Anton E. Gavrilov
a73a779486 Console editing stuff 2000-05-22 09:24:07 +00:00
Jeff Teunissen
476b299074 Fix conflict 2000-05-22 08:49:01 +00:00
Bill Currie
e68701838a white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
Jeff Teunissen
c4a0462f93 missed an extra comment 2000-05-22 08:41:20 +00:00
Jeff Teunissen
c1fde8e2ca Fix comments 2000-05-22 08:40:21 +00:00
Bill Currie
2fd97f5eab header (C) block touch ups 2000-05-22 08:26:01 +00:00
Anton E. Gavrilov
d272b79bfa Add #define HAVE_FNMATCH_H 2000-05-22 08:15:36 +00:00
Jeff Teunissen
adcb479d77 Makefile updates for win32 targets 2000-05-22 07:32:00 +00:00
Anton E. Gavrilov
778b77c394 CL_ClearStates now generates key up event for each key that is down.
CVAR_FIXME cleanup.
2000-05-22 07:20:00 +00:00
Thad Ward
1cb980a02e removed a silly #else case on an ifdef 2000-05-22 07:07:01 +00:00
Thad Ward
6175d2e7bf updated VERSION to 0.2.0 for the release 2000-05-22 04:47:50 +00:00
Anton E. Gavrilov
6d3b7f22af #define _POSIX_ 2000-05-22 03:37:18 +00:00
Anton E. Gavrilov
a955b34f46 freelook cvar support 2000-05-22 03:15:30 +00:00
Anton E. Gavrilov
2b42f07798 quakefs.h now defines fs_userpath and fs_sharepath 2000-05-22 01:37:19 +00:00
Jeff Teunissen
d5f18435ec Misc. fixes. bound() is now defined, make dist works properly it seems,
missed a basepath/userpath, and fixed up the menu.
2000-05-21 23:01:36 +00:00
Anton E. Gavrilov
e1e329733c _POSIX_ is undefined temporary when io.h is included. Ugly, but it works 2000-05-21 22:59:40 +00:00
Bill Currie
1fda6e16c1 break up the honking huge line :) 2000-05-21 22:53:59 +00:00
Bill Currie
cc5e8e2b59 build.[ch] -> buildnum.[ch] related fixes 2000-05-21 22:39:28 +00:00
Anton E. Gavrilov
0f656e5f44 build.c is buildnum.c now 2000-05-21 22:13:01 +00:00
Anton E. Gavrilov
b6fcbb239a build.h must die 2000-05-21 22:06:03 +00:00
Marcus Sundberg
96ecbb71bf Fix ifdef around pragma. 2000-05-21 21:41:46 +00:00
Anton E. Gavrilov
c20699131e Add some #defines 2000-05-21 20:42:08 +00:00
Anton E. Gavrilov
f640667461 Disable MSVC warnings 2000-05-21 20:33:57 +00:00
Anton E. Gavrilov
234cfae009 MSVC doesn't have dirent.h 2000-05-21 20:30:44 +00:00
Jeff Teunissen
c40d97b99c s/fs_basedir/fs_userdir/g 2000-05-21 20:28:44 +00:00
Brian Koropoff
d9da49c2a9 The server address book now uses a linked list. I had some issues merging this with some of taniwha's changes, so it may not be perfect. Please test it. 2000-05-21 20:14:09 +00:00
Marcus Sundberg
6f5fe77ed2 Arm byte typedef with ifndef _DEF_BYTE_.
Include compat.h
2000-05-21 18:36:30 +00:00
Danne
c88a6fcccd Header fixups for win32 2000-05-21 11:32:35 +00:00
Danne
06ae81fd30 Config changes for bc win32 2000-05-21 11:29:53 +00:00
Danne
7f245155ce Header addons for win32 2000-05-21 11:29:27 +00:00
Bill Currie
ce25c13a65 command line and config file parsing ala OT 2000-05-21 09:49:25 +00:00
Joseph Carter
6bb69779a4 Fix make dist I hope 2000-05-21 09:48:36 +00:00
Bill Currie
af032b8d55 port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Bill Currie
68ca31e417 port in q* from OT, and split of other things in prep for removing common.*
The use of these files isn't being committed just yet.
2000-05-20 09:42:02 +00:00