Bill Currie
8070348d8a
update to match Ruamoko's entities.h
2004-05-12 03:24:29 +00:00
Bill Currie
1e503e2b3d
don't need csqc now
2004-04-06 20:21:53 +00:00
Bill Currie
27e31a50fa
remove an extra SVC_TEMPENTITY byte that was causing protocol errors
2004-03-15 23:36:30 +00:00
Bill Currie
f75528ced1
use the correct selector in clearMyRoute
2004-03-03 02:21:20 +00:00
Timothy C. McGrath
9e9ddc4017
Fixed the bug with ogres on e1m4 - they now spawn in midair and happily try to
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kill you again after they fall down. (were exploding when they respawned midair
previously)
This interestingly enough was due to the fact that apparently droptofloor();
does not work if the monster is in death animations. That's OK, I figured it
out. :)
Hikaru
2004-02-19 10:10:15 +00:00
Timothy C. McGrath
ed2cdd502a
Fixed a bug: Normal fish deaths were not producing sounds. Oops.
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Made fish health a little more realistic. Fish can now be gibbed (it's HARD) by
a super shotgun blast to the face. You have to be extremely close and hit with
all of the pellets. :)
Hikaru
2004-02-19 08:26:38 +00:00
Timothy C. McGrath
cdd54a89c1
Monsters that get stuck in floors/cielings/objects after a respawn will now
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instagib. The way I'm doing it is buggy according to Grievre, but on the other
hand, I haven't seen any strangeness while playing.
Hikaru
2004-02-14 13:29:24 +00:00
Timothy C. McGrath
a86c777218
Fixed. Had it doing the loop before I was adding the number it was supposed to
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be adding. Oops.
Thanks Grievre.
Hikaru
2004-02-14 11:41:28 +00:00
Timothy C. McGrath
9871fa2401
defs.qc: added killed_monsters_oldcount so I can keep track of how many
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monsters were previously seen by the kill detection code in combat.qc.
combat.qc now has a while loop to determine how many kills it should update
the client with.
boss.qc has an adjustment to prevent the boss death from giving you 2 frags.
all the rest have adjustments to make killed_monsters++ on monster death,
assuming you have respawn_enabled set to 1, it will only count gibs. Otherwise
it should work normally.
This code is a little buggy, but Grievre wanted to see, so... *shrug*
Hikaru
2004-02-14 11:23:40 +00:00
Timothy C. McGrath
029ab404b5
bringback.qc moved respawn_enabled to defs.qc and made a float, whitespace fixes
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defs.qc added respawn_enabled
world.qc added setup for respawn_enabled. Is only checked on map load.
2004-02-14 10:35:17 +00:00
Timothy C. McGrath
9da852c80f
Decided to not make the initial teleporter flash, and so was able to get rid of
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some (now) unnecessary code :)
Fixed some spelling errors.
Added a suggestion by grievre for setorigin - I now do it all the time, he says
this supposedly needs to be done to prevent weirdness with monsters losing
solidness. I dunno, but it can't hurt.
Hikaru
2004-02-14 08:24:25 +00:00
Timothy C. McGrath
116c809332
Two bugfixes suggested by Grievre - don't tell respawning monsters to run AND walk,
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and setorigin properly :)
Hikaru
2004-02-14 07:28:40 +00:00
Timothy C. McGrath
cb5e8084cf
Make monsters spawn half the time precisely where they died. I plan on making
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it eventually do more than just this for the half of the time when they respawn
where they died.
Hikaru
2004-02-13 10:24:30 +00:00
Bill Currie
15c35ae121
remove need for symlinking
2004-02-12 22:16:17 +00:00
Bill Currie
1fdecdcafd
fix a few compile issues
2004-02-12 22:15:37 +00:00
Bill Currie
be35af6714
ignore the .dat and .sym files
2004-02-12 22:03:31 +00:00
Ragnvald Maartmann-Moe IV
c39447a5cf
Missed one.
2004-02-12 05:47:23 +00:00
Ragnvald Maartmann-Moe IV
d686fe0b2e
More &= ~FLAG
stuff, plus Write*(s|V) use.
2004-02-12 05:38:54 +00:00
Timothy C. McGrath
3298f47019
Grievre used prior experience fixing shamblers in prozac to convince me that
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the code used to wake up monsters after a respawn was broken :)
He also told me how to fix it. I like the way monsters act now.
Hikaru
2004-02-12 02:48:51 +00:00
Jeff Teunissen
5d0b7f81ed
Fix a couple warnings new qfcc gave.
2004-02-11 10:01:45 +00:00
Timothy C. McGrath
e288b1a18a
Removed the self.frags holdover from the historical bringback.qc - it was used
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for timing purposes.
Fixed respawned scrags - they now don't go straight through walls.
Still trying to determine why demons are getting hung up on some walls...
Hikaru
2004-02-11 09:21:59 +00:00
Bill Currie
dd9e935d81
actually wake up after resurecting
2004-02-11 08:10:21 +00:00
Bill Currie
f2806c8d7b
get debug info into the link
2004-02-11 07:28:49 +00:00
Jeff Teunissen
9ef1a2f337
Okay, before I break the whole thing, it's time to check in. About to start
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rewriting it in full Ruamoko -- time to give qfcc something to choke on. :)
2004-02-11 07:21:30 +00:00
Bill Currie
2c4f7410fd
extern with = really should be an error...
2004-02-11 06:06:56 +00:00
Bill Currie
05df43535e
use a switch statement for the monster class config stuff
2004-02-11 04:11:29 +00:00
Bill Currie
825691490b
use the new 3 arg state expression to do the respawn delay much less
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hackily
2004-02-11 04:00:56 +00:00
Bill Currie
f4c1b758d0
Osmod's (John Schuessler, osmod@hotmail.com) "bringback" mod merged in.
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controled by the respawn_enabled flag (always off at the moment). Most of
the merge work done by Hikaru/Misty (Tim C. McGrath), especially the bug
fixes.
2004-02-11 03:40:03 +00:00
Ragnvald Maartmann-Moe IV
56ea8abf9f
Wandering tabs suck.
2004-02-10 00:00:13 +00:00
Ragnvald Maartmann-Moe IV
a35ed77592
) ) -> ))
2004-02-09 17:03:23 +00:00
Bill Currie
7d516a9ecd
unfortunatly, WriteBytes needs floats
2004-02-09 07:43:28 +00:00
Ragnvald Maartmann-Moe IV
90d7c11e08
Stuff.
2004-02-09 06:15:13 +00:00
Ragnvald Maartmann-Moe IV
ff00c005cc
See above.
2004-02-09 05:16:55 +00:00
Ragnvald Maartmann-Moe IV
17cd47173a
Remove quakec implementation of bit shifts.
2004-02-09 05:15:55 +00:00
Bill Currie
f5e0d75736
add -g for debug
2004-02-09 04:47:52 +00:00
Ragnvald Maartmann-Moe IV
c9150ef436
Sanity improvements. It's not enough, yet, though...
2004-02-09 04:41:39 +00:00
Ragnvald Maartmann-Moe IV
f63eb36504
Ignore progdefs.h
2004-02-09 04:27:23 +00:00
Ragnvald Maartmann-Moe IV
1cb1b902f9
Beware. klik of death.
2004-02-09 04:25:00 +00:00
Ragnvald Maartmann-Moe IV
cf14b40c95
Whitespace, and use WriteBytes, WriteCoordV, WriteAngleV, and switch.
2004-02-09 00:03:10 +00:00
Timothy C. McGrath
2a2cd058cd
More whitespace, one more line. :)
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Hikaru
2004-02-08 08:27:33 +00:00
Timothy C. McGrath
2e45f628b9
Minor one line whitespace fix.
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Hikaru
2004-02-08 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
88fcbcbcfd
Whitespace, codingstyle, and other QFisms.
2004-02-08 07:34:17 +00:00
Bill Currie
12b2ce3787
oops, too over zealous
2004-02-08 06:56:06 +00:00
Bill Currie
b3998b0f96
bit manip cleanup
2004-02-08 06:50:44 +00:00
Bill Currie
523094fa2f
bit manip cleanup
2004-02-08 06:18:03 +00:00
Bill Currie
0a95abcc29
bit manip cleanup
2004-02-08 05:38:36 +00:00
Bill Currie
66891f8e88
bit manip cleanup and fixes
2004-02-08 05:32:28 +00:00
Bill Currie
c045f27f43
bit manip cleanup
2004-02-08 05:11:49 +00:00
Bill Currie
0dcd9a9515
bit manipulations fixes
2004-02-08 05:02:20 +00:00
Bill Currie
9b44735884
bit manipulation cleanup
2004-02-08 04:52:32 +00:00