Commit graph

  • b7dbb32b3c More DelayThink fixes. master Bill Currie 2012-07-18 10:59:57 +0900
  • bbfde21196 Make DelayThink always remove self. Bill Currie 2012-07-18 10:04:54 +0900
  • b01ba9a9c6 Remove some redundant code. Bill Currie 2011-12-20 15:20:38 +0900
  • 5bb7d1daba Ignore object files. Bill Currie 2011-12-20 15:16:21 +0900
  • 1385e604d4 Make the hellknight a little more interesting. Bill Currie 2012-04-29 18:01:50 +0900
  • 1a6a4efe47 Correct Shub's movetype. Bill Currie 2011-06-15 17:28:30 +0900
  • f3919cb132 Fix the ignore files to include the object files. Bill Currie 2011-06-15 17:27:15 +0900
  • 029ca87f8c Fix up waypoing queues. Bill Currie 2011-06-15 17:20:15 +0900
  • a7ff8332c5 update the fb+qw patch Bill Currie 2011-03-30 19:59:40 +0900
  • 6d921e4f75 Update for the int changes. Bill Currie 2011-03-30 10:38:44 +0900
  • 7d1f271764 Various compile fixes for the new qfcc. Bill Currie 2011-03-20 17:27:47 +0900
  • a8fab74a2c Get fbxa compiling with -Wall Bill Currie 2010-12-16 21:24:53 +0900
  • c7072560e8 Use pre instead of post decrement for ammo tracking. Bill Currie 2010-12-03 22:50:06 +0900
  • f169db62b1 Add some notes. Bill Currie 2010-08-24 10:02:07 +0900
  • a8aed356d0 fix getState and toggleState as suggested by Deek Bill Currie 2010-08-23 14:08:37 +0900
  • 9f859a53e4 clean out some bitrot Bill Currie 2010-08-23 14:07:54 +0900
  • b2819cad3c Use -Cvector-calls when building the built-in waypoint files Bill Currie 2010-01-13 08:24:06 +0000
  • 3bfcdf61c0 fix duplicated frames Bill Currie 2008-07-29 23:28:28 +0000
  • 2a78bfb98c use Qreadstring to read the whole file rather than reading it one line at a time, reducing memory requirements. Bill Currie 2007-06-28 22:06:43 +0000
  • 929f341e34 deal with the new local init semantics for traditional code Bill Currie 2007-05-13 09:22:36 +0000
  • de0481cfd5 fix some warnings Bill Currie 2007-05-07 23:37:41 +0000
  • 9f614920bd Modification as suggested by taniwha: Make monsters have a 50/50 chance of staying PO'd at you - Now you'll have even a harder time figuring out where they are! Timothy C. McGrath 2007-05-07 15:24:42 +0000
  • 47c500011e clean up some flag manipulation Bill Currie 2007-04-28 00:39:42 +0000
  • 7f6ed1c476 do more cleaning when cleaning Bill Currie 2007-04-11 10:42:40 +0000
  • 095e2e71d2 Minor update to qfcc's options now that I'm aware of them Timothy C. McGrath 2007-04-11 10:36:33 +0000
  • f09d445a3c fix the "zillion torches in the center of the world" bug Bill Currie 2007-04-10 10:09:23 +0000
  • 0909b381cf use pkg-config to work out where to install the header and lib Bill Currie 2007-04-09 01:07:40 +0000
  • 34dae66a63 Quake map sources as released by John Romero. maps_start Bill Currie 2006-12-23 02:43:47 +0000
  • 0300910166 format of origin string was wrong Bill Currie 2006-12-20 12:16:16 +0000
  • 0a1864a583 waypoint saving works (wrong place, but oh well) Bill Currie 2006-12-20 12:09:31 +0000
  • aa731990e2 waypoint creation/deletion and linking seems to be working Bill Currie 2006-12-20 11:41:11 +0000
  • 9bbdc67fbf ai flags seem to work (both menus) Bill Currie 2006-12-20 10:51:16 +0000
  • 07969da2a0 cancel edit mode on (owner) player disconnect Bill Currie 2006-12-20 09:53:32 +0000
  • cc4429d1fe waypoint info now works Bill Currie 2006-12-20 08:46:36 +0000
  • efde0e8ab1 fix the waylist menu layout/numbering Bill Currie 2006-12-19 14:23:03 +0000
  • 88e3253543 the editor is starting to work. lots of bugs left Bill Currie 2006-12-19 14:17:58 +0000
  • 43c9295fc5 echo bot chat to the server console (must remember about this for nq) Bill Currie 2006-12-17 11:25:03 +0000
  • dbcb664ab4 get stuff that was supposed to be called for the player called again Bill Currie 2006-12-17 11:15:19 +0000
  • c115d935c5 most of the work to get the waypoint editor working. not quite there yet, though Bill Currie 2006-12-16 14:42:55 +0000
  • 466184e103 more clean Bill Currie 2006-12-15 10:51:56 +0000
  • 9cd6038423 waypoint loading. currently done by hand. while it's safe to load waypoints with bots already in the game, re-loading doesn't seem to be a good idea. waypoint file must be in the quake fs. Bill Currie 2006-12-11 10:39:43 +0000
  • 3450ccb016 various cleanups and some name changes for ease of reading Bill Currie 2006-12-10 06:31:39 +0000
  • 25f6b353f7 make sure client number converting doesn't become an infinite loop Bill Currie 2005-01-02 14:27:26 +0000
  • a97652dccf more bitop cleanups and fix a bug where players wouldn't be able to pick things up after getting gibbed Bill Currie 2004-05-13 20:59:09 +0000
  • 93aa9812f6 set the ping etc /after/ setting b_skill and update the diff Bill Currie 2004-05-12 03:36:38 +0000
  • 8070348d8a update to match Ruamoko's entities.h Bill Currie 2004-05-12 03:24:29 +0000
  • 1e503e2b3d don't need csqc now Bill Currie 2004-04-06 20:21:53 +0000
  • 27e31a50fa remove an extra SVC_TEMPENTITY byte that was causing protocol errors Bill Currie 2004-03-15 23:36:30 +0000
  • f75528ced1 use the correct selector in clearMyRoute Bill Currie 2004-03-03 02:21:20 +0000
  • 9e9ddc4017 Fixed the bug with ogres on e1m4 - they now spawn in midair and happily try to kill you again after they fall down. (were exploding when they respawned midair previously) Timothy C. McGrath 2004-02-19 10:10:15 +0000
  • ed2cdd502a Fixed a bug: Normal fish deaths were not producing sounds. Oops. Timothy C. McGrath 2004-02-19 08:26:38 +0000
  • cdd54a89c1 Monsters that get stuck in floors/cielings/objects after a respawn will now instagib. The way I'm doing it is buggy according to Grievre, but on the other hand, I haven't seen any strangeness while playing. Timothy C. McGrath 2004-02-14 13:29:24 +0000
  • a86c777218 Fixed. Had it doing the loop before I was adding the number it was supposed to be adding. Oops. Timothy C. McGrath 2004-02-14 11:41:28 +0000
  • 9871fa2401 defs.qc: added killed_monsters_oldcount so I can keep track of how many monsters were previously seen by the kill detection code in combat.qc. Timothy C. McGrath 2004-02-14 11:23:40 +0000
  • 029ab404b5 bringback.qc moved respawn_enabled to defs.qc and made a float, whitespace fixes defs.qc added respawn_enabled world.qc added setup for respawn_enabled. Is only checked on map load. Timothy C. McGrath 2004-02-14 10:35:17 +0000
  • 9da852c80f Decided to not make the initial teleporter flash, and so was able to get rid of some (now) unnecessary code :) Timothy C. McGrath 2004-02-14 08:24:25 +0000
  • 116c809332 Two bugfixes suggested by Grievre - don't tell respawning monsters to run AND walk, and setorigin properly :) Hikaru Timothy C. McGrath 2004-02-14 07:28:40 +0000
  • cb5e8084cf Make monsters spawn half the time precisely where they died. I plan on making it eventually do more than just this for the half of the time when they respawn where they died. Timothy C. McGrath 2004-02-13 10:24:30 +0000
  • 15c35ae121 remove need for symlinking Bill Currie 2004-02-12 22:16:17 +0000
  • 1fdecdcafd fix a few compile issues Bill Currie 2004-02-12 22:15:37 +0000
  • be35af6714 ignore the .dat and .sym files Bill Currie 2004-02-12 22:03:31 +0000
  • c39447a5cf Missed one. Ragnvald Maartmann-Moe IV 2004-02-12 05:47:23 +0000
  • d686fe0b2e More &= ~FLAG stuff, plus Write*(s|V) use. Ragnvald Maartmann-Moe IV 2004-02-12 05:38:54 +0000
  • 3298f47019 Grievre used prior experience fixing shamblers in prozac to convince me that the code used to wake up monsters after a respawn was broken :) Timothy C. McGrath 2004-02-12 02:48:51 +0000
  • 5d0b7f81ed Fix a couple warnings new qfcc gave. Jeff Teunissen 2004-02-11 10:01:45 +0000
  • e288b1a18a Removed the self.frags holdover from the historical bringback.qc - it was used for timing purposes. Timothy C. McGrath 2004-02-11 09:21:59 +0000
  • dd9e935d81 actually wake up after resurecting Bill Currie 2004-02-11 08:10:21 +0000
  • f2806c8d7b get debug info into the link Bill Currie 2004-02-11 07:28:49 +0000
  • 9ef1a2f337 Okay, before I break the whole thing, it's time to check in. About to start rewriting it in full Ruamoko -- time to give qfcc something to choke on. :) Jeff Teunissen 2004-02-11 07:21:30 +0000
  • 2c4f7410fd extern with = really should be an error... Bill Currie 2004-02-11 06:06:56 +0000
  • 05df43535e use a switch statement for the monster class config stuff Bill Currie 2004-02-11 04:11:29 +0000
  • 825691490b use the new 3 arg state expression to do the respawn delay much less hackily Bill Currie 2004-02-11 04:00:56 +0000
  • f4c1b758d0 Osmod's (John Schuessler, osmod@hotmail.com) "bringback" mod merged in. controled by the respawn_enabled flag (always off at the moment). Most of the merge work done by Hikaru/Misty (Tim C. McGrath), especially the bug fixes. Bill Currie 2004-02-11 03:40:03 +0000
  • 56ea8abf9f Wandering tabs suck. Ragnvald Maartmann-Moe IV 2004-02-10 00:00:13 +0000
  • a35ed77592 ) ) -> )) Ragnvald Maartmann-Moe IV 2004-02-09 17:03:23 +0000
  • 7d516a9ecd unfortunatly, WriteBytes needs floats Bill Currie 2004-02-09 07:43:28 +0000
  • 90d7c11e08 Stuff. Ragnvald Maartmann-Moe IV 2004-02-09 06:15:13 +0000
  • ff00c005cc See above. Ragnvald Maartmann-Moe IV 2004-02-09 05:16:55 +0000
  • 17cd47173a Remove quakec implementation of bit shifts. Ragnvald Maartmann-Moe IV 2004-02-09 05:15:55 +0000
  • f5e0d75736 add -g for debug Bill Currie 2004-02-09 04:47:52 +0000
  • c9150ef436 Sanity improvements. It's not enough, yet, though... Ragnvald Maartmann-Moe IV 2004-02-09 04:41:39 +0000
  • f63eb36504 Ignore progdefs.h Ragnvald Maartmann-Moe IV 2004-02-09 04:27:23 +0000
  • 1cb1b902f9 Beware. klik of death. Ragnvald Maartmann-Moe IV 2004-02-09 04:25:00 +0000
  • cf14b40c95 Whitespace, and use WriteBytes, WriteCoordV, WriteAngleV, and switch. Ragnvald Maartmann-Moe IV 2004-02-09 00:03:10 +0000
  • 2a2cd058cd More whitespace, one more line. :) Timothy C. McGrath 2004-02-08 08:27:33 +0000
  • 2e45f628b9 Minor one line whitespace fix. Timothy C. McGrath 2004-02-08 08:21:07 +0000
  • 88fcbcbcfd Whitespace, codingstyle, and other QFisms. Ragnvald Maartmann-Moe IV 2004-02-08 07:34:17 +0000
  • 12b2ce3787 oops, too over zealous Bill Currie 2004-02-08 06:56:06 +0000
  • b3998b0f96 bit manip cleanup Bill Currie 2004-02-08 06:50:44 +0000
  • 523094fa2f bit manip cleanup Bill Currie 2004-02-08 06:18:03 +0000
  • 0a95abcc29 bit manip cleanup Bill Currie 2004-02-08 05:38:36 +0000
  • 66891f8e88 bit manip cleanup and fixes Bill Currie 2004-02-08 05:32:28 +0000
  • c045f27f43 bit manip cleanup Bill Currie 2004-02-08 05:11:49 +0000
  • 0dcd9a9515 bit manipulations fixes Bill Currie 2004-02-08 05:02:20 +0000
  • 9b44735884 bit manipulation cleanup Bill Currie 2004-02-08 04:52:32 +0000
  • 9d82f07eaa fix a slew of precedence bugs Bill Currie 2004-02-08 04:37:28 +0000
  • d352e0529f fix for Array going from free to dealloc Bill Currie 2004-02-04 07:57:48 +0000
  • 14bd241c8e fix some warnings Bill Currie 2004-01-31 08:24:03 +0000
  • bd4b8f5647 update for qfcc's --advanced Bill Currie 2004-01-21 21:24:37 +0000
  • 490c8087e8 kill a warning Bill Currie 2003-11-05 20:13:41 +0000