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remove unnecessary comment
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@ -3419,7 +3419,6 @@ int GL_LoadTexture4(const char *identifier, unsigned int width, unsigned int hei
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Sys_Error("Out of RAM for textures.");
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}
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// Allocate the VRAM. causes problems?
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texture.vram = static_cast<texel*>(vramalloc(buffer_size));
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// Upload the texture.
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