Use v_papskin.pcx for PaP'd weapons on PSP 1000

This commit is contained in:
Ian 2023-08-27 15:34:02 -04:00
parent 2c84da2295
commit 77d27fa949
1 changed files with 10 additions and 0 deletions

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@ -2285,6 +2285,16 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
return (void *)pskintype;
}
#ifndef SLIM
else if (has_pap && model_is_gun(loadmodel->name) && i >= 1) {
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] = loadtextureimage("models/weapons/v_papskin", 0, 0, qtrue, GU_LINEAR);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
return (void *)pskintype;
}
#endif
else if (pskintype->type == ALIAS_SKIN_SINGLE)
{
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );