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Fix default FOV and usebtn offset
hello from mobile
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1 changed files with 3 additions and 3 deletions
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@ -89,8 +89,8 @@ float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
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cvar_t scr_coloredtext = {"scr_coloredtext","1", qtrue};
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cvar_t scr_fov = {"fov","105", qtrue}; // motolegacy -- dquake is 15 degrees off for.. some reason. this is really 90 according to elsewhere.
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cvar_t scr_fov_viewmodel = {"r_viewmodel_fov","85"}; // motolegacy -- and this is 70.
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cvar_t scr_fov = {"fov","90", qtrue};
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cvar_t scr_fov_viewmodel = {"r_viewmodel_fov","75"};
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cvar_t scr_conspeed = {"scr_conspeed","300"};
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cvar_t scr_centertime = {"scr_centertime","2"};
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cvar_t scr_showram = {"showram","1"};
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@ -421,7 +421,7 @@ void SCR_UsePrint (int type, int cost, int weapon)
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case 7://box take
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strcpy(s, va("Hold %s for %s\n", GetUseButtonL(), pr_strings+sv_player->v.Weapon_Name_Touch));
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strcpy(c, "");
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button_pic_x = 6;
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button_pic_x = 5;
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break;
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case 8://power
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strcpy(s, "The Power must be Activated first\n");
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