dquakeplus/source
2023-10-03 07:29:18 +03:00
..
libpspmath shpuld's single-pass clipping optimization 2023-08-28 14:07:02 -04:00
psp clean up code, fix one memory leak 2023-09-26 22:44:11 +03:00
anorm_dots.h force rebuild 2023-09-23 16:04:39 -04:00
anorms.h Initial commit 2022-02-08 16:49:56 -05:00
bspfile.h Initial commit 2022-02-08 16:49:56 -05:00
cdaudio.h Add .MP3 Streaming from string, play music on Main Menu 2023-03-25 19:28:30 -04:00
chase.c Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
cl_demo.c Initial commit 2022-02-08 16:49:56 -05:00
cl_hud.c Swap position of Bouncing Betties and Grenades on the HUD 2023-03-27 15:39:24 -04:00
cl_hud.h Initial commit 2022-02-08 16:49:56 -05:00
cl_input.c Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00
cl_main.c render static brush models with world 2023-09-09 13:49:38 +03:00
cl_parse.c Protect allocating skins for perk bottles of machines not in map 2023-07-19 22:43:56 -04:00
cl_slist.c Use VFPU for most memcpy operations - backported from ADQ 2022-05-19 12:58:48 -04:00
cl_slist.h Initial commit 2022-02-08 16:49:56 -05:00
cl_tent.c Fix bolt.mdl path 2023-09-05 20:21:30 -04:00
client.h render static brush models with world 2023-09-09 13:49:38 +03:00
cmd.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
cmd.h Initial commit 2022-02-08 16:49:56 -05:00
common.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
common.h Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
console.c Initial commit 2022-02-08 16:49:56 -05:00
console.h Initial commit 2022-02-08 16:49:56 -05:00
crc.c Initial commit 2022-02-08 16:49:56 -05:00
crc.h Initial commit 2022-02-08 16:49:56 -05:00
crypter.c Actually use Q_malloc in a lot of places 2023-02-02 12:44:45 -05:00
crypter.h Initial commit 2022-02-08 16:49:56 -05:00
cvar.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
cvar.h Initial commit 2022-02-08 16:49:56 -05:00
draw.h refactor texture freeing to work around gltextures not mapTextureNameList 2023-09-26 21:54:09 +03:00
gnu.txt Initial commit 2022-02-08 16:49:56 -05:00
host.c clean up code, fix one memory leak 2023-09-26 22:44:11 +03:00
host_cmd.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
input.h Initial commit 2022-02-08 16:49:56 -05:00
keys.c Initial commit 2022-02-08 16:49:56 -05:00
keys.h Initial commit 2022-02-08 16:49:56 -05:00
mathlib.c Inline anglemod 2023-03-15 19:39:18 -04:00
mathlib.h refactor waypoint code to make 0 valid, add more ways to check first wp before moving on to next ones 2023-09-17 19:16:13 +03:00
matrixlib.c Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements 2022-05-22 11:21:10 -04:00
menu.c fix oversight in custom maps menu 2023-10-03 07:29:18 +03:00
menu.h Initial commit 2022-02-08 16:49:56 -05:00
modelgen.h port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once 2023-09-01 22:13:36 +03:00
net.h Initial commit 2022-02-08 16:49:56 -05:00
net_dgrm.c Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
net_dgrm.h Update to the new, POSIX-Complient PSPSDK 2023-03-27 13:04:29 -04:00
net_loop.c Stop using Q_strcmp, trust that the standard strcmp is faster 2023-03-16 17:43:00 -04:00
net_loop.h Initial commit 2022-02-08 16:49:56 -05:00
net_main.c Initial commit 2022-02-08 16:49:56 -05:00
net_none.c Initial commit 2022-02-08 16:49:56 -05:00
net_vcr.c Initial commit 2022-02-08 16:49:56 -05:00
net_vcr.h Initial commit 2022-02-08 16:49:56 -05:00
nonintel.c Initial commit 2022-02-08 16:49:56 -05:00
pr_cmds.c Even faster waypoint selection for player/zombies 2023-09-17 21:27:30 +03:00
pr_comp.h Initial commit 2022-02-08 16:49:56 -05:00
pr_edict.c refactor waypoint code to make 0 valid, add more ways to check first wp before moving on to next ones 2023-09-17 19:16:13 +03:00
pr_exec.c Even more. 2023-08-29 10:18:04 -04:00
progdefs.h Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
progs.h Initial commit 2022-02-08 16:49:56 -05:00
protocol.h Revert broken scale to fix map loading 2022-12-27 16:39:40 -05:00
quakedef.h refactor waypoint code to make 0 valid, add more ways to check first wp before moving on to next ones 2023-09-17 19:16:13 +03:00
render.h refactor texture freeing to work around gltextures not mapTextureNameList 2023-09-26 21:54:09 +03:00
screen.h Initial commit 2022-02-08 16:49:56 -05:00
server.h Add support for more Perk lights 2023-03-05 11:30:42 -05:00
snd_dma.c Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
snd_mem.c Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
snd_mix.c Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
sound.h Use custom sound DMA instead of SDL for audio 2023-09-11 11:19:31 -04:00
spritegn.h Initial commit 2022-02-08 16:49:56 -05:00
sv_main.c change print back to dprint 2023-09-17 21:42:44 +03:00
sv_move.c Initial commit 2022-02-08 16:49:56 -05:00
sv_phys.c Force r_dynamic and sv_maxvelocity 2023-03-21 10:46:00 -04:00
sv_user.c Initial commit 2022-02-08 16:49:56 -05:00
sys.h Initial commit 2022-02-08 16:49:56 -05:00
thread.c Initial commit 2022-02-08 16:49:56 -05:00
thread.h Initial commit 2022-02-08 16:49:56 -05:00
vid.h Initial commit 2022-02-08 16:49:56 -05:00
view.c fix gamma table 2023-02-09 20:10:27 -05:00
view.h Initial commit 2022-02-08 16:49:56 -05:00
wad.c Initial commit 2022-02-08 16:49:56 -05:00
wad.h Initial commit 2022-02-08 16:49:56 -05:00
world.c Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
world.h Use faster SV_RecursiveHullCheck 2023-02-12 19:54:42 -05:00
zone.c Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00
zone.h Misc. Additional Memory optimizations for PSP 1000 2023-03-31 11:34:55 -04:00