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libpspmath
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shpuld's single-pass clipping optimization
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2023-08-28 14:07:02 -04:00 |
psp
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clean up code, fix one memory leak
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2023-09-26 22:44:11 +03:00 |
anorm_dots.h
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force rebuild
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2023-07-06 11:33:25 -04:00 |
anorms.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
bspfile.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cdaudio.h
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Add .MP3 Streaming from string, play music on Main Menu
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2023-03-25 19:28:30 -04:00 |
chase.c
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
cl_demo.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cl_hud.c
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Swap position of Bouncing Betties and Grenades on the HUD
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2023-03-27 15:39:24 -04:00 |
cl_hud.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cl_input.c
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Misc. Additional Memory optimizations for PSP 1000
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2023-03-31 11:34:55 -04:00 |
cl_main.c
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render static brush models with world
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2023-09-09 13:49:38 +03:00 |
cl_parse.c
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Protect allocating skins for perk bottles of machines not in map
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2023-07-19 22:43:56 -04:00 |
cl_slist.c
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Use VFPU for most memcpy operations - backported from ADQ
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2022-05-19 12:58:48 -04:00 |
cl_slist.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cl_tent.c
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Fix bolt.mdl path
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2023-09-05 20:21:30 -04:00 |
client.h
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render static brush models with world
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2023-09-09 13:49:38 +03:00 |
cmd.c
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Stop using Q_strcmp, trust that the standard strcmp is faster
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2023-03-16 17:43:00 -04:00 |
cmd.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
common.c
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Stop using Q_strcmp, trust that the standard strcmp is faster
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2023-03-16 17:43:00 -04:00 |
common.h
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Stop using Q_strcmp, trust that the standard strcmp is faster
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2023-03-16 17:43:00 -04:00 |
console.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
console.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
crc.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
crc.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
crypter.c
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Actually use Q_malloc in a lot of places
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2023-02-02 12:44:45 -05:00 |
crypter.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
cvar.c
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Stop using Q_strcmp, trust that the standard strcmp is faster
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2023-03-16 17:43:00 -04:00 |
cvar.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
draw.h
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refactor texture freeing to work around gltextures not mapTextureNameList
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2023-09-26 21:54:09 +03:00 |
gnu.txt
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Initial commit
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2022-02-08 16:49:56 -05:00 |
host.c
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clean up code, fix one memory leak
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2023-09-26 22:44:11 +03:00 |
host_cmd.c
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Stop using Q_strcmp, trust that the standard strcmp is faster
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2023-03-16 17:43:00 -04:00 |
input.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
keys.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
keys.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
mathlib.c
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Inline anglemod
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2023-03-15 19:39:18 -04:00 |
mathlib.h
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refactor waypoint code to make 0 valid, add more ways to check first wp before moving on to next ones
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2023-09-17 19:16:13 +03:00 |
matrixlib.c
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Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements
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2022-05-22 11:21:10 -04:00 |
menu.c
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refactor texture freeing to work around gltextures not mapTextureNameList
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2023-09-26 21:54:09 +03:00 |
menu.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
modelgen.h
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port vertex compression from interstice, remove per vertex lighting, allocate whole alias frame at once
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2023-09-01 22:13:36 +03:00 |
net.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_dgrm.c
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Update to the new, POSIX-Complient PSPSDK
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2023-03-27 13:04:29 -04:00 |
net_dgrm.h
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Update to the new, POSIX-Complient PSPSDK
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2023-03-27 13:04:29 -04:00 |
net_loop.c
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Stop using Q_strcmp, trust that the standard strcmp is faster
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2023-03-16 17:43:00 -04:00 |
net_loop.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_main.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_none.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_vcr.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
net_vcr.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
nonintel.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
pr_cmds.c
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Even faster waypoint selection for player/zombies
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2023-09-17 21:27:30 +03:00 |
pr_comp.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
pr_edict.c
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refactor waypoint code to make 0 valid, add more ways to check first wp before moving on to next ones
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2023-09-17 19:16:13 +03:00 |
pr_exec.c
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Even more.
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2023-08-29 10:18:04 -04:00 |
progdefs.h
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Revert broken scale to fix map loading
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2022-12-27 16:39:40 -05:00 |
progs.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
protocol.h
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Revert broken scale to fix map loading
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2022-12-27 16:39:40 -05:00 |
quakedef.h
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refactor waypoint code to make 0 valid, add more ways to check first wp before moving on to next ones
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2023-09-17 19:16:13 +03:00 |
render.h
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refactor texture freeing to work around gltextures not mapTextureNameList
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2023-09-26 21:54:09 +03:00 |
screen.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
server.h
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Add support for more Perk lights
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2023-03-05 11:30:42 -05:00 |
snd_dma.c
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Use custom sound DMA instead of SDL for audio
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2023-09-11 11:19:31 -04:00 |
snd_mem.c
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Use custom sound DMA instead of SDL for audio
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2023-09-11 11:19:31 -04:00 |
snd_mix.c
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Use custom sound DMA instead of SDL for audio
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2023-09-11 11:19:31 -04:00 |
sound.h
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Use custom sound DMA instead of SDL for audio
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2023-09-11 11:19:31 -04:00 |
spritegn.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
sv_main.c
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change print back to dprint
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2023-09-17 21:42:44 +03:00 |
sv_move.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
sv_phys.c
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Force r_dynamic and sv_maxvelocity
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2023-03-21 10:46:00 -04:00 |
sv_user.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
sys.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
thread.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
thread.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
vid.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
view.c
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fix gamma table
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2023-02-09 20:10:27 -05:00 |
view.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
wad.c
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Initial commit
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2022-02-08 16:49:56 -05:00 |
wad.h
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Initial commit
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2022-02-08 16:49:56 -05:00 |
world.c
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
world.h
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
zone.c
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Misc. Additional Memory optimizations for PSP 1000
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2023-03-31 11:34:55 -04:00 |
zone.h
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Misc. Additional Memory optimizations for PSP 1000
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2023-03-31 11:34:55 -04:00 |