remove the extra getmemory, whoops
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@ -1057,9 +1057,6 @@ void GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2, floa
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}
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}
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// Allocate the vertices.
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vertex* const out = static_cast<vertex*>(sceGuGetMemory(sizeof(vertex) * count));
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for (int start = vertex_index; vertex_index < (start + count); ++vertex_index)
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{
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