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https://github.com/id-Software/DOOM-3-BFG.git
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Don't let VR options of other VR builds to break rendering of the non-VR master
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18755609de
commit
d716661d90
7 changed files with 46 additions and 3 deletions
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@ -42,7 +42,9 @@ enum shellAreas_t
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SHELL_AREA_SYSTEM_OPTIONS,
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SHELL_AREA_MULTIPLAYER,
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SHELL_AREA_GAME_LOBBY,
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#if VR_OPTIONS
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SHELL_AREA_STEREOSCOPICS,
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#endif
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SHELL_AREA_PARTY_LOBBY,
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SHELL_AREA_SETTINGS,
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SHELL_AREA_AUDIO,
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@ -485,7 +485,9 @@ void idMenuHandler_Shell::Initialize( const char* swfFile, idSoundWorld* sw )
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BIND_SHELL_SCREEN( SHELL_AREA_SYSTEM_OPTIONS, idMenuScreen_Shell_SystemOptions, this );
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BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
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BIND_SHELL_SCREEN( SHELL_AREA_SAVE, idMenuScreen_Shell_Save, this );
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#if VR_OPTIONS
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BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
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#endif
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BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
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BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
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BIND_SHELL_SCREEN( SHELL_AREA_RESOLUTION, idMenuScreen_Shell_Resolution, this );
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@ -509,7 +511,9 @@ void idMenuHandler_Shell::Initialize( const char* swfFile, idSoundWorld* sw )
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BIND_SHELL_SCREEN( SHELL_AREA_GAME_OPTIONS, idMenuScreen_Shell_GameOptions, this );
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BIND_SHELL_SCREEN( SHELL_AREA_PARTY_LOBBY, idMenuScreen_Shell_PartyLobby, this );
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BIND_SHELL_SCREEN( SHELL_AREA_GAME_LOBBY, idMenuScreen_Shell_GameLobby, this );
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#if VR_OPTIONS
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BIND_SHELL_SCREEN( SHELL_AREA_STEREOSCOPICS, idMenuScreen_Shell_Stereoscopics, this );
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#endif
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BIND_SHELL_SCREEN( SHELL_AREA_DIFFICULTY, idMenuScreen_Shell_Difficulty, this );
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BIND_SHELL_SCREEN( SHELL_AREA_CONTROLS, idMenuScreen_Shell_Controls, this );
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BIND_SHELL_SCREEN( SHELL_AREA_KEYBOARD, idMenuScreen_Shell_Bindings, this );
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@ -1036,8 +1040,14 @@ bool idMenuHandler_Shell::HandleAction( idWidgetAction& action, const idWidgetEv
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session->Cancel();
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}
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if( cmd != SHELL_CMD_QUIT && ( nextScreen == SHELL_AREA_STEREOSCOPICS || nextScreen == SHELL_AREA_SYSTEM_OPTIONS || nextScreen == SHELL_AREA_GAME_OPTIONS ||
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nextScreen == SHELL_AREA_GAMEPAD || nextScreen == SHELL_AREA_MATCH_SETTINGS ) )
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if( cmd != SHELL_CMD_QUIT && (
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#if VR_OPTIONS
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nextScreen == SHELL_AREA_STEREOSCOPICS ||
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#endif
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nextScreen == SHELL_AREA_SYSTEM_OPTIONS ||
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nextScreen == SHELL_AREA_GAME_OPTIONS ||
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nextScreen == SHELL_AREA_GAMEPAD ||
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nextScreen == SHELL_AREA_MATCH_SETTINGS ) )
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{
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cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
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@ -1272,7 +1282,15 @@ void idMenuHandler_Shell::UpdateBGState()
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{
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if( nextScreen != SHELL_AREA_PLAYSTATION && nextScreen != SHELL_AREA_SETTINGS && nextScreen != SHELL_AREA_CAMPAIGN && nextScreen != SHELL_AREA_DEV )
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{
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if( nextScreen != SHELL_AREA_RESOLUTION && nextScreen != SHELL_AREA_GAMEPAD && nextScreen != SHELL_AREA_DIFFICULTY && nextScreen != SHELL_AREA_SYSTEM_OPTIONS && nextScreen != SHELL_AREA_GAME_OPTIONS && nextScreen != SHELL_AREA_NEW_GAME && nextScreen != SHELL_AREA_STEREOSCOPICS &&
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if( nextScreen != SHELL_AREA_RESOLUTION &&
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nextScreen != SHELL_AREA_GAMEPAD &&
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nextScreen != SHELL_AREA_DIFFICULTY &&
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nextScreen != SHELL_AREA_SYSTEM_OPTIONS &&
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nextScreen != SHELL_AREA_GAME_OPTIONS &&
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nextScreen != SHELL_AREA_NEW_GAME &&
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#if VR_OPTIONS
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nextScreen != SHELL_AREA_STEREOSCOPICS &&
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#endif
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nextScreen != SHELL_AREA_CONTROLS )
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{
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ShowSmallFrame( false );
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@ -1437,6 +1437,8 @@ private:
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};
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#if VR_OPTIONS
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//*
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//================================================
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//idMenuScreen_Shell_Stereoscopics
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@ -1505,6 +1507,8 @@ private:
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const idMaterial* rightEyeMat;
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};
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#endif
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//*
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//================================================
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//idMenuScreen_Shell_PartyLobby
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@ -36,7 +36,9 @@ enum settingMenuCmds_t
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SETTING_CMD_CONTROLS,
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SETTING_CMD_GAMEPLAY,
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SETTING_CMD_SYSTEM,
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#if VR_OPTIONS
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SETTING_CMD_3D,
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#endif
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};
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/*
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@ -252,11 +254,13 @@ bool idMenuScreen_Shell_Settings::HandleAction( idWidgetAction& action, const id
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menuData->SetNextScreen( SHELL_AREA_SYSTEM_OPTIONS, MENU_TRANSITION_SIMPLE );
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break;
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}
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#if VR_OPTIONS
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case SETTING_CMD_3D:
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{
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menuData->SetNextScreen( SHELL_AREA_STEREOSCOPICS, MENU_TRANSITION_SIMPLE );
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break;
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}
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#endif
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}
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if( options != NULL )
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@ -29,6 +29,8 @@ If you have questions concerning this license or the applicable additional terms
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#pragma hdrstop
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#include "../Game_local.h"
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#if VR_OPTIONS
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const static int NUM_SYSTEM_OPTIONS_OPTIONS = 4;
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// TRC requires a maximum interoccular distance of 6.5cm even though human adults can easily have an interoccular distance of over 7.5cm
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@ -475,3 +477,5 @@ bool idMenuScreen_Shell_Stereoscopics::idMenuDataSource_StereoSettings::IsRestar
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}
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return false;
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}
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#endif
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@ -79,3 +79,5 @@ If you have questions concerning this license or the applicable additional terms
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// raynorpat: GOG.com Galaxy Launcher Game ID for figuring out Steam base path
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#define GOGPATH_ID "1733124578"
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#define VR_OPTIONS 0
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@ -2504,7 +2504,11 @@ idRenderSystemLocal::IsStereoScopicRenderingSupported
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*/
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bool idRenderSystemLocal::IsStereoScopicRenderingSupported() const
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{
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#if VR_OPTIONS
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return true;
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#else
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return false;
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#endif
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}
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/*
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@ -2541,7 +2545,12 @@ idRenderSystemLocal::GetStereoScopicRenderingMode
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*/
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stereo3DMode_t idRenderSystemLocal::GetStereoScopicRenderingMode() const
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{
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// RB: only support in VR builds
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#if VR_OPTIONS
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return ( !IsStereoScopicRenderingSupported() ) ? STEREO3D_OFF : ( stereo3DMode_t )stereoRender_enable.GetInteger();
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#else
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return STEREO3D_OFF;
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#endif
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}
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/*
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