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https://github.com/id-Software/DOOM-3-BFG.git
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Removed OpenGL code from CMakeLists.txt
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parent
3082be4a46
commit
ac5dfb8cfe
4 changed files with 4 additions and 21 deletions
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@ -499,12 +499,6 @@ file(GLOB RENDERER_PASSES_SOURCES renderer/Passes/*.cpp)
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file(GLOB RENDERER_SMAA_INCLUDES renderer/SMAA/*.h)
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file(GLOB RENDERER_OPENGL_INCLUDES renderer/OpenGL/*.h)
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file(GLOB RENDERER_OPENGL_SOURCES renderer/OpenGL/*.cpp)
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file(GLOB RENDERER_VULKAN_INCLUDES renderer/Vulkan/*.h)
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file(GLOB RENDERER_VULKAN_SOURCES renderer/Vulkan/*.cpp)
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file(GLOB RENDERER_NVRHI_INCLUDES renderer/NVRHI/*.h)
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file(GLOB RENDERER_NVRHI_SOURCES renderer/NVRHI/*.cpp)
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@ -1100,15 +1094,9 @@ source_group("renderer\\Passes" FILES ${RENDERER_PASSES_SOURCES})
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source_group("renderer\\DXT" FILES ${RENDERER_DXT_INCLUDES})
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source_group("renderer\\DXT" FILES ${RENDERER_DXT_SOURCES})
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source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_INCLUDES})
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source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_SOURCES})
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source_group("renderer\\NVRHI" FILES ${RENDERER_NVRHI_INCLUDES})
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source_group("renderer\\NVRHI" FILES ${RENDERER_NVRHI_SOURCES})
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source_group("renderer\\Vulkan" FILES ${RENDERER_VULKAN_INCLUDES})
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source_group("renderer\\Vulkan" FILES ${RENDERER_VULKAN_SOURCES})
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source_group("renderer\\SMAA" FILES ${RENDERER_SMAA_INCLUDES})
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source_group("libs\\irrxml" FILES ${IRRXML_INCLUDES})
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@ -1434,11 +1422,6 @@ if(MSVC)
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if(USE_DX12)
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list(APPEND RBDOOM3_INCLUDES ${RENDERER_NVRHI_INCLUDES})
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list(APPEND RBDOOM3_SOURCES ${RENDERER_NVRHI_SOURCES})
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# RB: TODO REMOVE
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set(OpenGL_LIBRARIES
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opengl32
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glu32)
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endif()
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if(OPENAL)
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@ -91,7 +91,7 @@ extern DeviceManager* deviceManager;
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/*
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================================================================================================
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createShaderPermutation
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* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@ -115,7 +115,7 @@ extern DeviceManager* deviceManager;
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================================================================================================
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*/
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nvrhi::ShaderHandle createShaderPermutation( nvrhi::IDevice* device, const nvrhi::ShaderDesc& d, const void* blob, size_t blobSize,
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const ShaderMake::ShaderConstant* constants, uint32_t numConstants, bool errorIfNotFound = true )
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const ShaderMake::ShaderConstant* constants, uint32_t numConstants, bool errorIfNotFound = true )
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{
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const void* binary = nullptr;
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size_t binarySize = 0;
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@ -5,7 +5,7 @@ Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2014 Carl Kenner
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Copyright (C) 2016-2017 Dustin Land
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Copyright (C) 2013-2023 Robert Beckebans
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Copyright (C) 2013-2024 Robert Beckebans
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Copyright (C) 2022 Stephen Pridham
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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@ -3,7 +3,7 @@
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2014-2021 Robert Beckebans
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Copyright (C) 2014-2024 Robert Beckebans
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Copyright (C) 2014-2016 Kot in Action Creative Artel
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Copyright (C) 2022 Stephen Pridham
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