744e09ec42
WEAPON_PIPEBOMB: add secondary fire for detonating as well as code to limit the active pipebombs to 8
2023-01-22 19:59:43 -08:00
8b9fc69829
Client: Updated VGUI menus so they can be called separately. Implement commands 'changeteam' and 'changeclass.
2023-01-22 16:13:41 -08:00
fe7ec00d31
player: Changed m_iMaxArmor for the Heavy Weapons Guy from 250 to 300.
2023-01-19 16:54:17 -08:00
81e27e8502
TFCGameRules: populate serverinfo with teams actually detected to be playable on a given map.
2023-01-19 16:53:51 -08:00
83304cc7a5
Add team HUD icon for when you pick up a TF goal item of said team.
2023-01-19 14:47:50 -08:00
c12743cfc9
i_t_g: Hide the brush model upon spawning.
2023-01-18 21:05:22 -08:00
c9869626cc
Sentry and Dispenser will sanitize the angles it inherits from the player now.
2023-01-18 21:04:56 -08:00
c1d8d69a77
WEAPON_SNIPER: shooting more or less handles or how it supposed to, with the holding down + laser and all that. Still needs more accurate movement restrictions.
2023-01-18 21:04:25 -08:00
c401ab9828
WEAPON_MEDKIT: Almost feature complete, lacking poison and just damages once
2023-01-18 20:41:25 -08:00
8628cd5f4c
WEAPON_KNIFE: Implemented backstab
2023-01-18 20:34:02 -08:00
a164607f06
Fix that NOBUILDZONE and NOGRENADEZONE flags don't get unset.
2023-01-18 18:03:00 -08:00
8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
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Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
2023-01-18 17:04:46 -08:00
5c08ab38c4
WEAPON_AUTORIFLE: Specify correct world/player models
2023-01-18 14:16:30 -08:00
6adad7195e
WEAPON_SNIPER: Basic implementation
2023-01-18 14:16:09 -08:00
dd918f106c
WEAPON_RAILGUN: Should use this sound call
2023-01-18 14:13:51 -08:00
425d1d503e
WEAPON_KNIFE: Basic implementation
2023-01-18 14:04:53 -08:00
2ecc2f77eb
WEAPON_AUTORIFLE: Bringing some functions up to modern spec
2023-01-18 14:03:53 -08:00
8432bbfd0e
Add missing sounds for RPG, Incendiary Cannon, and Tranq
2023-01-18 14:00:13 -08:00
5bd24517c3
Added basic sounds to WEAPON_DBS and WEAPON_SBS
2023-01-18 00:05:19 -08:00
1697f318cd
Player movement speeds are now specified by classtype.
2023-01-18 00:04:49 -08:00
99c8ce8787
Client: attempt to set g_hud_color according to the team the client is on
2023-01-17 21:53:14 -08:00
0d0a91c2df
WEAPON_FLAMER: migrate the code over from They Hunger real quick
2023-01-17 21:53:12 -08:00
87b84272e3
WEAPON_INCENDIARY: Basic functionality and renamed Railgun function to standard
2023-01-17 21:49:54 -08:00
dee41eeffc
WEAPON_ASSCAN: early implementation of the assault cannon.
2023-01-17 17:09:06 -08:00
2db9152e1b
Railgun now fully works, just needs visual fluff. Nailgun now uses modern crosshair approach
2023-01-17 16:44:48 -08:00
dc9ac96279
WEAPON_PIPEBOMB: apparently the pipebomb launcher shares the magazine field with the glauncher, so fixed that.
2023-01-17 16:37:13 -08:00
d2d3f54592
WEAPON_PIPEBOMB: now the pipebomb launcher is here too, although you can't explode the nades yet.
2023-01-17 16:32:53 -08:00
14843ee5fd
WEAPON_GLAUNCHER: initial implementation... mostly done
2023-01-17 16:12:59 -08:00
4f065e08f6
WEAPON_TRANQUIL: made that work more too.
2023-01-17 14:03:52 -08:00
1b0de737e1
WEAPON_SUPERNAIL: make it work or whatever
2023-01-17 14:03:21 -08:00
f83568c5ef
Add a cheat command to make it easier for developers to try the weapons.
2023-01-17 12:50:50 -08:00
7f848a6fde
Add isempty weapon functions to stop the hud selection from crashing.
2023-01-17 11:58:35 -08:00
b43aa239d1
Removal of Game_Input which has been made obsolete.
2023-01-11 17:45:41 -08:00
fb27e32a1f
Merge github.com:eukara/freetfc
2023-01-08 13:43:55 -08:00
f290161fbd
Import the weapon_base* files that were once in base/, but have since then been deleted.
2023-01-08 13:43:00 -08:00
03e0002a92
Merge pull request #3 from preston-thompson/master
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Implement autorifle primary fire
2023-01-01 13:21:44 -08:00
Preston Thompson
187035c186
w_autorifle: add primary fire functionality
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default.cfg: rename FreeTF hostname to FreeTFC
2022-12-31 16:52:00 -08:00
5312044640
Merge pull request #2 from preston-thompson/master
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Nailgun fixes, class selection fix
2022-12-31 13:46:27 -08:00
Preston Thompson
938d67443d
w_nailgun: add primary sound, add hit effects and decal, adjust missile start position and velocity
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weapons_tfc.sndshd: add nailgun fire sound
vgui_chooseteam.qc: fix bug where class selection menu doesn't hide after picking a class
mark install_patches.sh as executable
2022-12-31 13:43:37 -08:00
3e47775ccb
Add manifest file
2022-12-31 12:09:37 -08:00
937d3f1ba5
Compilation fixes.
2022-12-31 12:07:11 -08:00
131228db92
Clean up think calls and fix various linking issues with upstream Nuclide.
2022-12-22 16:11:13 -08:00
269d16eac6
Remove references to client/player.qc.
2022-11-30 14:31:14 -08:00
9c6e414e0b
Set pragma target fte_5768
2022-08-22 23:25:37 -07:00
2d8bfa42df
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
2022-08-09 09:31:37 -07:00
365276affe
Clean up our player enumflags.
2022-08-07 14:13:46 -07:00
e3c7d8a1a2
Make our sentry class use soundDefs
2022-08-05 14:25:01 -07:00
ddaf0f533a
Cleanup: Some CGameRules methods are now of type 'bool'
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Remove rules.qc
2022-07-16 15:08:28 -07:00
25a70fb2d2
Wrench now detects sentries, has commented code in place for other buildings.
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Also fixed up the damage code/squibs code, left in a duplicate function when updating, my bad.
2022-07-14 22:56:58 -07:00
7512619a06
Commit some of this WiP stuff so Xylemon can merge his changes.
2022-07-14 22:35:45 -07:00