WEAPON_RAILGUN: Should use this sound call

This commit is contained in:
Xylemon 2023-01-18 14:13:51 -08:00
parent 425d1d503e
commit dd918f106c

View file

@ -111,9 +111,7 @@ w_railgun_primary(player pl)
int r = (float)input_sequence % 3;
Weapons_ViewAnimation(pl, RAILGUN_SHOOT);
Weapons_ViewPunchAngle(pl, [-1,0,0]);
#ifndef CLIENT
Sound_Play(pl, CHAN_WEAPON, "weapon_railgun.fire");
#endif
Weapons_Sound(pl, CHAN_WEAPON, "weapon_railgun.fire");
pl.w_attack_next = 0.4f;
break;
case AUTO_EMPTY: