Team Fortress Classic - Nuclide port
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2023-01-18 00:04:49 -08:00
.github Create FUNDING.yml 2021-03-08 15:36:37 +01:00
img Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 12:08:54 +01:00
src Player movement speeds are now specified by classtype. 2023-01-18 00:04:49 -08:00
zpak001.pk3dir Railgun now fully works, just needs visual fluff. Nailgun now uses modern crosshair approach 2023-01-17 16:44:48 -08:00
install_patches.sh w_nailgun: add primary sound, add hit effects and decal, adjust missile start position and velocity 2022-12-31 13:43:37 -08:00
LICENSE Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 12:08:54 +01:00
manifest.fmf Add manifest file 2022-12-31 12:09:37 -08:00
README.md Client: Include FreeHL's damage.qc. 2021-10-21 23:33:02 +02:00

FreeTFC

Clean-room reimplementation of Team Fortress Classic in QuakeC.

Preview 1

Building

Clone the repository into the Nuclide-SDK:

git clone REPOURL tfc

then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside ./tfc/src!

Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.

Community

Matrix

If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more! https://matrix.to/#/#nuclide:matrix.org

IRC

Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues and other such things. It's bridged with the Matrix room of the same name!

Others

We've had people ask in the oddest of places for help, please don't do that.

License

ISC License

Copyright (c) 2016-2021 Marco Hladik marco@icculus.org

Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.