WEAPON_ASSCAN: early implementation of the assault cannon.
This commit is contained in:
parent
2db9152e1b
commit
dee41eeffc
1 changed files with 195 additions and 21 deletions
|
@ -1,5 +1,6 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -14,42 +15,195 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/* Animations */
|
||||
enum
|
||||
{
|
||||
ASSCAN_IDLE1,
|
||||
ASSCAN_IDLE2,
|
||||
ASSCAN_SPINUP,
|
||||
ASSCAN_SPINDOWN,
|
||||
ASSCAN_FIRE,
|
||||
ASSCAN_DRAW,
|
||||
ASSCAN_HOLSTER
|
||||
};
|
||||
|
||||
#ifdef CLIENT
|
||||
void w_asscan_ejectshell(void)
|
||||
{
|
||||
static void w_asscan_ejectshell_death(void) {
|
||||
remove(self);
|
||||
}
|
||||
static void w_asscan_ejectshell_touch(void) {
|
||||
if (other == world)
|
||||
Sound_Play(self, CHAN_BODY, "modelevent_shell.land");
|
||||
}
|
||||
entity eShell = spawn();
|
||||
setmodel(eShell, "models/shell.mdl");
|
||||
eShell.solid = SOLID_BBOX;
|
||||
eShell.movetype = MOVETYPE_BOUNCE;
|
||||
eShell.drawmask = MASK_ENGINE;
|
||||
eShell.angles = [pSeat->m_eViewModel.angles[0], pSeat->m_eViewModel.angles[1], 0];
|
||||
eShell.velocity = pSeat->m_vecPredictedVelocity;
|
||||
|
||||
makevectors(pSeat->m_eViewModel.angles);
|
||||
eShell.velocity += (v_forward * 0);
|
||||
eShell.velocity += (v_right * -80);
|
||||
eShell.velocity += (v_up * 100);
|
||||
eShell.touch = w_asscan_ejectshell_touch;
|
||||
|
||||
eShell.avelocity = [0,45,900];
|
||||
eShell.think = w_asscan_ejectshell_death;
|
||||
eShell.nextthink = time + 2.5f;
|
||||
setsize(eShell, [0,0,0], [0,0,0]);
|
||||
setorigin(eShell, pSeat->m_eViewModel.origin + (v_forward * 26) + (v_up * -15));
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
w_asscan_precache(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
Sound_Precache("weapon_asscan.fire");
|
||||
Sound_Precache("weapon_asscan.reload");
|
||||
Sound_Precache("weapon_asscan.spindown");
|
||||
Sound_Precache("weapon_asscan.spinup");
|
||||
#endif
|
||||
precache_model("models/v_tfac.mdl");
|
||||
precache_model("models/w_asscan.mdl");
|
||||
precache_model("models/p_asscan.mdl");
|
||||
precache_model("models/w_tfac.mdl");
|
||||
precache_model("models/p_tfac.mdl");
|
||||
}
|
||||
|
||||
int
|
||||
w_asscan_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
return (1);
|
||||
}
|
||||
|
||||
void
|
||||
w_asscan_updateammo(player pl)
|
||||
{
|
||||
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
|
||||
Weapons_UpdateAmmo(pl, -1, pl.m_iAmmoShells, -1);
|
||||
}
|
||||
|
||||
string
|
||||
w_asscan_wmodel(void)
|
||||
{
|
||||
return "models/w_asscan.mdl";
|
||||
return "models/w_tfac.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_asscan_pmodel(player pl)
|
||||
{
|
||||
return "models/p_asscan.mdl";
|
||||
return "models/p_tfac.mdl";
|
||||
}
|
||||
|
||||
string
|
||||
w_asscan_deathmsg(void)
|
||||
{
|
||||
return "%s was assaulted by %s's Assault Cannon.";
|
||||
return "%s was rolled over by %s' Chaingun.";
|
||||
}
|
||||
|
||||
void
|
||||
w_asscan_draw(player pl)
|
||||
{
|
||||
pl.mode_tempstate = 0;
|
||||
Weapons_SetModel("models/v_tfac.mdl");
|
||||
Weapons_ViewAnimation(pl, 0);
|
||||
Weapons_ViewAnimation(pl, ASSCAN_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
w_asscan_holster(player pl)
|
||||
{
|
||||
Weapons_ViewAnimation(pl, ASSCAN_HOLSTER);
|
||||
}
|
||||
|
||||
void
|
||||
w_asscan_release(player pl)
|
||||
{
|
||||
/* auto-reload if need be */
|
||||
if (pl.w_attack_next <= 0.0)
|
||||
if (pl.m_iAmmoShells > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pl.w_idle_next > 0.0)
|
||||
return;
|
||||
|
||||
/* end firing */
|
||||
if (pl.mode_tempstate == 1) {
|
||||
pl.mode_tempstate = 0;
|
||||
#ifdef SERVER
|
||||
Sound_Play(pl, CHAN_WEAPON, "weapon_asscan.spindown");
|
||||
#endif
|
||||
Weapons_ViewAnimation(pl, ASSCAN_SPINDOWN);
|
||||
pl.w_attack_next = 1.0f;
|
||||
pl.w_idle_next = pl.w_attack_next;
|
||||
return;
|
||||
}
|
||||
|
||||
int r = (float)input_sequence % 2;
|
||||
if (r) {
|
||||
Weapons_ViewAnimation(pl, ASSCAN_IDLE1);
|
||||
} else {
|
||||
Weapons_ViewAnimation(pl, ASSCAN_IDLE2);
|
||||
}
|
||||
|
||||
pl.w_idle_next = 15.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_asscan_primary(player pl)
|
||||
{
|
||||
if (pl.w_attack_next > 0.0)
|
||||
return;
|
||||
|
||||
/* ammo check */
|
||||
if (pl.m_iAmmoShells <= 0)
|
||||
return;
|
||||
|
||||
/* spin up first */
|
||||
if (pl.mode_tempstate == 0) {
|
||||
pl.mode_tempstate = 1;
|
||||
Weapons_ViewAnimation(pl, ASSCAN_SPINUP);
|
||||
#ifdef SERVER
|
||||
Sound_Play(pl, CHAN_WEAPON, "weapon_asscan.spinup");
|
||||
#endif
|
||||
pl.w_attack_next = 0.5f;
|
||||
pl.w_idle_next = pl.w_attack_next;
|
||||
return;
|
||||
}
|
||||
pl.m_iAmmoShells--;
|
||||
|
||||
Weapons_ViewAnimation(pl, ASSCAN_FIRE);
|
||||
Weapons_ViewPunchAngle(pl, [random(-2, 2),0,0]);
|
||||
|
||||
#ifdef CLIENT
|
||||
View_AddEvent(w_asscan_ejectshell, 0.0f);
|
||||
View_SetMuzzleflash(MUZZLE_RIFLE);
|
||||
#else
|
||||
TraceAttack_FireBullets(1, Weapons_GetCameraPos(pl), 8, [0.15,0.15], WEAPON_ASSCAN);
|
||||
Sound_Play(pl, CHAN_WEAPON, "weapon_asscan.fire");
|
||||
#endif
|
||||
|
||||
pl.w_attack_next = 0.1f;
|
||||
pl.w_idle_next = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
w_asscan_hud(player pl)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
vector aicon_pos;
|
||||
|
||||
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
|
||||
Cross_DrawSub(g_cross_spr, [24,24], [0.1875,0], [0.1875, 0.1875]);
|
||||
|
||||
HUD_DrawAmmo2();
|
||||
|
||||
|
||||
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
#endif
|
||||
}
|
||||
|
||||
float
|
||||
|
@ -62,6 +216,15 @@ void
|
|||
w_asscan_hudpic(player pl, int selected, vector pos, float a)
|
||||
{
|
||||
#ifdef CLIENT
|
||||
vector hud_col;
|
||||
|
||||
if (pl.m_iAmmoShells == 0)
|
||||
hud_col = [1,0,0];
|
||||
else
|
||||
hud_col = g_hud_color;
|
||||
|
||||
HUD_DrawAmmoBar(pos, pl.m_iAmmoShells, 200, a);
|
||||
|
||||
if (selected) {
|
||||
drawsubpic(
|
||||
pos,
|
||||
|
@ -69,7 +232,7 @@ w_asscan_hudpic(player pl, int selected, vector pos, float a)
|
|||
"sprites/tfchud04.spr_0.tga",
|
||||
[0,90/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
|
@ -80,7 +243,7 @@ w_asscan_hudpic(player pl, int selected, vector pos, float a)
|
|||
"sprites/tfchud03.spr_0.tga",
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
hud_col,
|
||||
a,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
|
@ -91,29 +254,40 @@ w_asscan_hudpic(player pl, int selected, vector pos, float a)
|
|||
int
|
||||
w_asscan_isempty(player pl)
|
||||
{
|
||||
|
||||
if (pl.m_iAmmoShells <= 0)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
weapontype_t
|
||||
w_asscan_type(player pl)
|
||||
{
|
||||
return WPNTYPE_RANGED;
|
||||
}
|
||||
|
||||
weapon_t w_asscan =
|
||||
{
|
||||
.name = "asscan",
|
||||
.id = ITEM_ASSCAN,
|
||||
.slot = 4,
|
||||
.slot_pos = 2,
|
||||
.id = ITEM_ASSCAN,
|
||||
.slot = 3,
|
||||
.slot_pos = 3,
|
||||
.draw = w_asscan_draw,
|
||||
.holster = __NULL__,
|
||||
.primary = __NULL__,
|
||||
.secondary = __NULL__,
|
||||
.holster = w_asscan_holster,
|
||||
.primary = w_asscan_primary,
|
||||
.secondary = w_asscan_release,
|
||||
.reload = __NULL__,
|
||||
.release = __NULL__,
|
||||
.postdraw = __NULL__,
|
||||
.release = w_asscan_release,
|
||||
.postdraw = w_asscan_hud,
|
||||
.precache = w_asscan_precache,
|
||||
.pickup = __NULL__,
|
||||
.pickup = w_asscan_pickup,
|
||||
.updateammo = w_asscan_updateammo,
|
||||
.wmodel = w_asscan_wmodel,
|
||||
.pmodel = w_asscan_pmodel,
|
||||
.deathmsg = w_asscan_deathmsg,
|
||||
.aimanim = w_asscan_aimanim,
|
||||
.hudpic = w_asscan_hudpic,
|
||||
.isempty = w_asscan_isempty
|
||||
.isempty = w_asscan_isempty,
|
||||
.type = w_asscan_type,
|
||||
.hudpic = w_asscan_hudpic
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue