Clean up think calls and fix various linking issues with upstream Nuclide.
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269d16eac6
commit
131228db92
9 changed files with 21 additions and 76 deletions
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@ -27,26 +27,6 @@ Game_RunClientCommand(void)
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pl.Physics_Run();
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}
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/* custom chat packet */
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void
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SV_SendChat(entity sender, string msg, entity eEnt, float fType)
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{
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, fType == 0 ? EV_CHAT:EV_CHAT_TEAM);
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WriteByte(MSG_MULTICAST, num_for_edict(sender) - 1);
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WriteByte(MSG_MULTICAST, sender.team);
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WriteString(MSG_MULTICAST, msg);
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if (eEnt) {
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msg_entity = eEnt;
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multicast([0,0,0], MULTICAST_ONE);
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} else {
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multicast([0,0,0], MULTICAST_ALL);
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}
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localcmd(sprintf("echo [SERVER] %s: %s\n", sender.netname, msg));
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}
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/* client cmd overrides happen here */
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void
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Game_ParseClientCommand(string cmd)
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@ -64,18 +44,5 @@ Game_ParseClientCommand(string cmd)
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return;
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}
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if (argv(0) == "say") {
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SV_SendChat(self, argv(1), world, 0);
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return;
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} else if (argv(0) == "say_team") {
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entity a;
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for (a = world; (a = find(a, ::classname, "player"));) {
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if (a.team == self.team) {
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SV_SendChat(self, argv(1), a, 1);
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}
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}
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return;
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}
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clientcommand(self, cmd);
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}
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@ -159,8 +159,7 @@ TFCDispenser::Replenish(void)
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m_iCells += 1;
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m_iArmor += 1;
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ClampValues();
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nextthink = time + 1.0f;
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ScheduleThink(Replenish, 1.0f);
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}
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void
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@ -229,8 +228,7 @@ TFCDispenser::Place(player pl)
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SetOrigin(pl.origin + (v_forward * 48));
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DropToFloor();
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think = FinishPlacing;
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nextthink = time + 5.0f;
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ScheduleThink(FinishPlacing, 5.0f);
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real_owner = pl;
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colormap = pl.colormap;
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@ -243,9 +241,7 @@ TFCDispenser::FinishPlacing(void)
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{
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env_message_single(real_owner, "#Dispenser_finish");
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Sound_Play(this, CHAN_BODY, "engineer.turret_set");
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think = Replenish;
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nextthink = time + 1.0f;
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ScheduleThink(Replenish, 1.0f);
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}
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void
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@ -103,8 +103,7 @@ TFCGameRules::PlayerDeath(NSClientPlayer pp)
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pl.SetSolid(SOLID_NOT);
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pl.SetMovetype(MOVETYPE_NONE);
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pl.think = TFCGameRules_PlayerRespawn;
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pl.nextthink = time + 4.0f;
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pl.ScheduleThink(TFCGameRules_PlayerRespawn, 4.0f);
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/* play the iconic death sound */
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Sound_Play(pl, CHAN_VOICE, "player_tfc.death");
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@ -253,11 +253,8 @@ info_tfgoal::Touch(entity eToucher)
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/* remove? */
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if (m_tfgResult & TFRESULT_REMOVE) {
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Hide();
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if (m_dRespawn) {
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think = Respawn;
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nextthink = time + m_dRespawn;
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}
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Disappear();
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ScheduleThink(Respawn, m_dRespawn);
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}
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}
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@ -418,17 +415,10 @@ class i_t_g:info_tfgoal
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void
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i_t_g::Respawn(void)
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{
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solid = SOLID_BSPTRIGGER;
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movetype = MOVETYPE_NONE;
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SetSolid(SOLID_BSPTRIGGER);
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SetMovetype(MOVETYPE_NONE);
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SetModel(GetSpawnModel());
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SetOrigin(GetSpawnOrigin());
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/* TODO: Investigate instead whether or not we use a trigger texture? */
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/*if (substring(model, 0, 1) == "*") { */
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SetRenderMode(RM_TRIGGER);
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/*} else {
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SetRenderMode(RM_NORMAL);
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}*/
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}
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void
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@ -124,9 +124,8 @@ item_armor::Touch(entity eToucher)
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Sound_Play(this, CHAN_ITEM, "item_armor_tfc.pickup");
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/* hide and respawn */
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Hide();
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think = Respawn;
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nextthink = time + m_flRespawnDelay;
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Disappear();
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ScheduleThink(Respawn, m_flRespawnDelay);
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}
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void
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@ -63,9 +63,8 @@ item_healthkit::Touch(entity eToucher)
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Sound_Play(this, CHAN_ITEM, "item_healthkit_tfc.pickup");
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/* hide and respawn */
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Hide();
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think = Respawn;
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nextthink = time + m_flRespawnDelay;
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Disappear();
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ScheduleThink(Respawn, m_flRespawnDelay);
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}
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void
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@ -113,8 +113,7 @@ item_tfgoal::DropReturnable(NSClientPlayer pp)
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pl.g_items &= ~ITEM_GOALITEM;
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/* return after N secs */
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think = TeamOwnerReturns;
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nextthink = time + m_flPausetime;
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ScheduleThink(TeamOwnerReturns, m_flPausetime);
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}
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void
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@ -153,11 +152,10 @@ item_tfgoal::Touch(entity eToucher)
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if (m_iTeamUses != pl.team)
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return;
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Hide();
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Disappear();
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pl.g_items |= ITEM_GOALITEM;
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m_eActivator = pl;
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think = __NULL__;
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nextthink = 0.0f;
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ReleaseThink();
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sound(this, CHAN_ITEM, m_strSound, 1.0f, ATTN_NONE);
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@ -214,8 +212,7 @@ item_tfgoal::Respawn(void)
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SetSolid(SOLID_TRIGGER);
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SetOrigin(GetSpawnOrigin());
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m_eActivator = __NULL__;
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think = __NULL__;
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nextthink = 0.0f;
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ReleaseThink();
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m_status = GISTATUS_HOME;
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SetRenderFX(RFX_GLOWSHELL);
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@ -17,7 +17,7 @@
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void
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TFCSentry::Think(void)
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{
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nextthink = time + 0.1f;
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ScheduleThink(Think 0.1f);
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/* searching */
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entity t = world;
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@ -77,8 +77,7 @@ TFCSentry::Place(NSClientPlayer pl)
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SetOrigin(pl.origin + (v_forward * 48));
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DropToFloor();
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think = FinishPlacing;
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nextthink = time + 5.0f;
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ScheduleThink(FinishPlacing, 5.0f);
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real_owner = pl;
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colormap = pl.colormap;
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@ -97,8 +96,8 @@ TFCSentry::FinishPlacing(void)
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m_eHead.SetSize([-16,-16,0], [16,16,32]);
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m_eHead.SetOrigin(GetOrigin() + [0,0,20]);
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m_eHead.colormap = colormap;
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think = Think;
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nextthink = time + 0.1f;
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ScheduleThink(Think, 0.1f);
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m_state = SENTRY_SEARCHING;
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m_flNextIdleSound = time + 5.0f;
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@ -75,9 +75,8 @@ TFCTeleporter::Place(player pl)
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makevectors([0, pl.v_angle[1], 0]);
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SetOrigin(pl.origin + (v_forward * 48));
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DropToFloor();
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ScheduleThink(FinishPlacing, 5.0f);
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think = FinishPlacing;
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nextthink = time + 5.0f;
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real_owner = pl;
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colormap = pl.colormap;
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