Client: Updated VGUI menus so they can be called separately. Implement commands 'changeteam' and 'changeclass.

This commit is contained in:
Marco Cawthorne 2023-01-22 16:13:41 -08:00
parent fe7ec00d31
commit 8b9fc69829
Signed by: eukara
GPG key ID: CE2032F0A2882A22
7 changed files with 211 additions and 283 deletions

View file

@ -14,6 +14,8 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void VGUI_ChooseClass(void);
int
ClientGame_ConsoleCommand(void)
{
@ -24,6 +26,14 @@ ClientGame_ConsoleCommand(void)
case "dismantle":
sendevent("TFCDismantle", "i", stoi(argv(1)));
break;
case "chooseclass":
case "changeclass":
VGUI_ChooseClass();
break;
case "chooseteam":
case "changeteam":
VGUI_ChooseTeam();
break;
default:
return (0);
}

View file

@ -31,10 +31,10 @@ ClientGame_PreDraw(void)
g_hud_color = TFC_HUD_TEAM_COLOR_RED;
break;
case 3:
g_hud_color = TFC_HUD_TEAM_COLOR_YELLOW;
g_hud_color = TFC_HUD_TEAM_COLOR_GREEN;
break;
case 4:
g_hud_color = TFC_HUD_TEAM_COLOR_GREEN;
g_hud_color = TFC_HUD_TEAM_COLOR_YELLOW;
break;
}
}
@ -75,25 +75,25 @@ ClientGame_PostDraw(void)
1.0f,
DRAWFLAG_ADDITIVE
);
} else if (iGoalItemTeam == 3) { /* yellow */
} else if (iGoalItemTeam == 3) { /* green */
drawsubpic(
vecGoalItemPos,
[64,64],
g_tfchud6_spr,
[192/256, 62/256],
[64/256, 136/256],
TFC_HUD_TEAM_COLOR_YELLOW,
TFC_HUD_TEAM_COLOR_GREEN,
1.0f,
DRAWFLAG_ADDITIVE
);
} else { /* green */
} else { /* yellow */
drawsubpic(
vecGoalItemPos,
[64,64],
g_tfchud1_spr,
[0/256,136/256],
[64/256, 64/256],
TFC_HUD_TEAM_COLOR_GREEN,
TFC_HUD_TEAM_COLOR_YELLOW,
1.0f,
DRAWFLAG_ADDITIVE
);

View file

@ -30,6 +30,10 @@ ClientGame_Init(float apilevel, string enginename, float engineversion)
registercommand("-gren1");
registercommand("+gren2");
registercommand("-gren2");
registercommand("chooseclass");
registercommand("changeclass");
registercommand("chooseteam");
registercommand("changeteam");
Obituary_Init();
}

View file

@ -43,5 +43,6 @@ hud_ammonotify.qc
../../../src/client/include.src
vgui_chooseteam.qc
vgui_changeclass.qc
../../../src/shared/include.src
#endlist

View file

@ -0,0 +1,92 @@
/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
static CUIWindow winClassSelection;
typedef struct
{
string str;
void(void) ptr;
} btnarr_t;
void
VGUI_ClassJoin(float i)
{
sendevent("ClassJoin", "f", i);
winClassSelection.Hide();
}
void
VGUI_TeamBack(void)
{
}
void VGUI_JoinScout (void) { VGUI_ClassJoin(1); }
void VGUI_JoinSniper (void) { VGUI_ClassJoin(2); }
void VGUI_JoinSoldier (void) { VGUI_ClassJoin(3); }
void VGUI_JoinDemoman (void) { VGUI_ClassJoin(4); }
void VGUI_JoinMedic (void) { VGUI_ClassJoin(5); }
void VGUI_JoinHwguy (void) { VGUI_ClassJoin(6); }
void VGUI_JoinPyro (void) { VGUI_ClassJoin(7); }
void VGUI_JoinSpy (void) { VGUI_ClassJoin(8); }
void VGUI_JoinEngineer (void) { VGUI_ClassJoin(9); }
btnarr_t g_tfc_vgui_classlist[] = {
{"SCOUT", VGUI_JoinScout },
{"SNIPER", VGUI_JoinSniper },
{"SOLDIER", VGUI_JoinSoldier },
{"DEMOMAN", VGUI_JoinDemoman },
{"MEDIC", VGUI_JoinMedic },
{"HWGUY", VGUI_JoinHwguy },
{"PYRO", VGUI_JoinPyro },
{"SPY", VGUI_JoinSpy },
{"ENGINEER", VGUI_JoinEngineer },
{__NULL__, __NULL__ },
{"< Back", VGUI_TeamBack }
};
void
VGUI_ChooseClass(void)
{
static int initialized;
static CUIButton *btns;
if (!initialized) {
vector btnpos = [16,0];
initialized = TRUE;
winClassSelection = spawn(CUIWindow);
winClassSelection.SetTitle("Choose Skin");
winClassSelection.SetSize([420,320]);
g_uiDesktop.Add(winClassSelection);
btns = memalloc(sizeof(btnarr_t) * g_tfc_vgui_classlist.length);
for (int i = 0; i < g_tfc_vgui_classlist.length; i++) {
btnpos[1] += 30;
if (g_tfc_vgui_classlist[i].ptr == __NULL__) {
continue;
}
btns[i] = spawn(CUIButton);
btns[i].SetTitle(g_tfc_vgui_classlist[i].str);
btns[i].SetPos(btnpos);
btns[i].SetFunc(g_tfc_vgui_classlist[i].ptr);
winClassSelection.Add(btns[i]);
}
}
winClassSelection.Show();
winClassSelection.SetPos((video_res / 2) - (winClassSelection.GetSize() / 2));
}

View file

@ -15,298 +15,88 @@
*/
static CUIWindow winChooseTeam;
static CUIWindow winCTTeam;
static CUIWindow winTTeam;
typedef struct
{
string str;
void(void) ptr;
} btnarr_t;
void
VGUI_TeamJoin(float i)
VGUI_ChooseTeam_Blue(void)
{
sendevent("TeamJoin", "f", i);
winCTTeam.Hide();
}
void
VGUI_TeamBack(void)
{
}
void VGUI_JoinScout_B (void) { VGUI_TeamJoin(1); }
void VGUI_JoinSniper_B (void) { VGUI_TeamJoin(2); }
void VGUI_JoinSoldier_B (void) { VGUI_TeamJoin(3); }
void VGUI_JoinDemoman_B (void) { VGUI_TeamJoin(4); }
void VGUI_JoinMedic_B (void) { VGUI_TeamJoin(5); }
void VGUI_JoinHwguy_B (void) { VGUI_TeamJoin(6); }
void VGUI_JoinPyro_B (void) { VGUI_TeamJoin(7); }
void VGUI_JoinSpy_B (void) { VGUI_TeamJoin(8); }
void VGUI_JoinEngineer_B (void) { VGUI_TeamJoin(9); }
void VGUI_JoinScout_R (void) { VGUI_TeamJoin(11); }
void VGUI_JoinSniper_R (void) { VGUI_TeamJoin(12); }
void VGUI_JoinSoldier_R (void) { VGUI_TeamJoin(13); }
void VGUI_JoinDemoman_R (void) { VGUI_TeamJoin(14); }
void VGUI_JoinMedic_R (void) { VGUI_TeamJoin(15); }
void VGUI_JoinHwguy_R (void) { VGUI_TeamJoin(16); }
void VGUI_JoinPyro_R (void) { VGUI_TeamJoin(17); }
void VGUI_JoinSpy_R (void) { VGUI_TeamJoin(18); }
void VGUI_JoinEngineer_R (void) { VGUI_TeamJoin(19); }
void VGUI_JoinScout_Y (void) { VGUI_TeamJoin(21); }
void VGUI_JoinSniper_Y (void) { VGUI_TeamJoin(22); }
void VGUI_JoinSoldier_Y (void) { VGUI_TeamJoin(23); }
void VGUI_JoinDemoman_Y (void) { VGUI_TeamJoin(24); }
void VGUI_JoinMedic_Y (void) { VGUI_TeamJoin(25); }
void VGUI_JoinHwguy_Y (void) { VGUI_TeamJoin(26); }
void VGUI_JoinPyro_Y (void) { VGUI_TeamJoin(27); }
void VGUI_JoinSpy_Y (void) { VGUI_TeamJoin(28); }
void VGUI_JoinEngineer_Y (void) { VGUI_TeamJoin(29); }
void VGUI_JoinScout_G (void) { VGUI_TeamJoin(31); }
void VGUI_JoinSniper_G (void) { VGUI_TeamJoin(32); }
void VGUI_JoinSoldier_G (void) { VGUI_TeamJoin(33); }
void VGUI_JoinDemoman_G (void) { VGUI_TeamJoin(34); }
void VGUI_JoinMedic_G (void) { VGUI_TeamJoin(35); }
void VGUI_JoinHwguy_G (void) { VGUI_TeamJoin(36); }
void VGUI_JoinPyro_G (void) { VGUI_TeamJoin(37); }
void VGUI_JoinSpy_G (void) { VGUI_TeamJoin(38); }
void VGUI_JoinEngineer_G (void) { VGUI_TeamJoin(39); }
btnarr_t red_team[] = {
{"SCOUT", VGUI_JoinScout_R },
{"SNIPER", VGUI_JoinSniper_R },
{"SOLDIER", VGUI_JoinSoldier_R },
{"DEMOMAN", VGUI_JoinDemoman_R },
{"MEDIC", VGUI_JoinMedic_R },
{"HWGUY", VGUI_JoinHwguy_R },
{"PYRO", VGUI_JoinPyro_R },
{"SPY", VGUI_JoinSpy_R },
{"ENGINEER", VGUI_JoinEngineer_R },
{__NULL__, __NULL__ },
{"< Back", VGUI_TeamBack }
};
btnarr_t blue_team[] = {
{"SCOUT", VGUI_JoinScout_B },
{"SNIPER", VGUI_JoinSniper_B },
{"SOLDIER", VGUI_JoinSoldier_B },
{"DEMOMAN", VGUI_JoinDemoman_B },
{"MEDIC", VGUI_JoinMedic_B },
{"HWGUY", VGUI_JoinHwguy_B },
{"PYRO", VGUI_JoinPyro_B },
{"SPY", VGUI_JoinSpy_B },
{"ENGINEER", VGUI_JoinEngineer_B },
{__NULL__, __NULL__ },
{"< Back", VGUI_TeamBack }
};
btnarr_t yellow_team[] = {
{"SCOUT", VGUI_JoinScout_Y },
{"SNIPER", VGUI_JoinSniper_Y },
{"SOLDIER", VGUI_JoinSoldier_Y },
{"DEMOMAN", VGUI_JoinDemoman_Y },
{"MEDIC", VGUI_JoinMedic_Y },
{"HWGUY", VGUI_JoinHwguy_Y },
{"PYRO", VGUI_JoinPyro_Y },
{"SPY", VGUI_JoinSpy_Y },
{"ENGINEER", VGUI_JoinEngineer_Y },
{__NULL__, __NULL__ },
{"< Back", VGUI_TeamBack }
};
btnarr_t green_team[] = {
{"SCOUT", VGUI_JoinScout_G },
{"SNIPER", VGUI_JoinSniper_G },
{"SOLDIER", VGUI_JoinSoldier_G },
{"DEMOMAN", VGUI_JoinDemoman_G },
{"MEDIC", VGUI_JoinMedic_G },
{"HWGUY", VGUI_JoinHwguy_G },
{"PYRO", VGUI_JoinPyro_G },
{"SPY", VGUI_JoinSpy_G },
{"ENGINEER", VGUI_JoinEngineer_G },
{__NULL__, __NULL__ },
{"< Back", VGUI_TeamBack }
};
void
VGUI_GoSpectator(void)
{
VGUI_TeamJoin(0);
localcmd("changeclass\n");
sendevent("TeamJoin", "f", 1);
winChooseTeam.Hide();
}
void
VGUI_ChooseTeam_Red(void)
{
static int initialized;
static CUIButton *btns;
if (!initialized) {
vector btnpos = [16,0];
initialized = TRUE;
winCTTeam = spawn(CUIWindow);
winCTTeam.SetTitle("Choose Skin");
winCTTeam.SetSize([420,320]);
g_uiDesktop.Add(winCTTeam);
btns = memalloc(sizeof(btnarr_t) * red_team.length);
for (int i = 0; i < red_team.length; i++) {
btnpos[1] += 30;
if (red_team[i].ptr == __NULL__) {
continue;
}
btns[i] = spawn(CUIButton);
btns[i].SetTitle(red_team[i].str);
btns[i].SetPos(btnpos);
btns[i].SetFunc(red_team[i].ptr);
winCTTeam.Add(btns[i]);
}
}
localcmd("changeclass\n");
sendevent("TeamJoin", "f", 2);
winChooseTeam.Hide();
winCTTeam.Show();
winCTTeam.SetPos((video_res / 2) - (winCTTeam.GetSize() / 2));
}
void
VGUI_ChooseTeam_Blue(void)
{
static int initialized;
static CUIButton *btns;
if (!initialized) {
vector btnpos = [16,0];
initialized = TRUE;
winTTeam = spawn(CUIWindow);
winTTeam.SetTitle("Choose Skin");
winTTeam.SetSize([420,320]);
g_uiDesktop.Add(winTTeam);
btns = memalloc(sizeof(btnarr_t) * blue_team.length);
for (int i = 0; i < blue_team.length; i++) {
btnpos[1] += 30;
if (blue_team[i].ptr == __NULL__) {
continue;
}
btns[i] = spawn(CUIButton);
btns[i].SetTitle(blue_team[i].str);
btns[i].SetPos(btnpos);
btns[i].SetFunc(blue_team[i].ptr);
winTTeam.Add(btns[i]);
}
}
winChooseTeam.Hide();
winTTeam.Show();
winTTeam.SetPos((video_res / 2) - (winTTeam.GetSize() / 2));
}
void
VGUI_ChooseTeam_Yellow(void)
{
static int initialized;
static CUIButton *btns;
if (!initialized) {
vector btnpos = [16,0];
initialized = TRUE;
winTTeam = spawn(CUIWindow);
winTTeam.SetTitle("Choose Skin");
winTTeam.SetSize([420,320]);
g_uiDesktop.Add(winTTeam);
btns = memalloc(sizeof(btnarr_t) * yellow_team.length);
for (int i = 0; i < yellow_team.length; i++) {
btnpos[1] += 30;
if (yellow_team[i].ptr == __NULL__) {
continue;
}
btns[i] = spawn(CUIButton);
btns[i].SetTitle(yellow_team[i].str);
btns[i].SetPos(btnpos);
btns[i].SetFunc(yellow_team[i].ptr);
winTTeam.Add(btns[i]);
}
}
winChooseTeam.Hide();
winTTeam.Show();
winTTeam.SetPos((video_res / 2) - (winTTeam.GetSize() / 2));
}
void
VGUI_ChooseTeam_Green(void)
{
static int initialized;
static CUIButton *btns;
if (!initialized) {
vector btnpos = [16,0];
initialized = TRUE;
winTTeam = spawn(CUIWindow);
winTTeam.SetTitle("Choose Skin");
winTTeam.SetSize([420,320]);
g_uiDesktop.Add(winTTeam);
btns = memalloc(sizeof(btnarr_t) * green_team.length);
for (int i = 0; i < green_team.length; i++) {
btnpos[1] += 30;
if (green_team[i].ptr == __NULL__) {
continue;
}
btns[i] = spawn(CUIButton);
btns[i].SetTitle(green_team[i].str);
btns[i].SetPos(btnpos);
btns[i].SetFunc(green_team[i].ptr);
winTTeam.Add(btns[i]);
}
}
localcmd("changeclass\n");
sendevent("TeamJoin", "f", 3);
winChooseTeam.Hide();
}
void
VGUI_ChooseTeam_Yellow(void)
{
localcmd("changeclass\n");
sendevent("TeamJoin", "f", 4);
winChooseTeam.Hide();
}
void
VGUI_GoSpectator(void)
{
//VGUI_TeamJoin(0);
sendevent("TeamJoin", "f", 0);
winChooseTeam.Hide();
winTTeam.Show();
winTTeam.SetPos((video_res / 2) - (winTTeam.GetSize() / 2));
}
void
VGUI_ChooseTeam(void)
{
static int initialized;
static CUIButton btnGoRed;
static CUIButton btnGoBlue;
static CUIButton btnGoYellow;
static CUIButton btnGoGreen;
static CUIButton btnGoSpectator;
if (!initialized) {
vector btnpos = [16,48];
initialized = TRUE;
winChooseTeam = spawn(CUIWindow);
winChooseTeam.SetTitle("Choose Team");
winChooseTeam.SetSize('420 320');
btnGoRed = spawn(CUIButton);
btnGoRed.SetTitle("Red Team");
btnGoRed.SetPos('8 132');
btnGoRed.SetFunc(VGUI_ChooseTeam_Red);
for (int t = 1; t <= serverkeyfloat("teams"); t++) {
CUIButton btnForTeam;
string team_name = serverkey(sprintf("team_%i", t));
btnGoBlue = spawn(CUIButton);
btnGoBlue.SetTitle("Blue Team");
btnGoBlue.SetPos('8 162');
btnGoBlue.SetFunc(VGUI_ChooseTeam_Blue);
btnForTeam = spawn(CUIButton);
btnForTeam.SetTitle(team_name);
btnForTeam.SetPos(btnpos);
btnGoYellow = spawn(CUIButton);
btnGoYellow.SetTitle("Yellow Team");
btnGoYellow.SetPos('8 192');
btnGoYellow.SetFunc(VGUI_ChooseTeam_Yellow);
switch (team_name) {
case "Blue":
btnForTeam.SetFunc(VGUI_ChooseTeam_Blue);
break;
case "Red":
btnForTeam.SetFunc(VGUI_ChooseTeam_Red);
break;
case "Green":
btnForTeam.SetFunc(VGUI_ChooseTeam_Green);
break;
case "Yellow":
btnForTeam.SetFunc(VGUI_ChooseTeam_Yellow);
break;
}
winChooseTeam.Add(btnForTeam);
btnpos[1] += 30;
}
btnGoGreen = spawn(CUIButton);
btnGoGreen.SetTitle("Green Team");
btnGoGreen.SetPos('8 222');
btnGoGreen.SetFunc(VGUI_ChooseTeam_Green);
btnGoSpectator = spawn(CUIButton);
btnGoSpectator.SetTitle("Spectator");
@ -314,10 +104,6 @@ VGUI_ChooseTeam(void)
btnGoSpectator.SetFunc(VGUI_GoSpectator);
g_uiDesktop.Add(winChooseTeam);
winChooseTeam.Add(btnGoRed);
winChooseTeam.Add(btnGoBlue);
winChooseTeam.Add(btnGoYellow);
winChooseTeam.Add(btnGoGreen);
winChooseTeam.Add(btnGoSpectator);
}

View file

@ -17,38 +17,73 @@
void
CSEv_TeamJoin_f(float f)
{
if (self.classname != "player") {
spawnfunc_player();
}
player pl = (player)self;
/* mess, do it better */
if (f < 10) {
if (f == 1) {
pl.team = 1; /* Blue */
forceinfokey(pl, "topcolor", "0x9aff");
forceinfokey(pl, "bottomcolor", "0x9aff");
} else if (f < 20) {
} else if (f == 2) {
pl.team = 2; /* Red */
f -= 10;
forceinfokey(pl, "topcolor", "0xff1800");
forceinfokey(pl, "bottomcolor", "0xff1800");
} else if (f < 30) {
} else if (f == 3) {
pl.team = 3; /* Yellow */
f -= 20;
forceinfokey(pl, "topcolor", "0xffca00");
forceinfokey(pl, "bottomcolor", "0xffca00");
} else if (f < 40) {
} else if (f == 4) {
pl.team = 4; /* Green */
f -= 30;
forceinfokey(pl, "topcolor", "0x3bff00");
forceinfokey(pl, "bottomcolor", "0x3bff00");
} else {
/* invalid */
return;
}
/* assign our class type for safe keeping */
pl.classtype = f;
/* turn the player into the class of his choice */
pl.MakeClass(f);
pl.SpawnIntoGame();
if (self.health > 0) {
ClientKill();
return;
}
}
void
CSEv_ClassJoin_f(float f)
{
player pl = (player)self;
/* invalid */
if (pl.team == 0) {
return;
}
if (self.classname != "player") {
spawnfunc_player();
}
/* invalid */
if (pl.classtype == f)
return;
/* if we're still alive... */
if (pl.health > 0) {
pl.classtype = f;
pl.MakeClass(f);
ClientKill();
} else {
/* insta spawn */
/* assign our class type for safe keeping */
pl.classtype = f;
/* turn the player into the class of his choice */
pl.MakeClass(f);
pl.SpawnIntoGame();
}
}