Client: attempt to set g_hud_color according to the team the client is on
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1 changed files with 15 additions and 1 deletions
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@ -17,7 +17,21 @@
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void
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ClientGame_PreDraw(void)
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{
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/* color the HUD according to the team we're on */
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switch (getplayerkeyfloat(player_localnum, "*team")) {
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case 1:
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g_hud_color = [0.15, 0.15, 1.0];
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break;
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case 2:
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g_hud_color = [1, 0.15, 0.15];
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break;
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case 3:
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g_hud_color = [1.0, 1.0, 0.15];
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break;
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case 4:
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g_hud_color = [0.15, 1.0, 0.15];
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break;
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}
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}
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void
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