w_autorifle: add primary fire functionality
default.cfg: rename FreeTF hostname to FreeTFC
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938d67443d
commit
187035c186
3 changed files with 94 additions and 8 deletions
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@ -14,20 +14,32 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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SNIPER_IDLE,
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SNIPER_AIM,
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SNIPER_FIRE,
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SNIPER_DRAW,
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SNIPER_HOLSTER,
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SNIPER_AUTOIDLE,
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SNIPER_AUTOFIRE,
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SNIPER_AUTODRAW,
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SNIPER_AUTOHOLSTER,
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};
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void
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w_autorifle_precache(void)
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{
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precache_model("models/v_tfc_sniper.mdl");
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precache_model("models/w_autorifle.mdl");
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precache_model("models/p_autorifle.mdl");
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Sound_Precache("weapon_sniper.fire");
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}
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void
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w_autorifle_updateammo(player pl)
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{
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#ifdef SERVER
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Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
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#endif
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Weapons_UpdateAmmo(pl, __NULL__, pl.m_iAmmoShells, __NULL__);
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}
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string
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@ -47,11 +59,17 @@ w_autorifle_deathmsg(void)
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return "%s was assaulted by %s's Assault Cannon.";
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}
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void
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w_autorifle_release(player pl)
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{
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Weapons_ViewAnimation(pl, SNIPER_AUTOIDLE);
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}
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void
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w_autorifle_draw(player pl)
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{
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Weapons_SetModel("models/v_tfc_sniper.mdl");
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Weapons_ViewAnimation(pl, 0);
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Weapons_ViewAnimation(pl, SNIPER_AUTOIDLE);
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}
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float
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@ -60,6 +78,69 @@ w_autorifle_aimanim(player pl)
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
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}
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void
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w_autorifle_primary(player pl)
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{
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int s = w_baseauto_fire(pl, player::m_iAmmoShells, 8, [0,0]);
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switch (s) {
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case AUTO_FIRE_FAILED:
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return;
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break;
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case AUTO_FIRED:
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case AUTO_LAST:
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Weapons_ViewAnimation(pl, SNIPER_AUTOFIRE);
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#ifdef CLIENT
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View_SetMuzzleflash(MUZZLE_WEIRD);
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#else
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Sound_Play(pl, CHAN_WEAPON, "weapon_sniper.fire");
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#endif
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pl.w_attack_next = 0.1f;
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break;
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case AUTO_EMPTY:
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pl.w_attack_next = 0.2f;
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break;
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}
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pl.w_idle_next = 1.5f;
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}
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void
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w_autorifle_hud(player pl)
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{
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#ifdef CLIENT
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vector cross_pos;
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vector aicon_pos;
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/* crosshair/laser */
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cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
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drawsubpic(
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cross_pos,
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[24,24],
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g_cross_spr,
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[0.1875,0],
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[0.1875, 0.1875],
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[1,1,1],
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1.0f,
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DRAWFLAG_NORMAL
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);
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HUD_DrawAmmo2();
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aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(
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aicon_pos,
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[24,24],
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g_hud7_spr,
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[0,72/128],
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[24/256, 24/128],
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g_hud_color,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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}
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void
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w_autorifle_hudpic(player pl, int selected, vector pos, float a)
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{
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@ -98,11 +179,11 @@ weapon_t w_autorifle =
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.slot_pos = 0,
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.draw = w_autorifle_draw,
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.holster = __NULL__,
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.primary = __NULL__,
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.primary = w_autorifle_primary,
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.secondary = __NULL__,
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.reload = __NULL__,
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.release = __NULL__,
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.postdraw = __NULL__,
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.release = w_autorifle_release,
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.postdraw = w_autorifle_hud,
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.precache = w_autorifle_precache,
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.pickup = __NULL__,
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.updateammo = w_autorifle_updateammo,
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@ -36,7 +36,7 @@ bind "f1" "vote yes"
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bind "f2" "vote no"
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// Game Variables
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seta "hostname" "FreeTF Server"
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seta "hostname" "FreeTFC Server"
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seta "maxplayers" "8"
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// disable some nuclide niceties
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@ -23,6 +23,11 @@ weapon_nailgun.fire
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sample weapons/airgun_1.wav
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}
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weapon_sniper.fire
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{
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sample weapons/sniper.wav
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}
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engineer.build
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{
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sample weapons/building.wav
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