Commit graph

46 commits

Author SHA1 Message Date
825527a2a9 Renamed map preview images for packaging 2023-10-28 19:51:34 -07:00
ccab59cb15
WEAPON_SUPERSHOTGUN: make the shell eject nicer 2023-05-10 16:10:43 -07:00
3fea7639fe
item_backpack now uses titles.txt string entries for the flavor text on pickup 2023-05-10 15:05:50 -07:00
f86934b685
Fix the backpack/weaponbox from not dropping 2023-05-10 14:34:49 -07:00
e52bea41a3
Use entityDefs instead of hard-coded item pickups 2023-05-08 11:18:29 -07:00
a3df1fdcb7
Add some entityDefs for handling Quake 1/3 maps and teleporters better 2023-04-30 18:05:13 -07:00
297d66e9f9
WEAPON_ROCKETLAUNCHER: tweak the start position of the rocket a little (fluff) 2023-04-30 11:25:12 -07:00
f9798b48f9
player: Fix for server-side controlled rendermodes on player entities 2023-04-30 11:24:49 -07:00
f0d7288871
Throw out maphacks.qc in favor of scripts/maptweaks.txt 2023-04-22 02:40:53 -07:00
f3bdb3d3e7
Minor cleanups and initial research into the Threewave CTF entities that are referenced in some versions of DMC 2023-04-22 01:06:18 -07:00
deac6b59b2 Every map should now have waypoints and previews 2023-04-20 05:39:06 -07:00
030b63bcac
Client: Display icons on the HUD for the different artifacts you can carry 2023-04-17 23:35:21 -07:00
43fc2c69ee
Add teleporter noise for DMC's info_teleporter. 2023-04-17 23:35:18 -07:00
00f50b883c Merge branch 'master' of ssh://vcs.vera-visions.com:1997/nuclide-ports/dmc 2023-04-17 05:45:11 -07:00
da7dd47034
PMove: change player view offset to 22 (practically Quake's) 2023-04-17 02:41:06 -07:00
b428d5ed81 Added the rest of the ambient sound ents from Quake, apparently Valve also left into ambient_suck_wind by mistake... 2023-04-17 02:32:29 -07:00
21d87cba33
WEAPON_LIGHTNING: Shove some visual fluff in here before I go to bed. 2023-04-17 02:31:13 -07:00
dcc79b605c
Server: DamageRadius should push the player a bit more. 2023-04-17 00:42:46 -07:00
9eaa455ba2
Explosives should now do more accurate damage calculation. 2023-04-17 00:36:36 -07:00
2aed2e5f72
Client: add the Quake style crosshair (and make it respect the crosshair cvar...) 2023-04-17 00:11:41 -07:00
ac9cd39ca6
add dcdm5.shader, which attempts to fix the missing texture in dcdm5 left in by Valve 2023-04-16 20:39:21 -07:00
2f6ef264b1
implementation of ambient_drip. The only dedicated ambient sound in Deathmatch Classic. 2023-04-16 16:26:35 -07:00
2a988b7364
item_health: take mega health away over time. 2023-04-16 12:21:52 -07:00
b085cf6021
Updated README.md 2023-04-16 12:14:30 -07:00
ed3029b16e
update README.md 2023-04-16 12:04:41 -07:00
6f03d53242
player: fix typo that'll unbreak the envirosuit. 2023-04-16 11:20:05 -07:00
5b0d88840c
item_artifact: tweak colors and don't allow players to pick up an artifact if they already have it. 2023-04-16 11:18:33 -07:00
6d4272ef87
add waypoint nav file for p_se_3, made by Xylemon 2023-04-16 11:03:16 -07:00
610f46c75a
player: reset rendermode to defaults when the artifacts go out 2023-04-16 11:00:52 -07:00
ac59f692e4
Tweak some pmove related variables and sounds. 2023-04-16 11:00:29 -07:00
f5556655d2
player: Set render properties based on the artifact we're carrying (with priority on invisibility) 2023-04-16 10:42:53 -07:00
621b93171f
Implement functionality of the various powerups, except for rendering. 2023-04-16 09:49:38 -07:00
32902116be
add README.md 2023-04-16 08:41:09 -07:00
2e93c82b4e
Add src/server/maphacks.qc, which has some example item replacement macros. These are subject to change and may even be moved into an external file at some point. 2023-04-15 18:12:43 -07:00
3089ebb659
Client: Swap shell/nail ammo notification icon 2023-04-15 17:36:13 -07:00
2eb4cf86b5
Updated waypoint file for dmc_dm4 2023-04-15 17:21:27 -07:00
5280004b1f
Weapons will now auto-switch to the next best available weapon when empty. 2023-04-15 17:21:13 -07:00
1421857601
Set rotating flag on select pickups, make item_pickup sound DMC specific 2023-04-15 16:56:46 -07:00
425005e91f
Add initial (stubby) artifact implementations 2023-04-15 16:36:49 -07:00
678b5f8c42
Nailguns should use the bigger impact decal now 2023-04-15 15:47:42 -07:00
4aa8152084
Weapons should now respect skill variables for deciding their damage. 2023-04-15 15:17:02 -07:00
d0e762788e
item_armorX/item_health: respect 'deathmatch' cvar regarding respawn behaviour 2023-04-15 14:47:51 -07:00
0cdc3a1caa
Add waypoints for dcdm5, dmc_dm2, dmc_dm4 2023-04-15 14:12:35 -07:00
6869daf464
Improvements to the ammo items. Will now pick up the appropriate amounts and set the right model. 2023-04-15 14:06:12 -07:00
eed46f362e
Implement item_health, adjust the sounds played by the various item_armor pickups and add an alias for item_armorInv 2023-04-15 13:49:28 -07:00
6074c787b5
Initial commit. 2023-04-15 13:07:45 -07:00