Nailguns should use the bigger impact decal now
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4aa8152084
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2 changed files with 2 additions and 2 deletions
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@ -111,7 +111,7 @@ w_nailgun_primary(player pl)
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Damage_Apply(trace_ent, self.owner, Skill_GetValue("plr_nailgun", 9), WEAPON_NAILGUN, DMG_BLUNT);
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} else {
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makevectors(self.angles);
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DecalGroups_Place("Impact.Shot", trace_endpos + (v_forward * -2));
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DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
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}
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remove(self);
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@ -115,7 +115,7 @@ w_supernailgun_primary(player pl)
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Damage_Apply(trace_ent, self.owner, Skill_GetValue("plr_supernailgun", 18), WEAPON_SUPERNAILGUN, DMG_BLUNT);
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} else {
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makevectors(self.angles);
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DecalGroups_Place("Impact.Shot", trace_endpos + (v_forward * -2));
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DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
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}
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remove(self);
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