player: reset rendermode to defaults when the artifacts go out
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1 changed files with 5 additions and 0 deletions
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@ -355,6 +355,11 @@ player::ReceiveEntity(float new, float flChanged)
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SetRenderFX(RFX_GLOWSHELL);
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SetRenderColor([0.5, 1.0, 0.5]);
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SetRenderAmt(0.45f);
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} else {
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SetRenderMode(RM_NORMAL);
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SetRenderFX(RM_NORMAL);
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SetRenderColor([1.0, 1.0, 1.0]);
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SetRenderAmt(1.0f);
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}
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p_model.SetRenderMode(GetRenderMode());
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