Add teleporter noise for DMC's info_teleporter.
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3 changed files with 8 additions and 3 deletions
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@ -24,8 +24,6 @@ Crossbow Weapon
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*/
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#ifdef CLIENT
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#define LIGHTNINGBEAM_COUNT 16
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string g_lightning_beamtex;
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@ -1,6 +1,5 @@
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unnamed2
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{
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{
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map $lightmap
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rgbGen identity
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8
zpak001.pk3dir/sound/dmc_teleporter.sndshd
Normal file
8
zpak001.pk3dir/sound/dmc_teleporter.sndshd
Normal file
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@ -0,0 +1,8 @@
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dmc_teleporter.teleported
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{
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sample misc/r_tele1.wav
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sample misc/r_tele2.wav
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sample misc/r_tele3.wav
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sample misc/r_tele4.wav
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sample misc/r_tele5.wav
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}
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