Use entityDefs instead of hard-coded item pickups
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a3df1fdcb7
commit
e52bea41a3
15 changed files with 94 additions and 156 deletions
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@ -1,98 +0,0 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void item_pickup::Touch(entity eToucher)
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{
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bool isDeathmatch = false;
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if (eToucher.classname != "player") {
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return;
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}
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/* don't remove if AddItem fails */
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if (Weapons_AddItem((player)eToucher, id, m_iClip) == FALSE) {
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return;
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}
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if (cvar("deathmatch") == 1 || cvar("deathmatch") == 2)
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isDeathmatch = true;
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Logging_Pickup(eToucher, this, __NULL__);
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Sound_Play(other, CHAN_ITEM, "dmc_weapon.pickup");
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UseTargets(eToucher, TRIG_TOGGLE, m_flDelay);
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if (real_owner || m_iWasDropped == 1 || isDeathmatch == false) {
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Destroy();
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} else {
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Disappear();
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ScheduleThink(PickupRespawn, 30.0f);
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}
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}
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void item_pickup::SetItem(int i)
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{
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id = i;
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m_oldModel = Weapons_GetWorldmodel(id);
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SetModel(GetSpawnModel());
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SetSize([-16,-16,0], [16,16,16]);
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}
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void item_pickup::SetFloating(int i)
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{
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m_bFloating = rint(bound(0, m_bFloating, 1));
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}
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void
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item_pickup::PickupRespawn(void)
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{
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Respawn();
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Sound_Play(this, CHAN_ITEM, "dmc_item.respawn");
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}
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void item_pickup::Respawn(void)
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{
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SetSolid(SOLID_TRIGGER);
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SetOrigin(GetSpawnOrigin());
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botinfo = BOTINFO_WEAPON;
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modelflags = MF_ROTATE;
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/* At some points, the item id might not yet be set */
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if (GetSpawnModel()) {
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SetModel(GetSpawnModel());
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}
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SetSize([-16,-16,0], [16,16,16]);
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ReleaseThink();
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if (!m_bFloating) {
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DropToFloor();
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SetMovetype(MOVETYPE_TOSS);
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}
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}
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void
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item_pickup::Spawned(void)
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{
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super::Spawned();
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Sound_Precache("dmc_item.respawn");
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Sound_Precache("dmc_weapon.pickup");
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}
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void item_pickup::item_pickup(void)
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{
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}
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@ -55,7 +55,7 @@ defs.h
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../../../valve/src/server/monster_zombie.qc
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../../../valve/src/server/player.qc
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item_pickup.qc
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../../../valve/src/server/items.qc
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../../../valve/src/server/item_longjump.qc
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../../../valve/src/server/item_suit.qc
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../../../valve/src/server/item_healthkit.qc
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@ -257,11 +257,3 @@ w_grenadelauncher =
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.type = w_grenadelauncher_type,
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.hudpic = w_grenadelauncher_hudpic
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};
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#ifdef SERVER
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void
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weapon_grenadelauncher(void)
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{
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Weapons_InitItem(WEAPON_GRENADELAUNCHER);
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}
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#endif
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@ -391,11 +391,3 @@ weapon_t w_lightning =
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.hudpic = w_lightning_hudpic,
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.predraw = w_lightning_postdraw
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};
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#ifdef SERVER
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void
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weapon_lightning(void)
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{
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Weapons_InitItem(WEAPON_LIGHTNING);
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}
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#endif
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@ -242,12 +242,3 @@ weapon_t w_nailgun =
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.type = w_nailgun_type,
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.hudpic = w_nailgun_hudpic
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};
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/* pickups */
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#ifdef SERVER
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void
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weapon_nailgun(void)
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{
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Weapons_InitItem(WEAPON_NAILGUN);
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}
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#endif
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@ -237,12 +237,4 @@ w_rocketlauncher =
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.isempty = w_rocketlauncher_isempty,
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.type = w_rocketlauncher_type,
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.hudpic = w_rocketlauncher_hudpic
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};
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#ifdef SERVER
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void
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weapon_rocketlauncher(void)
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{
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Weapons_InitItem(WEAPON_ROCKETLAUNCHER);
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}
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#endif
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};
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@ -229,7 +229,3 @@ weapon_t w_shotgun =
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.type = w_shotgun_type,
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.hudpic = w_shotgun_hudpic
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};
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#ifdef SERVER
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#endif
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@ -229,12 +229,4 @@ weapon_t w_supernailgun =
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.isempty = w_supernailgun_isempty,
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.type = w_supernailgun_type,
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.hudpic = w_supernailgun_hudpic
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};
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#ifdef SERVER
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void
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weapon_supernailgun(void)
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{
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Weapons_InitItem(WEAPON_SUPERNAILGUN);
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}
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#endif
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};
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@ -245,13 +245,4 @@ weapon_t w_supershotgun =
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.isempty = w_supershotgun_isempty,
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.type = w_supershotgun_type,
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.hudpic = w_supershotgun_hudpic
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};
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/* pickups */
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#ifdef SERVER
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void
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weapon_supershotgun(void)
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{
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Weapons_InitItem(WEAPON_SUPERSHOTGUN);
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}
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#endif
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};
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15
zpak001.pk3dir/def/weapon_grenadelauncher.def
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15
zpak001.pk3dir/def/weapon_grenadelauncher.def
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entityDef weapon_grenadelauncher
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Grenade Launcher"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/g_rock.mdl"
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"inv_item" "6"
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"snd_acquire" "dmc_weapon.pickup"
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"snd_respawn" "dmc_item.respawn"
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"spin" "1"
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}
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15
zpak001.pk3dir/def/weapon_lightning.def
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15
zpak001.pk3dir/def/weapon_lightning.def
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entityDef weapon_lightning
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Lightning Gun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/g_light.mdl"
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"inv_item" "8"
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"snd_acquire" "dmc_weapon.pickup"
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"snd_respawn" "dmc_item.respawn"
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"spin" "1"
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}
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15
zpak001.pk3dir/def/weapon_nailgun.def
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15
zpak001.pk3dir/def/weapon_nailgun.def
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entityDef weapon_nailgun
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Nailgun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/g_nail.mdl"
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"inv_item" "4"
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"snd_acquire" "dmc_weapon.pickup"
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"snd_respawn" "dmc_item.respawn"
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"spin" "1"
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}
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15
zpak001.pk3dir/def/weapon_rocketlauncher.def
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15
zpak001.pk3dir/def/weapon_rocketlauncher.def
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entityDef weapon_rocketlauncher
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Rocket Launcher"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/g_rock2.mdl"
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"inv_item" "7"
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"snd_acquire" "dmc_weapon.pickup"
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"snd_respawn" "dmc_item.respawn"
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"spin" "1"
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}
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15
zpak001.pk3dir/def/weapon_supernailgun.def
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15
zpak001.pk3dir/def/weapon_supernailgun.def
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entityDef weapon_supernailgun
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Super Nailgun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/g_nail2.mdl"
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"inv_item" "5"
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"snd_acquire" "dmc_weapon.pickup"
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"snd_respawn" "dmc_item.respawn"
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"spin" "1"
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}
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15
zpak001.pk3dir/def/weapon_supershotgun.def
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15
zpak001.pk3dir/def/weapon_supershotgun.def
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entityDef weapon_supershotgun
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Super Shotgun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/g_shot2.mdl"
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"inv_item" "3"
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"snd_acquire" "dmc_weapon.pickup"
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"snd_respawn" "dmc_item.respawn"
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"spin" "1"
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}
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