item_armorX/item_health: respect 'deathmatch' cvar regarding respawn behaviour
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0cdc3a1caa
commit
d0e762788e
3 changed files with 17 additions and 12 deletions
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@ -35,11 +35,15 @@ item_ammo::Touch(entity eToucher)
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Weapons_RefreshAmmo(pl);
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Logging_Pickup(eToucher, this, __NULL__);
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if (real_owner || cvar("sv_playerslots") == 1) {
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if (cvar("deathmatch") == 0 || cvar("deathmatch") == 4) {
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Destroy();
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} else {
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Disappear();
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ScheduleThink(Respawn, 30.0f);
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if (cvar("deathmatch") == 3 || cvar("deathmatch") == 5)
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ScheduleThink(Respawn, 15.0f);
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else
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ScheduleThink(Respawn, 30.0f);
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}
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}
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@ -59,10 +63,10 @@ item_ammo::Respawn(void)
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ReleaseThink();
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if (real_owner && time > 30.0f)
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if (time > 30.0f)
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Sound_Play(this, CHAN_ITEM, "dmc_item.respawn");
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droptofloor();
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DropToFloor();
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}
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void
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@ -32,14 +32,14 @@ item_armor::Touch(entity eToucher)
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player pl = (player)eToucher;
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Sound_Play(eToucher, CHAN_ITEM, strcat(noise, ".pickup"));
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Weapons_RefreshAmmo(pl);
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Logging_Pickup(eToucher, this, __NULL__);
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if (real_owner || cvar("sv_playerslots") == 1) {
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/* TODO: if deathmatch is 4 and player invincible, don't pick up */
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if (cvar("deathmatch") == 0 || cvar("deathmatch") == 2) {
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Destroy();
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} else {
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Disappear();
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ScheduleThink(Respawn, 30.0f);
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ScheduleThink(Respawn, 20.0f);
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}
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}
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@ -54,10 +54,10 @@ item_armor::Respawn(void)
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ReleaseThink();
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if (real_owner && time > 30.0f)
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if (time > 20.0f)
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Sound_Play(this, CHAN_ITEM, "dmc_item.respawn");
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droptofloor();
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DropToFloor();
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}
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void
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@ -72,7 +72,8 @@ item_health::Touch(entity eToucher)
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Logging_Pickup(eToucher, this, __NULL__);
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if (real_owner || cvar("sv_playerslots") == 1) {
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/* TODO: if deathmatch is 4 and player invincible, don't pick up */
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if (cvar("deathmatch") == 0 || cvar("deathmatch") == 2) {
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Destroy();
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} else {
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Disappear();
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@ -91,10 +92,10 @@ item_health::Respawn(void)
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ReleaseThink();
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if (real_owner && time > 30.0f)
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if (time > 30.0f)
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Sound_Play(this, CHAN_ITEM, "dmc_item.respawn");
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droptofloor();
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DropToFloor();
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}
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void
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