Server: DamageRadius should push the player a bit more.

This commit is contained in:
Marco Cawthorne 2023-04-17 00:42:46 -07:00
parent 9eaa455ba2
commit dcc79b605c
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -88,7 +88,7 @@ HLGameRules::DamageRadius(vector org, entity attacker, float dmg, float r, int c
/* approximate, feel free to tweak */
if (e.movetype == MOVETYPE_WALK) {
makevectors(vectoangles(e.origin - org));
e.velocity += v_forward * (new_dmg * 5);
e.velocity += v_forward * (new_dmg * 8);
}
}
}