Set rotating flag on select pickups, make item_pickup sound DMC specific
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parent
425005e91f
commit
1421857601
5 changed files with 106 additions and 1 deletions
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@ -51,6 +51,7 @@ item_armor::Respawn(void)
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SetOrigin(GetSpawnOrigin());
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SetModel(GetSpawnModel());
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SetSize([-16,-16,0],[16,16,16]);
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modelflags = MF_ROTATE;
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ReleaseThink();
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@ -53,6 +53,7 @@ item_artifact::Respawn(void)
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SetOrigin(GetSpawnOrigin());
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SetModel(GetSpawnModel());
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SetSize([-16,-16,0],[16,16,16]);
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modelflags = MF_ROTATE;
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ReleaseThink();
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98
src/server/item_pickup.qc
Normal file
98
src/server/item_pickup.qc
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@ -0,0 +1,98 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void item_pickup::Touch(entity eToucher)
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{
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bool isDeathmatch = false;
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if (eToucher.classname != "player") {
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return;
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}
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/* don't remove if AddItem fails */
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if (Weapons_AddItem((player)eToucher, id, m_iClip) == FALSE) {
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return;
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}
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if (cvar("deathmatch") == 1 || cvar("deathmatch") == 2)
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isDeathmatch = true;
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Logging_Pickup(eToucher, this, __NULL__);
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Sound_Play(other, CHAN_ITEM, "dmc_weapon.pickup");
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UseTargets(eToucher, TRIG_TOGGLE, m_flDelay);
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if (real_owner || m_iWasDropped == 1 || isDeathmatch == false) {
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Destroy();
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} else {
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Disappear();
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ScheduleThink(PickupRespawn, 30.0f);
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}
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}
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void item_pickup::SetItem(int i)
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{
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id = i;
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m_oldModel = Weapons_GetWorldmodel(id);
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SetModel(GetSpawnModel());
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SetSize([-16,-16,0], [16,16,16]);
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}
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void item_pickup::SetFloating(int i)
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{
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m_bFloating = rint(bound(0, m_bFloating, 1));
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}
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void
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item_pickup::PickupRespawn(void)
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{
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Respawn();
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Sound_Play(this, CHAN_ITEM, "dmc_item.respawn");
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}
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void item_pickup::Respawn(void)
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{
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SetSolid(SOLID_TRIGGER);
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SetOrigin(GetSpawnOrigin());
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botinfo = BOTINFO_WEAPON;
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modelflags = MF_ROTATE;
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/* At some points, the item id might not yet be set */
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if (GetSpawnModel()) {
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SetModel(GetSpawnModel());
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}
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SetSize([-16,-16,0], [16,16,16]);
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ReleaseThink();
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if (!m_bFloating) {
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DropToFloor();
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SetMovetype(MOVETYPE_TOSS);
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}
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}
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void
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item_pickup::Spawned(void)
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{
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super::Spawned();
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Sound_Precache("dmc_item.respawn");
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Sound_Precache("dmc_weapon.pickup");
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}
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void item_pickup::item_pickup(void)
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{
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}
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@ -55,7 +55,7 @@
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../../../valve/src/server/monster_zombie.qc
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../../../valve/src/server/player.qc
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../../../valve/src/server/items.qc
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item_pickup.qc
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../../../valve/src/server/item_longjump.qc
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../../../valve/src/server/item_suit.qc
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../../../valve/src/server/item_healthkit.qc
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@ -57,4 +57,9 @@ item_artifact_super_damage.pickup
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dmc_item.respawn
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{
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sample items/itembk2.wav
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}
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dmc_weapon.pickup
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{
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sample weapons/pkup.wav
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}
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