Commit graph

175 commits

Author SHA1 Message Date
7a0890caf1
func_escapezone: increment g_cs_escapezones in constructor
func_vip_safetyzone: increment g_cs_vipzones in constructor
2023-10-11 02:15:17 -07:00
219e00ec69
CSMultiplayerRules: choose an info_player_start when info_vip_start is unavailable (fixes as_riverside and older maps like it) 2023-10-10 19:13:25 -07:00
ee035cdded A small update/fix for Docks 2023-10-10 18:46:49 -07:00
b0ed20e8be Waypoints for all official AS maps 2023-10-10 18:46:28 -07:00
a8469bcd8a More waypoints for official maps 2023-10-09 17:44:26 -07:00
2094e448e7 New waypoints for 747 and Assault 2023-10-09 16:03:35 -07:00
936bf684f4
Merge branch 'master' of github.com:eukara/freecs 2023-09-29 16:14:12 -07:00
0a283c5282
Add bomb site text hint for T's and add the base for an upcoming, built-in DM gamemode. 2023-09-29 16:12:44 -07:00
1736b85824
CSMultiplayerRules: Ensure the VIP model is set when making somebody VIP. 2023-09-29 15:59:59 -07:00
e23e3eb02b
item_c4bomb: Trigger the func_bomb_target entities properly. 2023-09-29 15:55:16 -07:00
0a73ca690f
Server: fix 'free buy' check in Ammo_BuyCaliber 2023-09-29 12:38:33 -07:00
a3757dde56
Merge pull request #34 from mikota/recoil-rework
Recoil rework v2
2023-09-28 21:28:46 -07:00
mikota
ab4b1922a2 add FCS prefix to guns cvars 2023-09-23 17:37:54 +02:00
mikota
f7c6f68c1d
Merge branch 'eukara:master' into recoil-rework 2023-09-23 17:15:59 +02:00
mikota
f905511d93 Recoil rework v2 2023-09-23 17:05:57 +02:00
ac56cfd8f2
Client: Explicit precache of the muzzleflash models. 2023-09-18 18:48:26 -07:00
7409ef7d6a
Rebuild against FreeHL Develop 2023-07-27 23:15:56 -07:00
be6fd77592
Shared: Reset shotcounters cleanly when weapons are finished reloading. 2023-07-11 13:36:04 -07:00
d6045d04f2
Merge pull request #29 from mikota/recoil-rework
recoil/gunplay rework intial
2023-07-11 13:30:01 -07:00
mikota
c7711beca9 Brought punchangle into cstrike codebase and adjusted. Fixed console errors due to g_cstrikebulletrecoil. Recoil system tweaks.w 2023-07-10 01:50:37 +02:00
mikota
fe57af3876 Tweaked SMG values(+acc), added cvars guns_recoil_strength, guns_random_recoil_direction, guns_movement_inaccuracy, guns_firing_inaccuracy 2023-07-05 07:52:55 +02:00
mikota
1c45c48d05 recoil/gunplay rework intial 2023-07-04 14:49:06 +02:00
3a922a456f
Merge pull request #27 from tijon1/radio-patch1
Fix radio command sound.
2023-05-08 08:46:10 -07:00
tijon
414ee599d7
Fix radio command sound. 2023-05-05 21:17:41 +03:00
400c7b79db
Client: Only allow buymenu to open when we're in a buyzone (accurate to 1.5) 2023-04-19 10:01:16 -07:00
9dafd11530
Client: Clear some text and images on the buy menu when switching categories. 2023-04-19 10:00:55 -07:00
de81ff9280
Starting to forget about pressing CTRL+S 2023-04-18 19:59:40 -07:00
3858bfb4b7
Client: Add auto-skin selection buttons that were missing in team menus. 2023-04-18 19:51:59 -07:00
1c3d2656d3
Client: btnCancel in vgui_buypages.qc should not have been a CSBuyItemButton, oops. 2023-04-18 19:32:45 -07:00
ca17bdd697
Client: VGUI based buy menus have been implemented. 2023-04-18 19:28:51 -07:00
c4969943b8
Bomb Defusal: fix the bomb not being removed from the game properly upon round ends. Requires a .customphysics fix in upstream Nuclide as well (so update!) 2023-04-18 14:48:39 -07:00
aad8d044e4
Client: add support for the infokey 'vgui_menus', so if that's set you'll now use VGUI based menus for team selection 2023-04-18 14:27:48 -07:00
a22c33bb9f
Gamerules: add the titles.txt messages for having spotted a friend, enemy and hostage rescue instructions 2023-03-28 18:15:23 -07:00
123814e707
Gamerules: send titles.txt messages to the client for when they're the VIP/Bomb-guy, now that we have a message queue 2023-03-28 16:37:11 -07:00
3c3966fc33
hostage_entity: add message for T's for when they attempt to +use on them 2023-03-28 15:35:24 -07:00
92497583a1
func_buyzone: Now print the titles.txt message hint for telling you to buy stuff. 2023-03-28 15:28:24 -07:00
0704d3e7fd
Multiplayer: Load and display a server message of the day if present. 2023-03-25 17:34:47 -07:00
b64bdc049a
func_escapezone/func_vip_safetyzone: deactivate flashlight upon entering 2023-03-01 23:09:25 -08:00
2d51a765b7
func_escapezone: balance tweak via new cvar fcs_escapepenalty. Suggested by Xylemon 2023-03-01 23:07:02 -08:00
f74e44ef4e
CSMultiplayerRules: be explicit about calling NSGameRules::PlayerDisconnect() to handle player de-init 2023-03-01 23:06:06 -08:00
cb12c5d747
CSGameRules: add cvar fcs_swaponround. Set to a positive value and the rules will swap teams after Nth number of rounds 2023-03-01 22:23:24 -08:00
ff59be9392
CSMultiplayerRules: use Destroy() instead of plain remove() on NSEntity derivatives 2023-03-01 21:58:55 -08:00
c7d4f3631a
WEAPON_P228: fix bug where you can reload the gun indefinitely. thanks /alpha/ 2023-03-01 21:54:18 -08:00
125550e4c3
CSMultiplayerRules: When players die, they'll always drop their primary weapon if they have one. Thanks /alpha/ 2023-03-01 21:48:18 -08:00
339a003583
func_vip_safetyzone: tweak CT reward money by $100 2023-03-01 17:20:41 -08:00
0357cb16fe
func_vip_safetyzone: make that work again as well. 2023-03-01 16:18:39 -08:00
06a3e6bc6b
func_escapezone: make it work again. can't find solid info on the rewards
so I may have to revisit it anyway for rebalancing issues
2023-03-01 16:13:52 -08:00
8177fc0bef
CSMultiplayerRules: de-init players properly when they disconnect 2023-03-01 14:53:00 -08:00
08270f346f
remove duplicate entry for sg552 in skill_cstrike.cfg 2023-03-01 14:49:49 -08:00
c89b95d98d
Guns now have damage values defined within skill cvars as well. 2023-03-01 14:47:20 -08:00