CSMultiplayerRules: choose an info_player_start when info_vip_start is unavailable (fixes as_riverside and older maps like it)
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2 changed files with 13 additions and 38 deletions
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@ -821,6 +821,9 @@ CSMultiplayerRules::PlayerFindSpawn(float t)
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point = m_eLastCTSpawn;
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} else if (t == TEAM_VIP) {
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point = find(world, ::classname, "info_vip_start");
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if (!point)
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point = find(m_eLastTSpawn, ::classname, "info_player_start");
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}
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if (point == world) {
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@ -1019,6 +1022,7 @@ CSMultiplayerRules::PlayerMakeSpectator(NSClientPlayer pp)
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player pl = (player)pp;
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pl.MakeTempSpectator();
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PlayerClearWeaponry(pl);
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pl.view_ofs = g_vec_null;
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}
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/*
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@ -89,38 +89,8 @@ class hostage_entity:NSTalkMonster
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virtual void(void) OnPlayerUse;
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virtual void(void) Pain;
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virtual void(void) Death;
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virtual int(void) AnimIdle;
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virtual int(void) AnimWalk;
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virtual int(void) AnimRun;
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//virtual float(void) GetWalkSpeed;
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};
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#if 0
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float
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hostage_entity::GetWalkSpeed(void)
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{
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return 128;
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}
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#endif
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int
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hostage_entity::AnimIdle(void)
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{
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return HOSA_IDLE1;
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}
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int
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hostage_entity::AnimWalk(void)
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{
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return HOSA_WALK;
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}
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int
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hostage_entity::AnimRun(void)
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{
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return HOSA_RUN;
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}
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void
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hostage_entity::OnPlayerUse(void)
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{
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@ -220,7 +190,15 @@ hostage_entity::Death(void)
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void
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hostage_entity::Respawn(void)
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{
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NSTalkMonster::Respawn();
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spawnflags |= MSF_MULTIPLAYER;
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model = "models/hostage.mdl";
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netname = "Hostage";
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base_health = 100;
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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super::Respawn();
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m_iFlags |= MONSTER_CANFOLLOW;
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m_iUsedOnce = FALSE;
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PlayerUse = OnPlayerUse;
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@ -252,12 +230,5 @@ hostage_entity::hostage_entity(void)
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m_talkFollow = "";
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m_talkStopFollow = "";
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spawnflags |= MSF_MULTIPLAYER;
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model = "models/hostage.mdl";
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netname = "Hostage";
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base_health = 100;
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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NSTalkMonster::NSTalkMonster();
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g_cs_hostagestotal++;
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}
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