CSMultiplayerRules: Ensure the VIP model is set when making somebody VIP.
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@ -441,6 +441,7 @@ CSMultiplayerRules::MakeVIP(NSClientPlayer pl)
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PlayerRespawn(pl, pl.team);
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env_message_single(pl, "Hint_you_are_the_vip");
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forceinfokey(pl, "*dead", "2");
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pl.SetModel("models/player/vip/vip.mdl");
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}
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/*
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