Daniel Gibson
4fc06760aa
Fix dedicated server for Windows
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* the OpenAL function definitions mustn't include __declspec(dllimport)
=> fixed by pretending to compile OpenAL statically
* glimp.cpp shouldn't be used in dedicated-only mode (as it was already
the case on Linux and OSX)
=> No special handling for ID_DEDICATED needed in glimp.cpp, as it's not
used anyway
* add APIENTRY to every gl function in stub_gl.cpp for compatibility
with windows headers and MSVC
* remove GL/gl.h #include from win_local.h as it's not needed
* in qgl.h, when building dedicated server for windows, redefine WINGDIAPI
to nothing for SDL_opengl.h #include to get rid off __declspec(dllimport)
by using #pragma push_macro and pop_macro, because our stub is no dll.
Fixes https://github.com/dhewm/dhewm3/issues/39
2018-08-20 01:46:37 +02:00
Daniel Gibson
ed1ffa8060
Fix several bugs from iodoom3 bugtracker
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Apply 94cd0ee5 to d3xp as well.
2018-08-20 01:46:37 +02:00
dhewg
a5f5270f8e
Add SDL2 support for the build system
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Defaults to off, tree doesn't yet compile with SDL2.
2018-08-20 01:46:36 +02:00
dhewg
68c38d452b
cmake: set SDL_BUILDING_LIBRARY for win32 and osx
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While that's a lie it makes FindSDL skip SDLmain, which we have
in tree and compile ourselves.
2018-08-20 01:46:36 +02:00
dhewg
2f42541154
Don't link against OpenGL
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Dynamically load all symbols at runtime.
This in in preparation for SDL2/OpenGLES.
2018-08-20 01:46:36 +02:00
dhewg
68f3690252
Get rid of glConfig.wgl_extensions_string
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Unused and nobody cares.
2018-08-20 01:46:36 +02:00
dhewg
97163cf526
Get rid of GetCardCaps()
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Useless now.
2018-08-20 01:46:36 +02:00
dhewg
e3e30a873f
Get rid of unused var allowNV30Path
2018-08-20 01:46:36 +02:00
dhewg
4e90fff060
Remove the deprecated arb renderer
2018-08-20 01:46:36 +02:00
dhewg
17d609564a
Remove the deprecated nv20 renderer
2018-08-20 01:46:36 +02:00
dhewg
ff99aa9477
Remove the deprecated nv10 renderer
2018-08-20 01:46:36 +02:00
dhewg
3d27d4776c
Remove the ATI fragment shader emulation
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This was only used by the r200 renderer on OSX.
2018-08-20 01:46:36 +02:00
dhewg
4859d1837b
Remove the deprecated r200 renderer
2018-08-20 01:46:36 +02:00
dhewg
eb38c04357
Get rid of precompiled.[h|.cpp]
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Both unused, except for the mfc editors, which don't compile anyway.
2018-08-20 01:46:36 +02:00
dhewg
755bffe601
Delete util_stub.cpp
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Unused.
2018-08-20 01:46:36 +02:00
dhewg
8275299d7e
More logging cleanup
2018-08-20 01:46:36 +02:00
dhewg
17b42bb46e
cmake: indent whitespace fixes
2018-08-20 01:46:36 +02:00
dhewg
ffbbcaf726
cmake: Whitespace fixes for consistency
2018-08-20 01:46:36 +02:00
dhewg
9d9ba03b90
cmake: default to build d3xp
2018-08-20 01:46:36 +02:00
dhewg
105aec84e1
cmake: Remove fugly hack to compile 32bit binaries
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This doesn't work on multiarch systems. A proper cmake toolchain file
has to be used instead.
2018-08-20 01:46:36 +02:00
dhewg
28ff955897
cmake: Fix error when curl is not found
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Set the library name to an empty string to prevent this error:
CMake Error: The following variables are used in this project, but they
are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the
CMake files:
CURL_LIBRARY (ADVANCED)
2018-08-20 01:46:36 +02:00
dhewg
a3456b9004
cmake: Use GNUInstallDirs
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Provides configure style overwritable path settings.
Include a fallback for cmake versions without GNUInstallDirs.
2018-08-20 01:46:35 +02:00
dhewg
95c34a8a00
Get rid of the signal handler
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SDL covers this via e.g. SDL_QUIT event on ctrl+c.
2018-08-20 01:46:35 +02:00
dhewg
caf580b3ff
Get rid of Sys_SetFatalError()
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Unnecessary.
2018-08-20 01:46:35 +02:00
dhewg
f6b6f1df97
Correct the cpu type for 64bit msvc
2018-08-20 01:46:35 +02:00
dhewg
f4f8319316
Disable warning 4267 for msvc
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Spams the console due to 32bit data types on 64bit.
2018-08-20 01:46:35 +02:00
dhewg
d832144482
Use _exit() in AssertFailed()
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Ensure application exit.
2018-08-20 01:46:35 +02:00
dhewg
575668da57
Replace "__asm int 0x03" with __debugbreak()
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Fixes compilation with msvc 64bit.
2018-08-20 01:46:35 +02:00
dhewg
d16d3a5534
Only compile msvc style asm with 32bit msvc
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The 64bit compiler doesn't support __asm.
2018-08-20 01:46:35 +02:00
dhewg
5c483d3349
Get rid of sysMemoryStats_t
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Unused.
2018-08-20 01:46:35 +02:00
dhewg
d75c2654c0
Get rid of empty sys/linux/dedicated.cpp
2018-08-20 01:46:35 +02:00
dhewg
5db94cb6a0
Get rid of win_cpu.cpp
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All unused now.
2018-08-20 01:46:35 +02:00
dhewg
49067a82aa
Get rid of Sys_FPU_StackIsEmpty()
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Same as with Sys_FPU_GetState().
2018-08-20 01:46:35 +02:00
dhewg
16871256f8
Get rid of Sys_FPU_GetState()
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This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2018-08-20 01:46:35 +02:00
dhewg
763791ab24
Get rid of Sys_FPU_EnableExceptions()
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No exceptions were ever enabled.
2018-08-20 01:46:35 +02:00
dhewg
4dc111e63f
Use a more modern way to set the fpu precision
2018-08-20 01:46:35 +02:00
dhewg
8e323cb4ff
Get rid of Sys_FPU_SetRounding()
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Unused.
2018-08-20 01:46:35 +02:00
dhewg
2ecfd21427
Use FILENAME_MAX for MAX_OSPATH
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Fixes compilation with fucking MSVC.
2018-08-20 01:46:35 +02:00
Andre d
a6834f2f39
Remove (faulty/outdated) video ram detection
2018-08-20 01:46:35 +02:00
dhewg
04bea1b10f
Use system zlib
2018-08-20 01:46:35 +02:00
dhewg
d250bf9262
Initial make install
target for *nix
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cmake fails it, so *nix only.
2018-08-20 01:46:34 +02:00
dhewg
f9ca9c0119
Bump ASYNC_PROTOCOL_MINOR
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Due to changed protocol we're not compatible anymore.
2018-08-20 01:46:34 +02:00
dhewg
e85823f8ce
Remove all OS specific gamepak code
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Useless since there are no gamepaks.
2018-08-20 01:46:34 +02:00
dhewg
ed099aa128
Remove all gamepak FileSystem<->Async[Client|Server] code
2018-08-20 01:46:34 +02:00
dhewg
5aa122978d
Don't try to extract libraries from gamepaks.
2018-08-20 01:46:34 +02:00
dhewg
5adb4810d4
Remove UpdateGamePakChecksums()
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Not required anymore.
2018-08-20 01:46:34 +02:00
dhewg
b992d117f0
Remove all client/server gamepak checks
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We don't use any gamepaks anymore, remove the related checks.
2018-08-20 01:46:34 +02:00
dhewg
22c8120b56
Overhaul the *nix based BASE path
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Try BUILD_DATADIR first (build time setting), then the vanilla
doom3 path.
2018-08-20 01:46:34 +02:00
dhewg
a31bb00e21
Rename game libraries to the game name
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Never use "game" as library name, use the game name instead. This
allows d3xp/mods to coexist in a single (installation-)directory.
This paves the way for future `make install` or binary installers.
Additionally, the "mods" menu entry works from within the game gui.
2018-08-20 01:46:34 +02:00
dhewg
47672c4592
Add TODO for OSX .dylib's for the bundle
2018-08-20 01:46:34 +02:00