Remove all OS specific gamepak code

Useless since there are no gamepaks.
This commit is contained in:
dhewg 2012-07-04 00:07:57 +02:00 committed by Daniel Gibson
parent ed099aa128
commit e85823f8ce
3 changed files with 0 additions and 13 deletions

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@ -60,11 +60,6 @@ If you have questions concerning this license or the applicable additional terms
#define ID_ALLOW_CHEATS 0
#endif
// fake a pure client. useful to connect an all-debug client to a server
#ifndef ID_FAKE_PURE
#define ID_FAKE_PURE 0
#endif
// verify checksums in clientinfo traffic
// NOTE: this makes the network protocol incompatible
#ifndef ID_CLIENTINFO_TAGS

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@ -210,8 +210,6 @@ public:
virtual void SetRestartChecksums( const int pureChecksums[ MAX_PURE_PAKS ] ) = 0;
// equivalent to calling SetPureServerChecksums with an empty list
virtual void ClearPureChecksums( void ) = 0;
// get a mask of supported OSes. if not pure, returns -1
virtual int GetOSMask( void ) = 0;
// Reads a complete file.
// Returns the length of the file, or -1 on failure.
// A null buffer will just return the file length without loading.

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@ -43,8 +43,6 @@ If you have questions concerning this license or the applicable additional terms
// Win32
#if defined(WIN32) || defined(_WIN32)
#define BUILD_OS_ID 0
#define _alloca16( x ) ((void *)((((uintptr_t)_alloca( (x)+15 )) + 15) & ~15))
#define PATHSEPERATOR_STR "\\"
@ -80,8 +78,6 @@ If you have questions concerning this license or the applicable additional terms
// Mac OSX
#if defined(MACOS_X) || defined(__APPLE__)
#define BUILD_OS_ID 1
#ifdef GAME_DLL
#define ID_GAME_API __attribute__((visibility ("default")))
#else
@ -112,8 +108,6 @@ If you have questions concerning this license or the applicable additional terms
// Unix
#ifdef __unix__
#define BUILD_OS_ID 2
#define _alloca alloca
#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))