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Daniel Gibson 4fc06760aa Fix dedicated server for Windows
* the OpenAL function definitions mustn't include __declspec(dllimport)
  => fixed by pretending to compile OpenAL statically
* glimp.cpp shouldn't be used in dedicated-only mode (as it was already
  the case on Linux and OSX)
  => No special handling for ID_DEDICATED needed in glimp.cpp, as it's not
   used anyway
* add APIENTRY to every gl function in stub_gl.cpp for compatibility
  with windows headers and MSVC
* remove GL/gl.h #include from win_local.h as it's not needed
* in qgl.h, when building dedicated server for windows, redefine WINGDIAPI
  to nothing for SDL_opengl.h #include to get rid off __declspec(dllimport)
  by using #pragma push_macro and pop_macro, because our stub is no dll.

Fixes https://github.com/dhewm/dhewm3/issues/39
2018-08-20 01:46:37 +02:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Fix several bugs from iodoom3 bugtracker 2018-08-20 01:46:37 +02:00
framework Use FILENAME_MAX for MAX_OSPATH 2018-08-20 01:46:35 +02:00
game More logging cleanup 2018-08-20 01:46:36 +02:00
idlib Get rid of precompiled.[h|.cpp] 2018-08-20 01:46:36 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Port EAX to EFX 2018-08-20 01:46:32 +02:00
sys Get rid of Sys_SetFatalError() 2018-08-20 01:46:35 +02:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
CMakeLists.txt Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2018-08-20 01:46:34 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00