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Remove UpdateGamePakChecksums()
Not required anymore.
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@ -194,8 +194,6 @@ public:
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// Returns a space separated string containing the checksums of all referenced pak files.
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// will call SetPureServerChecksums internally to restrict itself
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virtual void UpdatePureServerChecksums( void ) = 0;
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// setup the mapping of OS -> game pak checksum
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virtual bool UpdateGamePakChecksums( void ) = 0;
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// 0-terminated list of pak checksums
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// if pureChecksums[ 0 ] == 0, all data sources will be allowed
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// otherwise, only pak files that match one of the checksums will be checked for files
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