More logging cleanup

This commit is contained in:
dhewg 2012-07-19 18:37:19 +02:00 committed by Daniel Gibson
parent 17b42bb46e
commit 8275299d7e
6 changed files with 20 additions and 46 deletions

View file

@ -326,7 +326,7 @@ void idGameLocal::Init( void ) {
#endif
Printf( "--------- Initializing Game ----------\n" );
Printf( "----- Initializing Game -----\n" );
Printf( "gamename: %s\n", GAME_VERSION );
Printf( "gamedate: %s\n", __DATE__ );
@ -406,8 +406,6 @@ void idGameLocal::Init( void ) {
gamestate = GAMESTATE_NOMAP;
Printf( "...%d aas types\n", aasList.Num() );
Printf( "game initialized.\n" );
Printf( "--------------------------------------\n" );
}
/*
@ -423,7 +421,7 @@ void idGameLocal::Shutdown( void ) {
return;
}
Printf( "------------ Game Shutdown -----------\n" );
Printf( "----- Game Shutdown -----\n" );
mpGame.Shutdown();
@ -468,8 +466,6 @@ void idGameLocal::Shutdown( void ) {
// shut down the animation manager
animationLib.Shutdown();
Printf( "--------------------------------------\n" );
#ifdef GAME_DLL
// remove auto-completion function pointers pointing into this DLL
@ -1060,7 +1056,7 @@ idGameLocal::LocalMapRestart
void idGameLocal::LocalMapRestart( ) {
int i, latchSpawnCount;
Printf( "----------- Game Map Restart ------------\n" );
Printf( "----- Game Map Restart -----\n" );
gamestate = GAMESTATE_SHUTDOWN;
@ -1115,8 +1111,6 @@ void idGameLocal::LocalMapRestart( ) {
}
gamestate = GAMESTATE_ACTIVE;
Printf( "--------------------------------------\n" );
}
/*
@ -1315,7 +1309,7 @@ void idGameLocal::InitFromNewMap( const char *mapName, idRenderWorld *renderWorl
MapShutdown();
}
Printf( "----------- Game Map Init ------------\n" );
Printf( "----- Game Map Init -----\n" );
gamestate = GAMESTATE_STARTUP;
@ -1336,8 +1330,6 @@ void idGameLocal::InitFromNewMap( const char *mapName, idRenderWorld *renderWorl
animationLib.FlushUnusedAnims();
gamestate = GAMESTATE_ACTIVE;
Printf( "--------------------------------------\n" );
}
/*
@ -1355,7 +1347,7 @@ bool idGameLocal::InitFromSaveGame( const char *mapName, idRenderWorld *renderWo
MapShutdown();
}
Printf( "------- Game Map Init SaveGame -------\n" );
Printf( "----- Game Map Init SaveGame -----\n" );
gamestate = GAMESTATE_STARTUP;
@ -1589,8 +1581,6 @@ bool idGameLocal::InitFromSaveGame( const char *mapName, idRenderWorld *renderWo
gamestate = GAMESTATE_ACTIVE;
Printf( "--------------------------------------\n" );
return true;
}
@ -1640,7 +1630,7 @@ idGameLocal::MapShutdown
============
*/
void idGameLocal::MapShutdown( void ) {
Printf( "--------- Game Map Shutdown ----------\n" );
Printf( "----- Game Map Shutdown -----\n" );
gamestate = GAMESTATE_SHUTDOWN;
@ -1678,8 +1668,6 @@ void idGameLocal::MapShutdown( void ) {
gameSoundWorld = NULL;
gamestate = GAMESTATE_NOMAP;
Printf( "--------------------------------------\n" );
}
/*

View file

@ -551,7 +551,7 @@ int idModelExport::ExportModels( const char *pathname, const char *extension ) {
return 0;
}
gameLocal.Printf( "--------- Exporting models --------\n" );
gameLocal.Printf( "----- Exporting models -----\n" );
if ( !g_exportMask.GetString()[ 0 ] ) {
gameLocal.Printf( " Export mask: '%s'\n", g_exportMask.GetString() );
}
@ -565,7 +565,6 @@ int idModelExport::ExportModels( const char *pathname, const char *extension ) {
fileSystem->FreeFileList( files );
gameLocal.Printf( "...%d models exported.\n", count );
gameLocal.Printf( "-----------------------------------\n" );
return count;
}

View file

@ -1778,7 +1778,7 @@ void idProgram::CompileStats( void ) {
int funcMem;
int i;
gameLocal.Printf( "---------- Compile stats ----------\n" );
gameLocal.Printf( "----- Compile stats -----\n" );
gameLocal.DPrintf( "Files loaded:\n" );
stringspace = 0;
@ -1807,7 +1807,7 @@ void idProgram::CompileStats( void ) {
memused += functions.MemoryUsed(); // name and filename of functions are shared, so no need to include them
memused += sizeof( variables );
gameLocal.Printf( "\nMemory usage:\n" );
gameLocal.Printf( "Memory usage:\n" );
gameLocal.Printf( " Strings: %d, %d bytes\n", fileList.Num(), stringspace );
gameLocal.Printf( " Statements: %d, %zd bytes\n", statements.Num(), statements.MemoryUsed() );
gameLocal.Printf( " Functions: %d, %d bytes\n", functions.Num(), funcMem );
@ -1815,7 +1815,7 @@ void idProgram::CompileStats( void ) {
gameLocal.Printf( " Mem used: %d bytes\n", memused );
gameLocal.Printf( " Static data: %zd bytes\n", sizeof( idProgram ) );
gameLocal.Printf( " Allocated: %d bytes\n", memallocated );
gameLocal.Printf( " Thread size: %zd bytes\n\n", sizeof( idThread ) );
gameLocal.Printf( " Thread size: %zd bytes\n", sizeof( idThread ) );
}
/*

View file

@ -282,7 +282,7 @@ void idGameLocal::Init( void ) {
#endif
Printf( "--------- Initializing Game ----------\n" );
Printf( "----- Initializing Game -----\n" );
Printf( "gamename: %s\n", GAME_VERSION );
Printf( "gamedate: %s\n", __DATE__ );
@ -330,8 +330,6 @@ void idGameLocal::Init( void ) {
gamestate = GAMESTATE_NOMAP;
Printf( "...%d aas types\n", aasList.Num() );
Printf( "game initialized.\n" );
Printf( "--------------------------------------\n" );
}
/*
@ -347,7 +345,7 @@ void idGameLocal::Shutdown( void ) {
return;
}
Printf( "------------ Game Shutdown -----------\n" );
Printf( "----- Game Shutdown -----\n" );
mpGame.Shutdown();
@ -392,8 +390,6 @@ void idGameLocal::Shutdown( void ) {
// shut down the animation manager
animationLib.Shutdown();
Printf( "--------------------------------------\n" );
#ifdef GAME_DLL
// remove auto-completion function pointers pointing into this DLL
@ -955,7 +951,7 @@ idGameLocal::LocalMapRestart
void idGameLocal::LocalMapRestart( ) {
int i, latchSpawnCount;
Printf( "----------- Game Map Restart ------------\n" );
Printf( "----- Game Map Restart -----\n" );
gamestate = GAMESTATE_SHUTDOWN;
@ -1003,8 +999,6 @@ void idGameLocal::LocalMapRestart( ) {
}
gamestate = GAMESTATE_ACTIVE;
Printf( "--------------------------------------\n" );
}
/*
@ -1177,7 +1171,7 @@ void idGameLocal::InitFromNewMap( const char *mapName, idRenderWorld *renderWorl
MapShutdown();
}
Printf( "----------- Game Map Init ------------\n" );
Printf( "----- Game Map Init -----\n" );
gamestate = GAMESTATE_STARTUP;
@ -1198,8 +1192,6 @@ void idGameLocal::InitFromNewMap( const char *mapName, idRenderWorld *renderWorl
animationLib.FlushUnusedAnims();
gamestate = GAMESTATE_ACTIVE;
Printf( "--------------------------------------\n" );
}
/*
@ -1217,7 +1209,7 @@ bool idGameLocal::InitFromSaveGame( const char *mapName, idRenderWorld *renderWo
MapShutdown();
}
Printf( "------- Game Map Init SaveGame -------\n" );
Printf( "----- Game Map Init SaveGame -----\n" );
gamestate = GAMESTATE_STARTUP;
@ -1418,8 +1410,6 @@ bool idGameLocal::InitFromSaveGame( const char *mapName, idRenderWorld *renderWo
gamestate = GAMESTATE_ACTIVE;
Printf( "--------------------------------------\n" );
return true;
}
@ -1469,7 +1459,7 @@ idGameLocal::MapShutdown
============
*/
void idGameLocal::MapShutdown( void ) {
Printf( "--------- Game Map Shutdown ----------\n" );
Printf( "----- Game Map Shutdown -----\n" );
gamestate = GAMESTATE_SHUTDOWN;
@ -1507,8 +1497,6 @@ void idGameLocal::MapShutdown( void ) {
gameSoundWorld = NULL;
gamestate = GAMESTATE_NOMAP;
Printf( "--------------------------------------\n" );
}
/*

View file

@ -545,7 +545,7 @@ int idModelExport::ExportModels( const char *pathname, const char *extension ) {
return 0;
}
gameLocal.Printf( "--------- Exporting models --------\n" );
gameLocal.Printf( "----- Exporting models -----\n" );
if ( !g_exportMask.GetString()[ 0 ] ) {
gameLocal.Printf( " Export mask: '%s'\n", g_exportMask.GetString() );
}
@ -559,7 +559,6 @@ int idModelExport::ExportModels( const char *pathname, const char *extension ) {
fileSystem->FreeFileList( files );
gameLocal.Printf( "...%d models exported.\n", count );
gameLocal.Printf( "-----------------------------------\n" );
return count;
}

View file

@ -1778,7 +1778,7 @@ void idProgram::CompileStats( void ) {
int funcMem;
int i;
gameLocal.Printf( "---------- Compile stats ----------\n" );
gameLocal.Printf( "----- Compile stats -----\n" );
gameLocal.DPrintf( "Files loaded:\n" );
stringspace = 0;
@ -1807,7 +1807,7 @@ void idProgram::CompileStats( void ) {
memused += functions.MemoryUsed(); // name and filename of functions are shared, so no need to include them
memused += sizeof( variables );
gameLocal.Printf( "\nMemory usage:\n" );
gameLocal.Printf( "Memory usage:\n" );
gameLocal.Printf( " Strings: %d, %d bytes\n", fileList.Num(), stringspace );
gameLocal.Printf( " Statements: %d, %zd bytes\n", statements.Num(), statements.MemoryUsed() );
gameLocal.Printf( " Functions: %d, %d bytes\n", functions.Num(), funcMem );
@ -1815,7 +1815,7 @@ void idProgram::CompileStats( void ) {
gameLocal.Printf( " Mem used: %d bytes\n", memused );
gameLocal.Printf( " Static data: %zd bytes\n", sizeof( idProgram ) );
gameLocal.Printf( " Allocated: %d bytes\n", memallocated );
gameLocal.Printf( " Thread size: %zd bytes\n\n", sizeof( idThread ) );
gameLocal.Printf( " Thread size: %zd bytes\n", sizeof( idThread ) );
}
/*