Commit graph

  • 009b958e4a Make Grimm build grimm Daniel Gibson 2024-11-13 03:28:53 +0100
  • caca24cc53 Import Grimm changes Daniel Gibson 2024-11-13 03:02:06 +0100
  • 28c7b81edf
    Merge c511633116 into b782366a08 LegendGuard 2024-10-26 22:29:30 +0200
  • b782366a08 README: Mention to select platform Win32 on Windows master Daniel Gibson 2024-10-22 02:10:31 +0200
  • 50dc874961 README for ELDOOM eldoom Daniel Gibson 2024-10-22 01:50:20 +0200
  • 0c20d86fde Scale crosshair to 4:3 Daniel Gibson 2018-12-15 17:08:13 +0100
  • 3f75150a3f import eldoom source Daniel Gibson 2024-10-22 01:25:13 +0200
  • ee6addacfe
    README: Fix typos, add note that this is WIP desolated Daniel Gibson 2024-10-20 21:26:40 +0200
  • edc3c01492 README for Desolated Daniel Gibson 2024-09-27 05:11:34 +0200
  • e47639e07a Make Desolated build for dhewm3 Daniel Gibson 2024-09-27 05:04:58 +0200
  • 3f720956db Merge code of Desolated - The Crying Fate mod Daniel Gibson 2024-09-27 03:15:03 +0200
  • 85d79f0565 README for Real Gibs 1.06 realgibs Daniel Gibson 2024-09-27 02:32:48 +0200
  • 7b19dc41d9 Scale crosshair to 4:3 Daniel Gibson 2018-12-15 17:08:13 +0100
  • f35e271893 Update README for Blood Mod 1.6 bloodmod Daniel Gibson 2024-09-27 02:08:44 +0200
  • e8e434a597 Real Gibs - source code ALord7 2024-09-19 21:11:10 +0800
  • 8e56657fa2
    Update CMakeLists ALord7 2024-09-19 20:47:16 +0800
  • 188d9337e6 Update to 1.6 ALord7 2024-09-19 20:31:25 +0800
  • 471661f42d
    Merge 5da74b9cf1 into 5fcabc8f6a ALord7 2024-08-27 12:19:24 +0800
  • 5da74b9cf1
    Update Actor.cpp ALord7 2024-08-27 11:22:09 +0800
  • dab88884ef
    Update AFEntity.cpp ALord7 2024-08-27 11:19:58 +0800
  • e228fea6f0
    Update Moveable.cpp ALord7 2024-08-27 11:12:35 +0800
  • 576cfc84df
    Update SysCvar.h ALord7 2024-08-27 11:06:14 +0800
  • f00211fb1e
    Update SysCvar.cpp ALord7 2024-08-27 11:05:34 +0800
  • 9f86f41f63
    Update SysCmds.cpp ALord7 2024-08-27 11:04:23 +0800
  • 8eacbd2b53
    Update Mover.cpp ALord7 2024-08-27 11:00:47 +0800
  • 707bf993d4
    Update Moveable.cpp ALord7 2024-08-27 10:55:13 +0800
  • 4175868489
    Update Item.h ALord7 2024-08-27 10:44:59 +0800
  • 96ed6529b2
    Update Item.cpp ALord7 2024-08-27 10:42:40 +0800
  • 5400454d97
    Update AFEntity.cpp ALord7 2024-08-27 10:35:49 +0800
  • c511633116 Change and fix when compiling debug builds with asserts, now disabled with '&& 0' LegendaryGuard 2024-08-04 14:22:13 +0200
  • be7bac0455 Fix idItem::GiveToPlayer in CallFunc function when picking up items like ammo or health, that crashes on dhewm3, it works better with inv_carry only LegendaryGuard 2024-08-04 14:10:35 +0200
  • f924ef8641 Fix newgranularity variable when using debug build LegendaryGuard 2024-08-04 14:07:12 +0200
  • 164283aee3 Merge branch 'master' into hexeneoc LegendaryGuard 2024-08-04 00:45:57 +0200
  • 6f1214ecf5
    Merge 6f459b3b58 into 5fcabc8f6a Biel Bestué de Luna 2024-07-29 14:31:42 +0200
  • 03aae2f5b7 Scale crosshair to 4:3 in d3xp sikkmod Daniel Gibson 2024-07-28 18:19:41 +0200
  • acd1f70092 Scale crosshair to 4:3 Daniel Gibson 2018-12-15 17:08:13 +0100
  • 20a7240238 perfected_roe: fix script MAX_GLOBALS perfected Daniel Gibson 2024-07-28 18:19:56 +0200
  • 9b3e0d500a Scale crosshair to 4:3 in d3xp Daniel Gibson 2024-07-28 18:19:41 +0200
  • ee574000a8 Scale crosshair to 4:3 Daniel Gibson 2018-12-15 17:08:13 +0100
  • 5fcabc8f6a Link new mods in the README Daniel Gibson 2024-07-26 06:45:26 +0200
  • 7a432428a1 Update Blood Mod download link to dhewm3 version Daniel Gibson 2024-07-26 06:40:49 +0200
  • 47d2a8d27f Integrate Perfected Doom3 into build system and fix build Daniel Gibson 2024-07-17 22:38:00 +0200
  • cd0e8ee6ed Import Perfected Doom3 code changes Daniel Gibson 2024-07-16 22:31:01 +0200
  • 6b293dfd27 Scale crosshair to 4:3 Daniel Gibson 2018-12-15 17:08:13 +0100
  • bd8e99f952 Port BloodMod 1.5 Daniel Gibson 2024-07-16 18:31:25 +0200
  • 6f459b3b58 d3xp now also can use the new portalskies «BielBdeLuna» 2024-06-25 12:59:38 +0200
  • 7d6b9412b7 Fix typo in README Daniel Gibson 2024-06-24 04:18:12 +0200
  • 2ed7581296 README: Add mod porting instructions Daniel Gibson 2024-06-22 17:06:27 +0200
  • 8d8a09c9a4 added the infrestructure in a pk4 file «BielBdeLuna» 2024-06-21 17:37:33 +0200
  • 4e4019395a 3 types of portal skies «BielBdeLuna» 2024-06-21 16:14:18 +0200
  • 955760cdfb README for Sikkmod Daniel Gibson 2024-06-21 04:01:27 +0200
  • a8e0cda873 CMake integration of Sikkmod, changes to code to make it compile Daniel Gibson 2024-06-21 03:37:30 +0200
  • 2bb7f6ae3d Sikkmod v1.2 (game/ only) Daniel Gibson 2024-06-21 02:56:16 +0200
  • ac07261d2f Sikkmod v1.1 RoE (d3xp/) Daniel Gibson 2024-06-21 02:24:41 +0200
  • e4f953b523 Sikkmod v1.1 (game/ only) Daniel Gibson 2024-06-21 02:14:08 +0200
  • 4416ef0f7e Don't use GCC's __builtin_alloca_with_align(), fix #572 rivensin Daniel Gibson 2024-04-19 07:24:32 +0200
  • d8d797c248 Don't use GCC's __builtin_alloca_with_align(), fix #572 hardcorps Daniel Gibson 2024-04-19 07:24:32 +0200
  • 41cfd224f9 Don't use GCC's __builtin_alloca_with_align(), fix #572 fitz Daniel Gibson 2024-04-19 07:24:32 +0200
  • 72d2c41764 Don't use GCC's __builtin_alloca_with_align(), fix #572 dentonmod Daniel Gibson 2024-04-19 07:24:32 +0200
  • 0e6e3519b2 Don't use GCC's __builtin_alloca_with_align(), fix #572 d3le Daniel Gibson 2024-04-19 07:24:32 +0200
  • c6d2afac06 Don't use GCC's __builtin_alloca_with_align(), fix #572 cdoom Daniel Gibson 2024-04-19 07:24:32 +0200
  • ba6ba086b2 Don't use GCC's __builtin_alloca_with_align(), fix #572 Daniel Gibson 2024-04-19 07:24:32 +0200
  • 682cd5d1b9 Merge branch 'master' into hexeneoc LegendaryGuard 2024-04-18 21:49:06 +0200
  • d7e5904221 CMake: Detect all variations of the clang compiler (hopefully) Daniel Gibson 2024-03-19 01:53:53 +0100
  • 8e46311715 Fix build with Visual Studio's builtin CMake support Daniel Gibson 2024-03-19 01:38:57 +0100
  • f751733f7b CMake: Add GCC/clang-specific options: ASAN, FORCE_COLORED_OUTPUT Daniel Gibson 2024-03-19 01:26:35 +0100
  • f385c20aec CMake: Detect all variations of the clang compiler (hopefully) Daniel Gibson 2024-03-19 01:53:53 +0100
  • e1d7a19a9b Fix build with Visual Studio's builtin CMake support Daniel Gibson 2024-03-19 01:38:57 +0100
  • bc468903b0 CMake: Add GCC/clang-specific options: ASAN, FORCE_COLORED_OUTPUT Daniel Gibson 2024-03-19 01:26:35 +0100
  • 339c286cbe CMake: Detect all variations of the clang compiler (hopefully) Daniel Gibson 2024-03-19 01:53:53 +0100
  • 38752c23e2 Fix build with Visual Studio's builtin CMake support Daniel Gibson 2024-03-19 01:38:57 +0100
  • eb82f75fba CMake: Add GCC/clang-specific options: ASAN, FORCE_COLORED_OUTPUT Daniel Gibson 2024-03-19 01:26:35 +0100
  • bf8e8c843d CMake: Detect all variations of the clang compiler (hopefully) doom3cc Daniel Gibson 2024-03-19 01:53:53 +0100
  • da0f90dc38 Fix build with Visual Studio's builtin CMake support Daniel Gibson 2024-03-19 01:38:57 +0100
  • 9c41fc0851 CMake: Add GCC/clang-specific options: ASAN, FORCE_COLORED_OUTPUT Daniel Gibson 2024-03-19 01:26:35 +0100
  • f18f7a0b45 CMake: Detect all variations of the clang compiler (hopefully) Daniel Gibson 2024-03-19 01:53:53 +0100
  • 053749f1ae Fix build with Visual Studio's builtin CMake support Daniel Gibson 2024-03-19 01:38:57 +0100
  • b41b2c4072 CMake: Add GCC/clang-specific options: ASAN, FORCE_COLORED_OUTPUT Daniel Gibson 2024-03-19 01:26:35 +0100
  • 6bf54c79b6 CMake: Detect all variations of the clang compiler (hopefully) Daniel Gibson 2024-03-19 01:53:53 +0100
  • 695dfbc923 Fix build with Visual Studio's builtin CMake support Daniel Gibson 2024-03-19 01:38:57 +0100
  • bd4f0556bf CMake: Add GCC/clang-specific options: ASAN, FORCE_COLORED_OUTPUT Daniel Gibson 2024-03-19 01:26:35 +0100
  • 7c1091d271 CMake: Detect all variations of the clang compiler (hopefully) Daniel Gibson 2024-03-19 01:53:53 +0100
  • 9498ed22bc Fix build with Visual Studio's builtin CMake support Daniel Gibson 2024-03-19 01:38:57 +0100
  • 59d7bb1087 CMake: Add GCC/clang-specific options: ASAN, FORCE_COLORED_OUTPUT Daniel Gibson 2024-03-19 01:26:35 +0100
  • 94b4289527 CMake: Detect all variations of the clang compiler (hopefully) Daniel Gibson 2024-03-19 01:53:53 +0100
  • 34db181b40 Fix build with Visual Studio's builtin CMake support Daniel Gibson 2024-03-19 01:38:57 +0100
  • b3c1ddd5d7 CMake: Add GCC/clang-specific options: ASAN, FORCE_COLORED_OUTPUT Daniel Gibson 2024-03-19 01:26:35 +0100
  • b9e5759111 merge sys_public.h changes for gamepad support Daniel Gibson 2024-03-18 21:13:51 +0100
  • d22d141ed6 Sync sys/platform.h, incl. Workaround for MCST-LCC compiler Daniel Gibson 2024-03-18 23:03:05 +0100
  • 0489ab1632 Make Sys_SetInteractiveIngameGuiActive() work better Daniel Gibson 2024-03-17 04:03:27 +0100
  • 1dee44ceb1 Fix MSVC non-Release builds (_alloca()/assert() didn't play nice) Daniel Gibson 2023-03-02 18:04:48 +0100
  • 1286cb1351 Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase James Addison 2023-01-11 16:16:34 +0000
  • da223d8aa3 Fix/work around other misc. compiler warnings Daniel Gibson 2023-01-05 08:07:51 +0100
  • 8975b6af79 Fix date/time handling in idParser::ExpandBuiltinDefine() Daniel Gibson 2023-01-05 09:05:52 +0100
  • f710745176 Work around false positive GCC -W(maybe-)uninitialized warnings Daniel Gibson 2023-01-05 07:54:41 +0100
  • 5d28254e24 Fix GCC -W(maybe-)uninitialized warnings that at least kinda had a point Daniel Gibson 2023-01-05 06:21:07 +0100
  • bbd056127a Don't use "register" keyword, it was deprecated in C++11 Daniel Gibson 2023-01-05 04:57:54 +0100
  • 481e0e84ff Fix -Wformat-security warnings - thanks James Addison! Daniel Gibson 2022-12-29 05:38:13 +0100
  • 0a3d0f50e2 Fix renderlights loaded from savegames aliasing other lights Daniel Gibson 2022-11-06 18:12:54 +0100
  • 9104ed2151 Fix some ubsan warnings Daniel Gibson 2021-06-22 22:39:02 +0200