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Add SDL2 support for the build system
Defaults to off, tree doesn't yet compile with SDL2.
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commit
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1 changed files with 19 additions and 6 deletions
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@ -29,6 +29,7 @@ option(BASE "Build the base game code" ON)
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option(D3XP "Build the d3xp game code" ON)
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option(DEDICATED "Build the dedicated server" OFF)
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option(ONATIVE "Optimize for the host CPU" OFF)
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option(SDL2 "Use SDL2 instead of SDL1.2" OFF)
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if(NOT CMAKE_SYSTEM_PROCESSOR)
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message(FATAL_ERROR "No target CPU architecture set")
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@ -73,6 +74,7 @@ if(DHEWM3LIBS)
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# these are too stupid, give them a hint
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set(ENV{OPENALDIR} ${DHEWM3LIBS})
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set(ENV{SDLDIR} ${DHEWM3LIBS})
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set(ENV{SDL2DIR} ${DHEWM3LIBS})
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endif()
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# libs
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@ -98,12 +100,23 @@ include_directories(${VORBISFILE_INCLUDE_DIR})
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find_package(OpenAL REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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if(APPLE OR WIN32)
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if (SDL2)
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# skip SDL2main
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if(APPLE OR WIN32)
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set(SDL2_BUILDING_LIBRARY TRUE)
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endif()
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIR})
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set(SDLx_LIBRARY ${SDL2_LIBRARY})
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else()
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# skip SDLmain
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set(SDL_BUILDING_LIBRARY TRUE)
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if(APPLE OR WIN32)
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set(SDL_BUILDING_LIBRARY TRUE)
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endif()
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find_package(SDL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR})
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set(SDLx_LIBRARY ${SDL_LIBRARY})
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endif()
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find_package(SDL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR})
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find_package(CURL QUIET)
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if(CURL_FOUND)
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@ -737,7 +750,7 @@ if(CORE)
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${CURL_LIBRARY}
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${JPEG_LIBRARY}
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${ZLIB_LIBRARY}
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${SDL_LIBRARY}
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${SDLx_LIBRARY}
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${sys_libs}
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)
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@ -767,7 +780,7 @@ if(DEDICATED)
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${CURL_LIBRARY}
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${JPEG_LIBRARY}
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${ZLIB_LIBRARY}
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${SDL_LIBRARY}
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${SDLx_LIBRARY}
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${sys_libs}
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)
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