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Remove the ATI fragment shader emulation
This was only used by the r200 renderer on OSX.
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@ -673,7 +673,6 @@ if(APPLE)
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set(src_sys_core
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sys/glimp.cpp
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sys/glimp_ati_fragment_shader.cpp
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sys/osx/DOOMController.mm
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sys/osx/macosx_misc.mm
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sys/osx/SDLMain.m
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