Christoph Oelckers
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f0f0ca020b
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- refactor rex to use actors.
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2021-10-24 10:59:45 +02:00 |
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Christoph Oelckers
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1cf616c7ba
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- access RexList through a pointer.
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2021-10-24 10:58:27 +02:00 |
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Christoph Oelckers
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54fc724b25
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- fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
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2021-10-24 08:24:02 +02:00 |
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Christoph Oelckers
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5d0ee1478c
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- fixed bad pointer comparison.
MSVC did not catch this, only GCC 11 and Clang errored out on this one. :(
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2021-10-24 08:21:54 +02:00 |
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Christoph Oelckers
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e88627b72a
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- refactor the rat to use actors.
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2021-10-23 21:57:13 +02:00 |
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Christoph Oelckers
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9c8fda9a4d
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- access RatList through a pointer.
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2021-10-23 21:50:57 +02:00 |
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Christoph Oelckers
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cd97fdaa30
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- refactor the mummy to use actors.
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2021-10-23 20:49:03 +02:00 |
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Christoph Oelckers
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fab0fff1fe
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- access LionList through a pointer.
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2021-10-23 20:06:48 +02:00 |
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Christoph Oelckers
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cd2c796574
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- refactor the lion to use actors.
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2021-10-23 19:37:04 +02:00 |
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Christoph Oelckers
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3de4bc29c1
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- access LionList through a pointer.
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2021-10-23 19:31:53 +02:00 |
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Christoph Oelckers
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77525cecf0
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- refactor the lava dude to use actors.
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2021-10-23 18:51:52 +02:00 |
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Christoph Oelckers
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f12faa9279
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- access LavaList through a pointer.
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2021-10-23 18:41:05 +02:00 |
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Christoph Oelckers
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657e5ef6be
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- refactor the fish to use actors.
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2021-10-23 13:02:43 +02:00 |
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Christoph Oelckers
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f8cab790d4
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- access FishList through a pointer.
To make the following commmit more readably.
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2021-10-23 12:33:33 +02:00 |
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Christoph Oelckers
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5d7d4ce496
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- fixed radial damage for actors.
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2021-10-22 23:57:46 +02:00 |
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Christoph Oelckers
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0ac449ab95
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- refactored Anubis.
This now stores its data in the actor, not a static array.
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2021-10-22 22:09:02 +02:00 |
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Christoph Oelckers
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fa8edc7493
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
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Christoph Oelckers
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944b7b8776
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- DeleteActor implementation.
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2021-10-22 22:04:44 +02:00 |
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Christoph Oelckers
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491c27caa6
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- fixed runlist handling for actor targets.
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2021-10-22 22:04:04 +02:00 |
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Christoph Oelckers
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51ee9cf6c6
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- fixed bad interpolation setup in AddFlow, plus some variable renaming.
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2021-10-22 21:55:51 +02:00 |
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Christoph Oelckers
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4ee3505dde
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- Exhumed: fixed return value of BuildTrap
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2021-10-22 08:06:24 +02:00 |
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Christoph Oelckers
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6e919f2364
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- Exhumed: fixed handling of torch messages for localization
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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2cece35902
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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1b8d3f9a89
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- Exhumed: some inlines for upcoming actor refactoring.
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2021-10-17 15:21:29 +02:00 |
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Christoph Oelckers
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33261db902
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- some quick sprite[] replacements.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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3419d6a901
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- fixed compilation.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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1839634d79
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- small stuff
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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b1d15811c5
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- make nBodygunSprite an actor array.
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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fe9ddabd35
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- made nChunkSprite an actor array
# Conflicts:
# source/games/exhumed/src/move.cpp
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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c2467dc47b
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- made nBodySprite an actor array.
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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dbe4aa3515
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- renamed disassembly variables in bubbles.cpp.
# Conflicts:
# source/games/exhumed/src/bubbles.cpp
# source/games/exhumed/src/exhumedactor.h
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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0d0326f8c1
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- argument of BelowNear
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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9badd2e78b
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- converted switches to classes.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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601d358b49
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- converted FuncWasp to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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8d7f37066f
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- converted FuncSpider to a class
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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5a424bdd06
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- converted FuncSnake to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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61df236588
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- converted FuncSet/FuncSoul to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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d77a5208f3
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- converted FuncScorp to a class.
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2021-10-16 15:36:31 +02:00 |
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Christoph Oelckers
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5418c4326f
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- converted FuncRoach to a class.
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2021-10-16 15:36:31 +02:00 |
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Christoph Oelckers
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25de6fe4c5
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- converted FuncRex to a class.
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2021-10-16 15:36:31 +02:00 |
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Christoph Oelckers
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89d98ddf34
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- fixed the rat.
- converted FuncRat to a class.
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2021-10-16 15:36:11 +02:00 |
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Christoph Oelckers
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39ca524185
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- converted FuncRa to a class.
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2021-10-15 22:57:53 +02:00 |
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Christoph Oelckers
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335ebe9272
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- converted queen funcs to classes
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2021-10-15 22:55:03 +02:00 |
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Christoph Oelckers
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93b0a35927
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- converted FuncPlayer into a class
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2021-10-15 22:19:07 +02:00 |
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Christoph Oelckers
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f13e1f2127
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- converted all FuncObjects to classes.
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2021-10-15 22:14:14 +02:00 |
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Christoph Oelckers
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3bda4d5b07
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- converted FuncMummy into a class
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2021-10-15 22:02:06 +02:00 |
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Christoph Oelckers
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008825fe32
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- converted FuncCreatureChunk into a class.
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2021-10-15 21:58:07 +02:00 |
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Christoph Oelckers
|
b772200dd4
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- converted FuncLion into a class
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2021-10-15 21:29:24 +02:00 |
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Christoph Oelckers
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45e7b7c4d5
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- converted FuncLavaDude(Limb) into classes
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2021-10-15 21:25:53 +02:00 |
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