Mitchell Richters
c79a979395
- Exhumed: Store a player pointer on the stack and use in updatePlayerVelocity()
.
2023-03-25 21:26:52 +11:00
Mitchell Richters
7cfb5d9286
- Exhumed: Removed unneeded resetting of nDestVertPan
in doPlayerFloorDamage()
.
...
* Original game code below it was just resetting it anyway.
2023-03-25 19:56:20 +11:00
Mitchell Richters
12b4f68f24
- Exhumed: Directly inline interpfrac test into gi->Render()
.
2023-03-25 19:56:19 +11:00
Christoph Oelckers
32237421c9
- Exhumed: fixed Ramses's programmatic texture
2023-03-25 09:52:31 +01:00
Mitchell Richters
f96bc3ee31
- Exhumed: Reposition bIsFiring
setting.
...
* Mistake from e5e1428062
.
2023-03-25 18:13:11 +11:00
Mitchell Richters
e34c4353f6
- Exhumed: Properly clamp off pitch in death function.
2023-03-25 17:27:33 +11:00
Mitchell Richters
025f2ec5fb
- Exhumed: Do player pitch/yaw before movement code.
2023-03-25 16:58:15 +11:00
Mitchell Richters
79f7ca976b
- Exhumed: Refactor the pitch tilting/panning code.
...
* Made it work on the player's view pitch and not their actual pitch.
* Drastically simplifies implementation and allows its use even with mouse aiming.
2023-03-25 16:52:13 +11:00
Mitchell Richters
7ecf6b26c3
- Exhumed: Might as well split out the death restart as well.
2023-03-25 16:06:19 +11:00
Mitchell Richters
7da9b2c17d
- Exhumed: Slightly re-arrange where movement actions are called.
...
* Removes jank setups like testing whether the player is dead and nulling their input. Now, the movement code just doesn't call if they're dead.
2023-03-25 15:57:23 +11:00
Mitchell Richters
e5e1428062
- Exhumed: Split off runlist signal code from player ticker.
2023-03-25 15:57:22 +11:00
Mitchell Richters
a86751a355
- Exhumed: Move all underwater code into doPlayerBreath()
.
...
* Renamed to `doPlayerUnderwater()`.
* Keeps all underwater logic together.
* More importantly, fixes an issue 🙃 .
2023-03-25 15:12:13 +11:00
Mitchell Richters
52618ede14
- Exhumed: Amend 187710e9e2
.
2023-03-25 15:10:54 +11:00
Mitchell Richters
1ed91ade54
- Exhumed: Fix dopple actor picnum updating.
2023-03-25 14:19:07 +11:00
Mitchell Richters
481c52f175
- Exhumed: Move some player code out of exhumed.cpp and into player.cpp where it should be.
2023-03-25 14:08:02 +11:00
Mitchell Richters
ae361208a0
- Exhumed: Tidy up flags in feebtag()
.
2023-03-25 13:18:46 +11:00
Mitchell Richters
66c4a753d9
- Exhumed: Move doPickupHealth()
lambda out of doPlayerPickupItems()
.
2023-03-25 12:51:18 +11:00
Mitchell Richters
d5a0dd3d80
- Exhumed: Move doPickupWeapon()
lambda out of doPlayerPickupItems()
.
2023-03-25 12:46:37 +11:00
Mitchell Richters
3854a97913
- Exhumed: Move doProcessPickup()
lambda out of doPlayerPickupItems()
.
2023-03-25 12:43:06 +11:00
Mitchell Richters
27534c433d
- Exhumed: Move lambdas out of doPlayerPickupItems()
, starting with doConsoleMessage()
.
2023-03-25 12:40:00 +11:00
Mitchell Richters
33cea4a7e1
- Exhumed: Remove offset in doPlayerItemPickups()
and just use the statnum.
2023-03-25 12:28:33 +11:00
Mitchell Richters
06e97d26aa
- Exhumed: Merge grenade pickup code into generic lambda.
2023-03-25 10:52:40 +11:00
Mitchell Richters
249d6b1b81
- Exhumed: Use an actor pointer on the stack in doPlayerCounters()
.
2023-03-25 10:08:55 +11:00
Mitchell Richters
128997c79c
- Exhumed: Clean up double getting of player actor in doPlayerBreath()
.
2023-03-25 10:06:18 +11:00
Mitchell Richters
47d25932d5
- Exhumed: Move doPlayerMask()
into doPlayerCounters()
.
2023-03-25 09:42:37 +11:00
Mitchell Richters
1ebc634ac0
- Exhumed: Consolidate two more cases in pickup code.
2023-03-25 08:44:27 +11:00
Mitchell Richters
c0d13f7619
- Exhumed: Use lookup table for health pickups in doPlayerItemPickups()
.
2023-03-25 08:43:50 +11:00
Mitchell Richters
e766c29fd5
- Exhumed: Use lookup table for weapon pickups in doPlayerItemPickups()
.
2023-03-25 08:41:45 +11:00
Mitchell Richters
be9ece4afc
- Exhumed: Use lookup table for some weapon types in doPlayerItemPickups()
.
2023-03-25 07:42:20 +11:00
Mitchell Richters
1013d41f89
- Exhumed: Use lookup table for item type in doPlayerItemPickups()
.
2023-03-25 07:32:29 +11:00
Mitchell Richters
07dda89cfd
- Exhumed: Merge all player counter code into one function.
...
* Probably a bit too much to break these down as much as I did.
2023-03-25 00:12:52 +11:00
Mitchell Richters
72af290502
- Exhumed: Pass tint values through to lambdas as args as well.
2023-03-25 00:09:17 +11:00
Mitchell Richters
da47369582
- Exhumed: Pass item, amount and sound through to lambdas as args.
2023-03-25 00:09:17 +11:00
Mitchell Richters
84223b6b04
- Exhumed: Remove call to doConsoleMessage()
from default lambda so what's going on is clearer.
2023-03-25 00:09:17 +11:00
Mitchell Richters
24b21345b1
- Exhumed: And same for health pickup process.
2023-03-25 00:09:16 +11:00
Mitchell Richters
16c2fa3abe
- Exhumed: Same for weapon pickup process.
2023-03-25 00:08:54 +11:00
Mitchell Richters
239ee20a6d
- Exhumed: Same for main pickup process.
2023-03-25 00:08:54 +11:00
Mitchell Richters
77e262ce3c
- Exhumed: Swap out flag setup in doPlayerItemPickups()
for lambdas, starting with console messages.
2023-03-25 00:08:54 +11:00
Mitchell Richters
40033c3a9d
- Exhumed: Final switch case statement cleanups in doPlayerItemPickups()
.
2023-03-25 00:08:53 +11:00
Mitchell Richters
83c7dfa7c9
- Exhumed: Clean up weapon pickups in doPlayerItemPickups()
.
2023-03-24 23:19:57 +11:00
Mitchell Richters
935450251a
- Exhumed: Clean up some more switch case statements in doPlayerItemPickups()
.
2023-03-24 23:19:14 +11:00
Mitchell Richters
b99e2fa600
- Exhumed: Clean up health pickups in doPlayerItemPickups()
.
2023-03-24 23:18:30 +11:00
Mitchell Richters
7f4b9d29b0
- Exhumed: Clean up first few switch case statements in doPlayerItemPickups()
.
2023-03-24 23:17:59 +11:00
Mitchell Richters
48803b3631
- Exhumed: Remove gotos in doPlayerItemPickups()
and use flag system like PowerslaveGDX.
2023-03-24 23:17:45 +11:00
Mitchell Richters
3f6a0661b6
- Exhumed: Default init nSound
to -1 as the code tests > -1 for validity.
2023-03-24 21:42:54 +11:00
Mitchell Richters
a7c311e291
- Exhumed: Tidy up stack variables in doPlayerItemPickups()
.
2023-03-24 21:42:40 +11:00
Mitchell Richters
154084322e
- Exhumed: Final cleanup of AIPlayer::Tick()
.
2023-03-24 21:13:42 +11:00
Mitchell Richters
650aa65533
- Exhumed: Split out player dopple actor update code.
...
* This cleans most of the player tick code. Now, onto that ghastly pickup code...
2023-03-24 21:13:42 +11:00
Mitchell Richters
0230a51ce2
- Exhumed: Split out player action sequence code.
2023-03-24 21:13:42 +11:00
Mitchell Richters
77fa3f6ea9
- Exhumed: Split out player view sector code.
2023-03-24 21:13:40 +11:00