Christoph Oelckers
|
da817a234b
|
- fixed bad actor use in actCheckDudes.
|
2021-10-24 00:06:02 +02:00 |
|
Christoph Oelckers
|
e88627b72a
|
- refactor the rat to use actors.
|
2021-10-23 21:57:13 +02:00 |
|
Christoph Oelckers
|
9c8fda9a4d
|
- access RatList through a pointer.
|
2021-10-23 21:50:57 +02:00 |
|
Christoph Oelckers
|
cd97fdaa30
|
- refactor the mummy to use actors.
|
2021-10-23 20:49:03 +02:00 |
|
Christoph Oelckers
|
fab0fff1fe
|
- access LionList through a pointer.
|
2021-10-23 20:06:48 +02:00 |
|
Christoph Oelckers
|
cd2c796574
|
- refactor the lion to use actors.
|
2021-10-23 19:37:04 +02:00 |
|
Christoph Oelckers
|
3de4bc29c1
|
- access LionList through a pointer.
|
2021-10-23 19:31:53 +02:00 |
|
Christoph Oelckers
|
77525cecf0
|
- refactor the lava dude to use actors.
|
2021-10-23 18:51:52 +02:00 |
|
Christoph Oelckers
|
f12faa9279
|
- access LavaList through a pointer.
|
2021-10-23 18:41:05 +02:00 |
|
Christoph Oelckers
|
657e5ef6be
|
- refactor the fish to use actors.
|
2021-10-23 13:02:43 +02:00 |
|
Christoph Oelckers
|
f8cab790d4
|
- access FishList through a pointer.
To make the following commmit more readably.
|
2021-10-23 12:33:33 +02:00 |
|
Christoph Oelckers
|
5d7d4ce496
|
- fixed radial damage for actors.
|
2021-10-22 23:57:46 +02:00 |
|
Christoph Oelckers
|
0ac449ab95
|
- refactored Anubis.
This now stores its data in the actor, not a static array.
|
2021-10-22 22:09:02 +02:00 |
|
Christoph Oelckers
|
fa8edc7493
|
- quick replacement of some sprite[] accesses.
|
2021-10-22 22:05:02 +02:00 |
|
Christoph Oelckers
|
944b7b8776
|
- DeleteActor implementation.
|
2021-10-22 22:04:44 +02:00 |
|
Christoph Oelckers
|
491c27caa6
|
- fixed runlist handling for actor targets.
|
2021-10-22 22:04:04 +02:00 |
|
Christoph Oelckers
|
51ee9cf6c6
|
- fixed bad interpolation setup in AddFlow, plus some variable renaming.
|
2021-10-22 21:55:51 +02:00 |
|
Christoph Oelckers
|
4ee3505dde
|
- Exhumed: fixed return value of BuildTrap
|
2021-10-22 08:06:24 +02:00 |
|
Mitch Richters
|
d30c94c709
|
- Blood: Re-fix lighter when changing from TNT to aerosol.
* Fixes #564.
|
2021-10-20 20:58:10 +11:00 |
|
Mitch Richters
|
fc73c67bb1
|
- Blood: Fix TNT pickup accidentally equipping player with voodoo doll.
* Fixes #544.
* Thanks to @carnivoroussociety for pointing me in the right direction.
|
2021-10-20 19:58:07 +11:00 |
|
Christoph Oelckers
|
1214f8ba00
|
- properly macro-fy parsed strings from Blood's INI.
|
2021-10-19 21:49:03 +02:00 |
|
Christoph Oelckers
|
4d94fa9b03
|
- Duke/RR: strip trailing spaces off strings parsed in CON.
|
2021-10-19 21:49:02 +02:00 |
|
Christoph Oelckers
|
6e919f2364
|
- Exhumed: fixed handling of torch messages for localization
|
2021-10-19 21:49:02 +02:00 |
|
Christoph Oelckers
|
2cece35902
|
Replaced sprite[] in some smaller functions
|
2021-10-19 21:49:02 +02:00 |
|
Mitch Richters
|
df88b23f63
|
- Blood: Backport GDX fix for lighter just appearing when switching to the aerosol.
* Fixes #564.
* Thanks to @carnivoroussociety for the heads up.
|
2021-10-19 11:20:44 +11:00 |
|
Christoph Oelckers
|
5a9978a27b
|
- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
|
2021-10-17 16:22:25 +02:00 |
|
Christoph Oelckers
|
1b8d3f9a89
|
- Exhumed: some inlines for upcoming actor refactoring.
|
2021-10-17 15:21:29 +02:00 |
|
Emile Belanger
|
2a905e8026
|
Fix palette mode for GLES
|
2021-10-16 18:42:02 +02:00 |
|
Christoph Oelckers
|
86c58649ba
|
- fixed black rendered sectors in Exhumed/Polymost.
More a hack than a fix, thanks to Polymost's poor state handling
|
2021-10-16 15:36:34 +02:00 |
|
Christoph Oelckers
|
7eaff41b9a
|
- text update
|
2021-10-16 15:36:34 +02:00 |
|
Christoph Oelckers
|
33261db902
|
- some quick sprite[] replacements.
|
2021-10-16 15:36:34 +02:00 |
|
Christoph Oelckers
|
3419d6a901
|
- fixed compilation.
|
2021-10-16 15:36:34 +02:00 |
|
Christoph Oelckers
|
1839634d79
|
- small stuff
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
b1d15811c5
|
- make nBodygunSprite an actor array.
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
fe9ddabd35
|
- made nChunkSprite an actor array
# Conflicts:
# source/games/exhumed/src/move.cpp
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
c2467dc47b
|
- made nBodySprite an actor array.
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
dbe4aa3515
|
- renamed disassembly variables in bubbles.cpp.
# Conflicts:
# source/games/exhumed/src/bubbles.cpp
# source/games/exhumed/src/exhumedactor.h
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
0d0326f8c1
|
- argument of BelowNear
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
9badd2e78b
|
- converted switches to classes.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
601d358b49
|
- converted FuncWasp to a class.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
8d7f37066f
|
- converted FuncSpider to a class
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
5a424bdd06
|
- converted FuncSnake to a class.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
61df236588
|
- converted FuncSet/FuncSoul to a class.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
d77a5208f3
|
- converted FuncScorp to a class.
|
2021-10-16 15:36:31 +02:00 |
|
Christoph Oelckers
|
5418c4326f
|
- converted FuncRoach to a class.
|
2021-10-16 15:36:31 +02:00 |
|
Christoph Oelckers
|
25de6fe4c5
|
- converted FuncRex to a class.
|
2021-10-16 15:36:31 +02:00 |
|
Christoph Oelckers
|
89d98ddf34
|
- fixed the rat.
- converted FuncRat to a class.
|
2021-10-16 15:36:11 +02:00 |
|
Christoph Oelckers
|
39ca524185
|
- converted FuncRa to a class.
|
2021-10-15 22:57:53 +02:00 |
|
Christoph Oelckers
|
335ebe9272
|
- converted queen funcs to classes
|
2021-10-15 22:55:03 +02:00 |
|
Christoph Oelckers
|
93b0a35927
|
- converted FuncPlayer into a class
|
2021-10-15 22:19:07 +02:00 |
|