Christoph Oelckers
752b67c5a7
use FTranslationID in the model code.
2023-11-09 23:19:48 +01:00
Christoph Oelckers
c19fd602d5
migrate to FTranslationID support
...
So far this only adapts to the changes in the backend without making further use of this type.
2023-11-09 23:19:48 +01:00
Christoph Oelckers
990cf3eafc
gave translations a dedicated scripted type.
...
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:19:48 +01:00
Mitchell Richters
3496d5cac5
- Exhumed: Return early in movesprite()
if the actor's sector is null.
...
* This is what PowerSlaveGDX does.
* Fixes #1010 .
2023-11-08 15:34:40 +11:00
Mitchell Richters
6c70211238
- Exhumed: Adjust angle change in 47a77fc8f1
to be 1:1 with the source.
2023-11-08 15:07:14 +11:00
Christoph Oelckers
c6e5ade0b3
Backend update from GZDoom.
2023-11-07 18:35:11 +01:00
Christoph Oelckers
0bcfd5ca92
fixed potentially undefined behavior with bool parameters in direct native functions.
2023-11-06 22:58:06 +01:00
Christoph Oelckers
47a77fc8f1
Exhumed: fix handling of angles for the queen's eggs when colliding with a wall.
2023-11-06 17:05:12 +01:00
Mitchell Richters
5d68927e21
- Exhumed: Remove sequence post-processing since range checks from c039882dcc
handle this.
2023-11-06 14:29:11 +11:00
Mitchell Richters
6f7a07dca1
- Exhumed: Clean up push factor in runlist_CheckRadialDamage()
for players.
...
* Some fudging was added due to issues that have now been properly resolved in 40265e649f
.
2023-11-06 14:29:00 +11:00
Christoph Oelckers
3066df54e0
Exhumed: fixed a few more bad velocities in queen code.
2023-11-05 23:51:02 +01:00
Christoph Oelckers
c039882dcc
Exhumed: Always perform a range check on a sequence's length.
...
Too many of these are not correct and prone to overflows so ignoring this is not good.
2023-11-05 14:42:41 +01:00
Christoph Oelckers
40265e649f
Exhumed: fixed radial damage push factor.
...
The original did 'bsin(x) >> 3' with vel being Q18.14 and bsin also returning Q18.14. So for fully floatified values we still must multiply by 1/8, not 128.
2023-11-05 14:39:49 +01:00
Christoph Oelckers
ff0cb2f580
Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs.
2023-11-05 13:37:34 +01:00
Mitchell Richters
8148ef1458
- Blood: Fix GCC fallthrough warning.
2023-11-05 20:56:46 +11:00
Mitchell Richters
9e1ce2b970
- Clean up some GCC const warnings.
2023-11-05 20:54:17 +11:00
Mitchell Richters
85bbf80dba
- Change paused
check in 433c051751ebdf3b9d82ec4cabf01122414de961
as to not affect the crouch_toggle
while paused.
2023-11-05 17:38:11 +11:00
Mitchell Richters
4d7094b63b
- Move gi->getCrouchState()
into DCorePlayer
.
2023-11-05 17:38:10 +11:00
Mitchell Richters
8705afc223
- Fix bad indentation in searchpaths.cpp
.
2023-11-05 17:38:01 +11:00
Mitchell Richters
5220a57f78
- statFPS()
doesn't need to be in GameInterface
.
2023-11-05 17:38:00 +11:00
Mitchell Richters
2797919f2c
- Blood: Clean up some getPlayer()
and DCorePlayer::GetActor()
accesses in ticker.
2023-11-05 17:38:00 +11:00
Mitchell Richters
da81b63256
- Clean up some leftover floats in the input code.
2023-11-05 17:38:00 +11:00
Mitchell Richters
ef20d9a48a
- Duke: Slight cleanup in drawoverlays()
.
2023-11-05 17:38:00 +11:00
Mitchell Richters
44be58184b
- Repair issue where opening the menu cancels player's pitch returning to centre.
2023-11-05 17:37:58 +11:00
Mitchell Richters
ffe921ca3b
- Remove some leftover debug code.
2023-11-04 19:10:06 +11:00
Mitchell Richters
63ba784d55
- SW: Reduce some line lengths in DoPlayerVehicleInputScaling()
.
2023-11-04 19:10:06 +11:00
Mitchell Richters
7c93d5127b
- Simplify some vector math in calcChaseCamPos()
.
2023-11-04 19:10:06 +11:00
Mitchell Richters
0d0f5af3fe
- Remove some unnecessary casts in SetupViewpoint()
.
2023-11-04 19:10:06 +11:00
Mitchell Richters
210ebefd3d
- Consolidate player coord stat/CCMD into coreplayer.cpp
.
2023-11-04 19:10:05 +11:00
Mitchell Richters
0bbfe81a92
- Remove DCorePlayer::getCameraAngles()
.
...
* `CameraAngles` used to be private within `PlayerAngles` and accessed via a friendship with `GameInput`.
* Just make it public for now, its not worth the complex setup to protect against this as we can control access by simply not exporting it to ZScript.
2023-11-04 19:10:05 +11:00
Mitchell Richters
bd3184cf49
- Consolidate Exhumed's nCamerapos
and SW's DSWPlayer::si
into something inside DCorePlayer
.
2023-11-04 19:10:05 +11:00
Mitchell Richters
7921eedda2
- Interalise slope tilting checks for DCorePlayer::doViewPitch()
.
2023-11-04 19:10:05 +11:00
Mitchell Richters
cf2f3e20f8
- Internalise player velocity setup for DCorePlayer::doRollInput()
.
...
* Would have been nice to have this constexpr, but can only do that when we switch to C++20.
2023-11-04 19:10:04 +11:00
Mitchell Richters
3d7b742bed
- Internalise player InputPacket
access.
2023-11-04 19:10:03 +11:00
Mitchell Richters
3625a6af52
- Move PlayerAngles
class directly into DCorePlayer
.
...
* No refactoring around it yet.
* The #includes could use some cleaning up...
2023-11-04 19:10:03 +11:00
alexey.lysiuk
fe43020406
- bumped minimum OS version to 10.13 in .plist file
2023-11-02 13:00:27 +02:00
Christoph Oelckers
c64d333379
Blood: fixed packSlots being cleared on loading a savegame.
...
Since the player refactor the order of operations had changed and this got called after reading the player, not before.
2023-10-31 16:32:24 +01:00
Christoph Oelckers
8545a2e74d
Duke: fixed breakable ceilings.
2023-10-28 10:54:12 +02:00
Christoph Oelckers
1b6454dc5b
renamed $conreserve to $resourceid.
...
This better matches its use, especially since it is not exclusive to CON supporting games.
2023-10-28 09:06:36 +02:00
Christoph Oelckers
4135e460e2
fix handling of super secrets in statistics code.
2023-10-26 20:54:09 +02:00
Christoph Oelckers
be9ddb0007
Blood: fixed initialization of dmgControl array.
...
This got lost somewhere in the commit shuffling.
2023-10-26 20:26:53 +02:00
Christoph Oelckers
bb6bb85508
added some awful hackery to handle the different offsetting of Blood's native voxels vs. those imported via .DEF.
2023-10-26 19:28:49 +02:00
Christoph Oelckers
94b92a355d
Blood: fixed bad parameters in playSound inlines
2023-10-26 19:09:10 +02:00
Christoph Oelckers
6eae603d20
removed voxel offsetting in Blood's animateSprites function
...
Since offsetting is being done in the backend now, this one is redundant.
2023-10-24 16:45:17 +02:00
Christoph Oelckers
a717491a1b
fix one remaining static declaration of an interface function.
2023-10-23 18:22:49 +02:00
Christoph Oelckers
e7b67e2528
for line intersection, exclude the end point of the intersected line.
...
This is needed to make Build's utilities work as expected.
2023-10-23 16:14:43 +02:00
Christoph Oelckers
66db6c5855
remove static declarators from exported action functions.
...
This made GCC error out.
2023-10-23 16:12:43 +02:00
Christoph Oelckers
1298f17c38
two minor backend fixes
2023-10-23 16:09:37 +02:00
Christoph Oelckers
b0b3f00d18
add missing null check
2023-10-23 16:09:36 +02:00
Christoph Oelckers
6975b95402
Duke fixed two issues with displaying incorrect sprites
...
* We cannot check a projectiles owner because it may have been destroyed, so copy all info over
* CON changing an actor's type to one without class did not do anything at all.
2023-10-22 23:09:11 +02:00