raze/source
Christoph Oelckers 990cf3eafc gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:19:48 +01:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common gave translations a dedicated scripted type. 2023-11-09 23:19:48 +01:00
core gave translations a dedicated scripted type. 2023-11-09 23:19:48 +01:00
games - Exhumed: Return early in movesprite() if the actor's sector is null. 2023-11-08 15:34:40 +11:00
platform - bumped minimum OS version to 10.13 in .plist file 2023-11-02 13:00:27 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Move PlayerAngles class directly into DCorePlayer. 2023-11-04 19:10:03 +11:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00